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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_W_EDGE_H__
+#define __FREESTYLE_W_EDGE_H__
+
+/** \file blender/freestyle/intern/winged_edge/WEdge.h
+ * \ingroup freestyle
+ * \brief Classes to define a Winged Edge data structure.
+ * \author Stephane Grabli
+ * \date 18/02/2002
+ */
+
+#include <iterator>
+#include <math.h>
+#include <vector>
+
+#include "../geometry/Geom.h"
+
+#include "../scene_graph/FrsMaterial.h"
+
+#include "../system/FreestyleConfig.h"
+
+using namespace std;
+using namespace Geometry;
+
+
+/**********************************
+ * *
+ * *
+ * WVertex *
+ * *
+ * *
+ **********************************/
+
+
+class WOEdge;
+class WEdge;
+class WShape;
+class WFace;
+
+class LIB_WINGED_EDGE_EXPORT WVertex
+{
+protected:
+ int _Id; // an identificator
+ Vec3r _Vertex;
+ vector<WEdge*> _EdgeList;
+ WShape *_Shape; // the shape to which the vertex belongs
+ bool _Smooth; // flag to indicate whether the Vertex belongs to a smooth edge or not
+ int _Border; // 1 -> border, 0 -> no border, -1 -> not set
+
+public:
+ void *userdata; // designed to store specific user data
+ inline WVertex(const Vec3r &v)
+ {
+ _Id = 0;
+ _Vertex = v;
+ userdata = NULL;
+ _Shape = NULL;
+ _Smooth = true;
+ _Border = -1;
+ }
+
+ /*! Copy constructor */
+ WVertex(WVertex& iBrother);
+ virtual WVertex *duplicate();
+ virtual ~WVertex() {}
+
+ /*! accessors */
+ inline Vec3r& GetVertex()
+ {
+ return _Vertex;
+ }
+
+ inline vector<WEdge*>& GetEdges()
+ {
+ return _EdgeList;
+ }
+
+ inline int GetId()
+ {
+ return _Id;
+ }
+
+ inline WShape *shape() const
+ {
+ return _Shape;
+ }
+
+ inline bool isSmooth() const
+ {
+ return _Smooth;
+ }
+
+ bool isBoundary();
+
+ /*! modifiers */
+ inline void setVertex(const Vec3r& v)
+ {
+ _Vertex = v;
+ }
+
+ inline void setEdges(const vector<WEdge *>& iEdgeList)
+ {
+ _EdgeList = iEdgeList;
+ }
+
+ inline void setId(int id)
+ {
+ _Id = id;
+ }
+
+ inline void setShape(WShape *iShape)
+ {
+ _Shape = iShape;
+ }
+
+ inline void setSmooth(bool b)
+ {
+ _Smooth = b;
+ }
+
+ inline void setBorder(bool b)
+ {
+ if (b)
+ _Border = 1;
+ else
+ _Border = 0;
+ }
+
+ /*! Adds an edge to the edges list */
+ void AddEdge(WEdge *iEdge);
+
+ virtual void ResetUserData()
+ {
+ userdata = NULL;
+ }
+
+public:
+ /*! Iterator to iterate over a vertex incoming edges in the CCW order*/
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ class incoming_edge_iterator : public input_iterator<WOEdge *, ptrdiff_t>
+#else
+ class LIB_WINGED_EDGE_EXPORT incoming_edge_iterator
+ : public iterator<input_iterator_tag, WOEdge *, ptrdiff_t>
+#endif
+ {
+ private:
+ WVertex *_vertex;
+ //
+ WOEdge *_begin;
+ WOEdge *_current;
+
+ public:
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ inline incoming_edge_iterator() : input_iterator<WOEdge *, ptrdiff_t>() {}
+#else
+ inline incoming_edge_iterator() : iterator<input_iterator_tag, WOEdge *, ptrdiff_t>() {}
+#endif
+ virtual ~incoming_edge_iterator() {}; //soc
+
+ protected:
+ friend class WVertex;
+ inline incoming_edge_iterator(WVertex *iVertex, WOEdge *iBegin, WOEdge *iCurrent)
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WOEdge *, ptrdiff_t>()
+#else
+ : iterator<input_iterator_tag, WOEdge *, ptrdiff_t>()
+#endif
+ {
+ _vertex = iVertex;
+ _begin = iBegin;
+ _current = iCurrent;
+ }
+
+ public:
+ inline incoming_edge_iterator(const incoming_edge_iterator& iBrother)
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WOEdge *, ptrdiff_t>(iBrother)
+#else
+ : iterator<input_iterator_tag, WOEdge *, ptrdiff_t>(iBrother)
+#endif
+ {
+ _vertex = iBrother._vertex;
+ _begin = iBrother._begin;
+ _current = iBrother._current;
+ }
+
+ public:
+ // operators
+ // operator corresponding to ++i
+ virtual incoming_edge_iterator& operator++()
+ {
+ increment();
+ return *this;
+ }
+
+ // operator corresponding to i++
+ virtual incoming_edge_iterator operator++(int)
+ {
+ incoming_edge_iterator tmp = *this;
+ increment();
+ return tmp;
+ }
+
+ // comparibility
+ virtual bool operator!=(const incoming_edge_iterator& b) const
+ {
+ return ((_current) != (b._current));
+ }
+
+ virtual bool operator==(const incoming_edge_iterator& b) const
+ {
+ return ((_current)== (b._current));
+ }
+
+ // dereferencing
+ virtual WOEdge *operator*();
+ //virtual WOEdge **operator->();
+ protected:
+ virtual void increment();
+ };
+
+ /*! Iterator to iterate over a vertex faces in the CCW order */
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ class face_iterator : public input_iterator<WFace *, ptrdiff_t>
+#else
+ class LIB_WINGED_EDGE_EXPORT face_iterator : public iterator<input_iterator_tag, WFace *, ptrdiff_t>
+#endif
+ {
+ private:
+ incoming_edge_iterator _edge_it;
+
+ public:
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ inline face_iterator() : input_iterator<WFace *, ptrdiff_t>() {}
+#else
+ inline face_iterator() : iterator<input_iterator_tag, WFace *, ptrdiff_t>() {}
+#endif
+ virtual ~face_iterator() {}; //soc
+
+ protected:
+ friend class WVertex;
+ inline face_iterator(incoming_edge_iterator it)
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WFace *, ptrdiff_t>()
+#else
+ : iterator<input_iterator_tag, WFace *, ptrdiff_t>()
+#endif
+ {
+ _edge_it = it;
+ }
+
+ public:
+ inline face_iterator(const face_iterator& iBrother)
+#if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WFace *, ptrdiff_t>(iBrother)
+#else
+ : iterator<input_iterator_tag, WFace *, ptrdiff_t>(iBrother)
+#endif
+ {
+ _edge_it = iBrother._edge_it;
+ }
+
+ public:
+ // operators
+ // operator corresponding to ++i
+ virtual face_iterator& operator++()
+ {
+ increment();
+ return *this;
+ }
+
+ // operator corresponding to i++
+ virtual face_iterator operator++(int)
+ {
+ face_iterator tmp = *this;
+ increment();
+ return tmp;
+ }
+
+ // comparibility
+ virtual bool operator!=(const face_iterator& b) const
+ {
+ return ((_edge_it) != (b._edge_it));
+ }
+
+ virtual bool operator==(const face_iterator& b) const
+ {
+ return ((_edge_it)== (b._edge_it));
+ }
+
+ // dereferencing
+ virtual WFace *operator*();
+ //virtual WOEdge **operator->();
+
+ protected:
+ inline void increment()
+ {
+ ++_edge_it;
+ }
+ };
+
+public:
+ /*! iterators access */
+ virtual incoming_edge_iterator incoming_edges_begin();
+ virtual incoming_edge_iterator incoming_edges_end();
+
+ virtual face_iterator faces_begin()
+ {
+ return face_iterator(incoming_edges_begin());
+ }
+
+ virtual face_iterator faces_end()
+ {
+ return face_iterator(incoming_edges_end());
+ }
+};
+
+
+/**********************************
+ * *
+ * *
+ * WOEdge *
+ * *
+ * *
+ **********************************/
+
+class WFace;
+class WEdge;
+
+class LIB_WINGED_EDGE_EXPORT WOEdge
+{
+protected:
+#if 0
+ WOEdge *_paCWEdge; // edge reached when traveling clockwise on aFace from the edge
+ WOEdge *_pbCWEdge; // edge reached when traveling clockwise on bFace from the edge
+ WOEdge *_paCCWEdge; // edge reached when traveling counterclockwise on aFace from the edge
+ WOEdge *_pbCCWEdge; // edge reached when traveling counterclockwise on bFace from the edge
+#endif
+ WVertex *_paVertex; // starting vertex
+ WVertex *_pbVertex; // ending vertex
+ WFace *_paFace; // when following the edge, face on the right
+ WFace *_pbFace; // when following the edge, face on the left
+ WEdge *_pOwner; // Edge
+
+ Vec3r _vec;
+ real _angle;
+
+public:
+ void *userdata;
+
+ inline WOEdge()
+ {
+#if 0
+ _paCWEdge = NULL;
+ _pbCWEdge = NULL;
+ _paCCWEdge = NULL;
+ _pbCCWEdge = NULL;
+#endif
+ _paVertex = NULL;
+ _pbVertex = NULL;
+ _paFace = NULL;
+ _pbFace = NULL;
+ _pOwner = NULL;
+ userdata = NULL;
+ }
+
+ virtual ~WOEdge() {}; //soc
+
+ /*! copy constructor */
+ WOEdge(WOEdge& iBrother);
+ virtual WOEdge *duplicate();
+
+ /*! accessors */
+#if 0
+ inline WOEdge *GetaCWEdge()
+ {
+ return _paCWEdge;
+ }
+
+ inline WOEdge *GetbCWEdge()
+ {
+ return _pbCWEdge;
+ }
+
+ inline WOEdge *GetaCCWEdge()
+ {
+ return _paCCWEdge;
+ }
+
+ inline WOEdge *GetbCCWEdge()
+ {
+ return _pbCCWEdge;
+ }
+#endif
+
+ inline WVertex *GetaVertex()
+ {
+ return _paVertex;
+ }
+
+ inline WVertex *GetbVertex()
+ {
+ return _pbVertex;
+ }
+
+ inline WFace *GetaFace()
+ {
+ return _paFace;
+ }
+
+ inline WFace *GetbFace()
+ {
+ return _pbFace;
+ }
+
+ inline WEdge *GetOwner()
+ {
+ return _pOwner;
+ }
+
+ inline const Vec3r& GetVec()
+ {
+ return _vec;
+ }
+
+ inline const real GetAngle()
+ {
+ return _angle;
+ }
+
+
+ /*! modifiers */
+#if 0
+ inline void SetaCWEdge(WOEdge *pe)
+ {
+ _paCWEdge = pe;
+ }
+
+ inline void SetbCWEdge(WOEdge *pe)
+ {
+ _pbCWEdge = pe;
+ }
+
+ inline void SetaCCWEdge(WOEdge *pe)
+ {
+ _paCCWEdge = pe;
+ }
+
+ inline void SetbCCCWEdge(WOEdge *pe)
+ {
+ _pbCCWEdge = pe;
+ }
+#endif
+
+ inline void setVecAndAngle();
+
+ inline void setaVertex(WVertex *pv)
+ {
+ _paVertex = pv;
+ setVecAndAngle();
+ }
+
+ inline void setbVertex(WVertex *pv)
+ {
+ _pbVertex = pv;
+ setVecAndAngle();
+ }
+
+ inline void setaFace(WFace *pf)
+ {
+ _paFace = pf;
+ setVecAndAngle();
+ }
+
+ inline void setbFace(WFace *pf)
+ {
+ _pbFace = pf;
+ setVecAndAngle();
+ }
+
+ inline void setOwner(WEdge *pe)
+ {
+ _pOwner = pe;
+ }
+
+ /*! Retrieves the list of edges in CW order */
+ inline void RetrieveCWOrderedEdges(vector<WEdge*>& oEdges);
+
+ /*! returns the vector between the two vertices */
+ Vec3r getVec3r ();
+ WOEdge *twin ();
+ WOEdge *getPrevOnFace();
+
+ virtual void ResetUserData()
+ {
+ userdata = NULL;
+ }
+};
+
+
+/**********************************
+ * *
+ * *
+ * WEdge *
+ * *
+ * *
+ **********************************/
+
+class LIB_WINGED_EDGE_EXPORT WEdge
+{
+protected:
+ WOEdge *_paOEdge; // first oriented edge
+ WOEdge *_pbOEdge; // second oriented edge
+ int _nOEdges; // number of oriented edges associated with this edge. (1 means border edge)
+ bool _Mark; // user-specified edge mark for feature edge detection
+ int _Id; // Identifier for the edge
+
+public:
+ void *userdata; // designed to store specific user data
+
+ inline WEdge()
+ {
+ _paOEdge = NULL;
+ _pbOEdge = NULL;
+ _nOEdges = 0;
+ userdata = NULL;
+ }
+
+ inline WEdge(WOEdge *iOEdge)
+ {
+ _paOEdge = iOEdge;
+ _pbOEdge = NULL;
+ _nOEdges = 1;
+ userdata = NULL;
+ }
+
+ inline WEdge(WOEdge *iaOEdge, WOEdge *ibOEdge)
+ {
+ _paOEdge = iaOEdge;
+ _pbOEdge = ibOEdge;
+ _nOEdges = 2;
+ userdata = NULL;
+ }
+
+ /*! Copy constructor */
+ WEdge(WEdge& iBrother);
+ virtual WEdge *duplicate();
+
+ virtual ~WEdge()
+ {
+ if (_paOEdge) {
+ delete _paOEdge;
+ _paOEdge = NULL;
+ }
+
+ if (_pbOEdge) {
+ delete _pbOEdge;
+ _pbOEdge = NULL;
+ }
+ }
+
+ /*! checks whether two WEdge have a common vertex.
+ * Returns a pointer on the common vertex if it exists, NULL otherwise.
+ */
+ static inline WVertex *CommonVertex(WEdge *iEdge1, WEdge *iEdge2)
+ {
+ if (!iEdge1 || !iEdge2)
+ return NULL;
+
+ WVertex *wv1 = iEdge1->GetaOEdge()->GetaVertex();
+ WVertex *wv2 = iEdge1->GetaOEdge()->GetbVertex();
+ WVertex *wv3 = iEdge2->GetaOEdge()->GetaVertex();
+ WVertex *wv4 = iEdge2->GetaOEdge()->GetbVertex();
+
+ if ((wv1 == wv3) || (wv1 == wv4)) {
+ return wv1;
+ }
+ else if ((wv2 == wv3) || (wv2 == wv4)) {
+ return wv2;
+ }
+ return NULL;
+ }
+
+ /*! accessors */
+ inline WOEdge *GetaOEdge()
+ {
+ return _paOEdge;
+ }
+
+ inline WOEdge *GetbOEdge()
+ {
+ return _pbOEdge;
+ }
+
+ inline int GetNumberOfOEdges()
+ {
+ return _nOEdges;
+ }
+
+ inline bool GetMark()
+ {
+ return _Mark;
+ }
+
+ inline int GetId()
+ {
+ return _Id;
+ }
+
+ inline WVertex *GetaVertex()
+ {
+ return _paOEdge->GetaVertex();
+ }
+
+ inline WVertex *GetbVertex()
+ {
+ return _paOEdge->GetbVertex();
+ }
+
+ inline WFace *GetaFace()
+ {
+ return _paOEdge->GetaFace();
+ }
+
+ inline WFace *GetbFace()
+ {
+ return _paOEdge->GetbFace();
+ }
+
+ inline WOEdge *GetOtherOEdge(WOEdge *iOEdge) {
+ if (iOEdge == _paOEdge)
+ return _pbOEdge;
+ else
+ return _paOEdge;
+ }
+
+ /*! modifiers */
+ inline void setaOEdge(WOEdge *iEdge)
+ {
+ _paOEdge = iEdge;
+ }
+
+ inline void setbOEdge(WOEdge *iEdge)
+ {
+ _pbOEdge = iEdge;
+ }
+
+ inline void AddOEdge(WOEdge *iEdge)
+ {
+ if (!_paOEdge) {
+ _paOEdge = iEdge;
+ _nOEdges++;
+ return;
+ }
+ if (!_pbOEdge) {
+ _pbOEdge = iEdge;
+ _nOEdges++;
+ return;
+ }
+ }
+
+ inline void setNumberOfOEdges(int n)
+ {
+ _nOEdges = n;
+ }
+
+ inline void setMark(bool mark)
+ {
+ _Mark = mark;
+ }
+
+ inline void setId(int id)
+ {
+ _Id = id;
+ }
+
+ virtual void ResetUserData()
+ {
+ userdata = NULL;
+ }
+};
+
+
+/**********************************
+ * *
+ * *
+ * WFace *
+ * *
+ * *
+ **********************************/
+
+
+class LIB_WINGED_EDGE_EXPORT WFace
+{
+protected:
+ vector<WOEdge *> _OEdgeList; // list of oriented edges of bording the face
+ Vec3r _Normal; // normal to the face
+ // in case there is a normal per vertex.
+ // The normal number i corresponds to the aVertex of the oedge number i, for that face
+ vector<Vec3r> _VerticesNormals;
+ vector<Vec2r> _VerticesTexCoords;
+
+ int _Id;
+ unsigned _FrsMaterialIndex;
+ bool _Mark; // Freestyle face mark (if true, feature edges on this face are ignored)
+
+public:
+ void *userdata;
+ inline WFace()
+ {
+ userdata = NULL;
+ _FrsMaterialIndex = 0;
+ }
+
+ /*! copy constructor */
+ WFace(WFace& iBrother);
+ virtual WFace *duplicate();
+ virtual ~WFace() {}
+
+ /*! accessors */
+ inline const vector<WOEdge*>& getEdgeList()
+ {
+ return _OEdgeList;
+ }
+
+ inline WOEdge *GetOEdge(int i)
+ {
+ return _OEdgeList[i];
+ }
+
+ inline Vec3r& GetNormal()
+ {
+ return _Normal;
+ }
+
+ inline int GetId()
+ {
+ return _Id;
+ }
+
+ inline unsigned frs_materialIndex() const
+ {
+ return _FrsMaterialIndex;
+ }
+
+ inline bool GetMark() const
+ {
+ return _Mark;
+ }
+
+ const FrsMaterial& frs_material();
+
+ /*! The vertex of index i corresponds to the a vertex of the edge of index i */
+ inline WVertex *GetVertex(unsigned int index)
+ {
+#if 0
+ if (index >= _OEdgeList.size())
+ return NULL;
+#endif
+ return _OEdgeList[index]->GetaVertex();
+ }
+
+ /*! returns the index at which iVertex is stored in the array.
+ * returns -1 if iVertex doesn't belong to the face.
+ */
+ inline int GetIndex(WVertex *iVertex)
+ {
+ int index = 0;
+ for (vector<WOEdge*>::iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
+ if ((*woe)->GetaVertex() == iVertex)
+ return index;
+ ++index;
+ }
+ return -1;
+ }
+
+ inline void RetrieveVertexList(vector<WVertex *>& oVertices)
+ {
+ for (vector<WOEdge *>::iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
+ oVertices.push_back((*woe)->GetaVertex());
+ }
+ }
+
+ inline void RetrieveBorderFaces(vector<const WFace *>& oWFaces)
+ {
+ for (vector<WOEdge *>::iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
+ WFace *af;
+ if ((af = (*woe)->GetaFace()))
+ oWFaces.push_back(af);
+ }
+ }
+
+ inline WFace *GetBordingFace(int index)
+ {
+#if 0
+ if (index >= _OEdgeList.size())
+ return NULL;
+#endif
+ return _OEdgeList[index]->GetaFace();
+ }
+
+ inline WFace *GetBordingFace(WOEdge *iOEdge)
+ {
+ return iOEdge->GetaFace();
+ }
+
+ inline vector<Vec3r>& GetPerVertexNormals()
+ {
+ return _VerticesNormals;
+ }
+
+ inline vector<Vec2r>& GetPerVertexTexCoords()
+ {
+ return _VerticesTexCoords;
+ }
+
+ /*! Returns the normal of the vertex of index index */
+ inline Vec3r& GetVertexNormal(int index)
+ {
+ return _VerticesNormals[index];
+ }
+
+ /*! Returns the tex coords of the vertex of index index */
+ inline Vec2r& GetVertexTexCoords(int index)
+ {
+ return _VerticesTexCoords[index];
+ }
+
+ /*! Returns the normal of the vertex iVertex for that face */
+ inline Vec3r& GetVertexNormal(WVertex *iVertex)
+ {
+ int i = 0;
+ int index = 0;
+ for (vector<WOEdge *>::const_iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
+ if ((*woe)->GetaVertex() == iVertex) {
+ index = i;
+ break;
+ }
+ ++i;
+ }
+
+ return _VerticesNormals[index];
+ }
+
+ inline WOEdge *GetNextOEdge(WOEdge *iOEdge)
+ {
+ bool found = false;
+ vector<WOEdge *>::iterator woe, woend, woefirst;
+ woefirst = _OEdgeList.begin();
+ for (woe = woefirst, woend = _OEdgeList.end(); woe != woend; ++woe) {
+ if (found)
+ return (*woe);
+
+ if ((*woe) == iOEdge) {
+ found = true;
+ }
+ }
+
+ // We left the loop. That means that the first OEdge was the good one:
+ if (found)
+ return (*woefirst);
+
+ return NULL;
+ }
+
+ WOEdge *GetPrevOEdge(WOEdge *iOEdge);
+
+ inline int numberOfEdges() const
+ {
+ return _OEdgeList.size();
+ }
+
+ inline int numberOfVertices() const
+ {
+ return _OEdgeList.size();
+ }
+
+ /*! Returns true if the face has one ot its edge which is a border edge */
+ inline bool isBorder() const
+ {
+ for (vector<WOEdge*>::const_iterator woe = _OEdgeList.begin(), woeend = _OEdgeList.end();
+ woe != woeend;
+ ++woe)
+ {
+ if ((*woe)->GetOwner()->GetbOEdge() == 0)
+ return true;
+ }
+ return false;
+ }
+
+ /*! modifiers */
+ inline void setEdgeList(const vector<WOEdge *>& iEdgeList)
+ {
+ _OEdgeList = iEdgeList;
+ }
+
+ inline void setNormal(const Vec3r& iNormal)
+ {
+ _Normal = iNormal;
+ }
+
+ inline void setNormalList(const vector<Vec3r>& iNormalsList)
+ {
+ _VerticesNormals = iNormalsList;
+ }
+
+ inline void setTexCoordsList(const vector<Vec2r>& iTexCoordsList)
+ {
+ _VerticesTexCoords = iTexCoordsList;
+ }
+
+ inline void setId(int id)
+ {
+ _Id = id;
+ }
+
+ inline void setFrsMaterialIndex(unsigned iMaterialIndex)
+ {
+ _FrsMaterialIndex = iMaterialIndex;
+ }
+
+ inline void setMark(bool iMark)
+ {
+ _Mark = iMark;
+ }
+
+ /*! designed to build a specialized WEdge for use in MakeEdge */
+ virtual WEdge *instanciateEdge() const
+ {
+ return new WEdge;
+ }
+
+ /*! Builds an oriented edge
+ * Returns the built edge.
+ * v1, v2
+ * Vertices at the edge's extremities
+ * The edge is oriented from v1 to v2.
+ */
+ virtual WOEdge *MakeEdge(WVertex *v1, WVertex *v2);
+
+ /*! Adds an edge to the edges list */
+ inline void AddEdge(WOEdge *iEdge)
+ {
+ _OEdgeList.push_back(iEdge);
+ }
+
+ /*! For triangles, returns the edge opposite to the vertex in e.
+ * returns flase if the face is not a triangle or if the vertex is not found
+ */
+ bool getOppositeEdge (const WVertex *v, WOEdge* &e);
+
+ /*! compute the area of the face */
+ real getArea ();
+
+ WShape *getShape();
+ virtual void ResetUserData()
+ {
+ userdata = NULL;
+ }
+};
+
+
+/**********************************
+ * *
+ * *
+ * WShape *
+ * *
+ * *
+ **********************************/
+
+
+class LIB_WINGED_EDGE_EXPORT WShape
+{
+protected:
+ vector<WVertex *> _VertexList;
+ vector<WEdge *> _EdgeList;
+ vector<WFace *> _FaceList;
+ int _Id;
+ string _Name;
+ static unsigned _SceneCurrentId;
+ Vec3r _min;
+ Vec3r _max;
+ vector<FrsMaterial> _FrsMaterials;
+ real _meanEdgeSize;
+
+public:
+ inline WShape()
+ {
+ _meanEdgeSize = 0;
+ _Id = _SceneCurrentId;
+ _SceneCurrentId++;
+ }
+
+ /*! copy constructor */
+ WShape(WShape& iBrother);
+ virtual WShape *duplicate();
+
+ virtual ~WShape()
+ {
+ if (_EdgeList.size() != 0) {
+ vector<WEdge *>::iterator e;
+ for (e = _EdgeList.begin(); e != _EdgeList.end(); ++e) {
+ delete (*e);
+ }
+ _EdgeList.clear();
+ }
+
+ if (_VertexList.size() != 0) {
+ vector<WVertex *>::iterator v;
+ for (v = _VertexList.begin(); v != _VertexList.end(); ++v) {
+ delete (*v);
+ }
+ _VertexList.clear();
+ }
+
+ if (_FaceList.size() != 0) {
+ vector<WFace *>::iterator f;
+ for (f = _FaceList.begin(); f != _FaceList.end(); ++f) {
+ delete (*f);
+ }
+ _FaceList.clear();
+ }
+ }
+
+ /*! accessors */
+ inline vector<WEdge *>& getEdgeList()
+ {
+ return _EdgeList;
+ }
+
+ inline vector<WVertex *>& getVertexList()
+ {
+ return _VertexList;
+ }
+
+ inline vector<WFace *>& GetFaceList()
+ {
+ return _FaceList;
+ }
+
+ inline unsigned GetId()
+ {
+ return _Id;
+ }
+
+ inline void bbox(Vec3r& min, Vec3r& max)
+ {
+ min = _min;
+ max = _max;
+ }
+
+ inline const FrsMaterial& frs_material(unsigned i) const
+ {
+ return _FrsMaterials[i];
+ }
+
+ inline const vector<FrsMaterial>& frs_materials() const
+ {
+ return _FrsMaterials;
+ }
+
+ inline const real getMeanEdgeSize() const
+ {
+ return _meanEdgeSize;
+ }
+
+ inline const string& getName() const
+ {
+ return _Name;
+ }
+
+ /*! modifiers */
+ static inline void setCurrentId(const unsigned id)
+ {
+ _SceneCurrentId = id;
+ }
+
+ inline void setEdgeList(const vector<WEdge *>& iEdgeList)
+ {
+ _EdgeList = iEdgeList;
+ }
+
+ inline void setVertexList(const vector<WVertex *>& iVertexList)
+ {
+ _VertexList = iVertexList;
+ }
+
+ inline void setFaceList(const vector<WFace *>& iFaceList)
+ {
+ _FaceList = iFaceList;
+ }
+
+ inline void setId(int id)
+ {
+ _Id = id;
+ }
+
+ inline void setBBox(const Vec3r& min, const Vec3r& max)
+ {
+ _min = min;
+ _max = max;
+ }
+
+ inline void setFrsMaterial(const FrsMaterial& frs_material, unsigned i)
+ {
+ _FrsMaterials[i] = frs_material;
+ }
+
+ inline void setFrsMaterials(const vector<FrsMaterial>& iMaterials)
+ {
+ _FrsMaterials = iMaterials;
+ }
+
+ inline void setName(const string& name)
+ {
+ _Name = name;
+ }
+
+ /*! designed to build a specialized WFace for use in MakeFace */
+ virtual WFace *instanciateFace() const
+ {
+ return new WFace;
+ }
+
+ /*! adds a new face to the shape
+ * returns the built face.
+ * iVertexList
+ * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
+ * already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
+ * face orientation.
+ * iMaterialIndex
+ * The material index for this face
+ */
+ virtual WFace *MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
+
+ /*! adds a new face to the shape. The difference with the previous method is that this one is designed
+ * to build a WingedEdge structure for which there are per vertex normals, opposed to per face normals.
+ * returns the built face.
+ * iVertexList
+ * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
+ * already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
+ * face orientation.
+ * iMaterialIndex
+ * The materialIndex for this face
+ * iNormalsList
+ * The list of normals, iNormalsList[i] corresponding to the normal of the vertex iVertexList[i] for that face.
+ * iTexCoordsList
+ * The list of tex coords, iTexCoordsList[i] corresponding to the normal of the vertex iVertexList[i] for
+ * that face.
+ */
+ virtual WFace *MakeFace(vector<WVertex *>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList,
+ vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
+
+ inline void AddEdge(WEdge *iEdge)
+ {
+ _EdgeList.push_back(iEdge);
+ }
+
+ inline void AddFace(WFace *iFace)
+ {
+ _FaceList.push_back(iFace);
+ }
+
+ inline void AddVertex(WVertex *iVertex)
+ {
+ iVertex->setShape(this);
+ _VertexList.push_back(iVertex);
+ }
+
+ inline void ResetUserData()
+ {
+ for (vector<WVertex *>::iterator v = _VertexList.begin(), vend = _VertexList.end(); v != vend; v++) {
+ (*v)->ResetUserData();
+ }
+
+ for (vector<WEdge *>::iterator e = _EdgeList.begin(), eend = _EdgeList.end(); e != eend; e++) {
+ (*e)->ResetUserData();
+ // manages WOEdge:
+ WOEdge *oe = (*e)->GetaOEdge();
+ if (oe)
+ oe->ResetUserData();
+ oe = (*e)->GetbOEdge();
+ if (oe)
+ oe->ResetUserData();
+ }
+
+ for (vector<WFace *>::iterator f = _FaceList.begin(), fend = _FaceList.end(); f != fend; f++) {
+ (*f)->ResetUserData();
+ }
+ }
+
+ inline void ComputeBBox()
+ {
+ _min = _VertexList[0]->GetVertex();
+ _max = _VertexList[0]->GetVertex();
+
+ Vec3r v;
+ for (vector<WVertex *>::iterator wv = _VertexList.begin(), wvend = _VertexList.end(); wv != wvend; wv++) {
+ for (unsigned int i = 0; i < 3; i++) {
+ v = (*wv)->GetVertex();
+ if (v[i] < _min[i])
+ _min[i] = v[i];
+ if (v[i] > _max[i])
+ _max[i] = v[i];
+ }
+ }
+ }
+
+ inline real ComputeMeanEdgeSize()
+ {
+ _meanEdgeSize = _meanEdgeSize / _EdgeList.size();
+ return _meanEdgeSize;
+ }
+
+protected:
+ /*! Builds the face passed as argument (which as already been allocated)
+ * iVertexList
+ * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
+ * already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
+ * face orientation.
+ * iMaterialIndex
+ * The material index for this face
+ * face
+ * The Face that is filled in
+ */
+ virtual WFace *MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex,
+ WFace *face);
+};
+
+
+/**********************************
+ * *
+ * *
+ * WingedEdge *
+ * *
+ * *
+ **********************************/
+
+class WingedEdge
+{
+public:
+ WingedEdge() {}
+
+ ~WingedEdge()
+ {
+ clear();
+ }
+
+ void clear()
+ {
+ for (vector<WShape *>::iterator it = _wshapes.begin(); it != _wshapes.end(); it++)
+ delete *it;
+ _wshapes.clear();
+ }
+
+ void addWShape(WShape *wshape)
+ {
+ _wshapes.push_back(wshape);
+ }
+
+ vector<WShape *>& getWShapes()
+ {
+ return _wshapes;
+ }
+
+private:
+ vector<WShape *> _wshapes;
+};
+
+
+
+/*
+
+#############################################
+#############################################
+#############################################
+###### ######
+###### I M P L E M E N T A T I O N ######
+###### ######
+#############################################
+#############################################
+#############################################
+
+*/
+/* for inline functions */
+void WOEdge::RetrieveCWOrderedEdges(vector<WEdge *>& oEdges)
+{
+ WOEdge *currentOEdge = this;
+ do {
+ WOEdge *nextOEdge = currentOEdge->GetbFace()->GetNextOEdge(currentOEdge);
+ oEdges.push_back(nextOEdge->GetOwner());
+ currentOEdge = nextOEdge->GetOwner()->GetOtherOEdge(nextOEdge);
+ } while (currentOEdge && (currentOEdge->GetOwner() != GetOwner()));
+}
+
+inline void WOEdge::setVecAndAngle()
+{
+ if (_paVertex && _pbVertex) {
+ _vec = _pbVertex->GetVertex() - _paVertex->GetVertex();
+ if (_paFace && _pbFace) {
+ real sine = (_pbFace->GetNormal() ^ _paFace->GetNormal()) * _vec / _vec.norm();
+ if (sine >= 1.0) {
+ _angle = M_PI / 2.0;
+ return;
+ }
+ if (sine <= -1.0) {
+ _angle = -M_PI / 2.0;
+ return;
+ }
+ _angle = ::asin(sine);
+ }
+ }
+}
+
+#endif // __FREESTYLE_W_EDGE_H__ \ No newline at end of file