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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WSFillGrid.h')
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diff --git a/source/blender/freestyle/intern/winged_edge/WSFillGrid.h b/source/blender/freestyle/intern/winged_edge/WSFillGrid.h
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+//
+// Filename : WSFillGrid.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to fill in a grid from a SceneGraph
+// (uses only the WingedEdge structures)
+// Date of creation : 03/05/2003
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef WS_FILL_GRID_H
+# define WS_FILL_GRID_H
+
+# include "../geometry/Grid.h"
+# include "../geometry/Polygon.h"
+# include "WEdge.h"
+
+class LIB_WINGED_EDGE_EXPORT WSFillGrid
+{
+public:
+
+ inline WSFillGrid(Grid* grid = 0, WingedEdge* winged_edge = 0) {
+ _winged_edge = winged_edge;
+ _grid = grid;
+ _polygon_id = 0;
+ }
+
+ virtual ~WSFillGrid() {}
+
+ void fillGrid();
+
+ /*! Accessors */
+ WingedEdge* getWingedEdge() {
+ return _winged_edge;
+ }
+
+ Grid* getGrid() {
+ return _grid;
+ }
+
+ /*! Modifiers */
+ void setWingedEdge(WingedEdge* winged_edge) {
+ if (winged_edge)
+ _winged_edge = winged_edge;
+ }
+
+ void setGrid(Grid* grid) {
+ if (grid)
+ _grid = grid;
+ }
+
+private:
+
+ Grid* _grid;
+ WingedEdge* _winged_edge;
+ unsigned _polygon_id;
+};
+
+#endif // WS_FILL_GRID_H