diff options
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WXEdge.cpp')
-rw-r--r-- | source/blender/freestyle/intern/winged_edge/WXEdge.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp index 26c75accc12..2e36790563e 100644 --- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp +++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp @@ -91,8 +91,9 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge() return 0; // let us determine which cusp edge corresponds to the starting: - // We can do that because we defined that a silhouette edge had the back facing part on its right. - // So if the WOEdge woea is such that woea[0].dotp > 0 and woea[1].dotp < 0, it is the starting edge. + // We can do that because we defined that a silhouette edge had the back facing part on its + // right. So if the WOEdge woea is such that woea[0].dotp > 0 and woea[1].dotp < 0, it is the + // starting edge. //------------------------------------------- if (_DotP[cuspEdgesIndices[0]] > 0.0f) { @@ -114,7 +115,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge() ok = true; } else if (_nNullDotP == 1) { - // that means that we have exactly one of the 2 extremities of our silhouette edge is a vertex of the mesh + // that means that we have exactly one of the 2 extremities of our silhouette edge is a vertex + // of the mesh if ((_nPosDotP == 2) || (_nPosDotP == 0)) { _pSmoothEdge = NULL; return _pSmoothEdge; @@ -193,7 +195,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge() if ((front()) ^ (bface->front())) { // fA->front XOR fB->front (true if one is 0 and the other is 1) // that means that the edge i of the face is a silhouette edge - // CHECK FIRST WHETHER THE EXACTSILHOUETTEEDGE HAS NOT YET BEEN BUILT ON THE OTHER FACE (1 is enough). + // CHECK FIRST WHETHER THE EXACTSILHOUETTEEDGE HAS + // NOT YET BEEN BUILT ON THE OTHER FACE (1 is enough). if (((WSExactFace *)bface)->exactSilhouetteEdge()) { // that means that this silhouette edge has already been built return ((WSExactFace *)bface)->exactSilhouetteEdge(); |