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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WXEdge.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index 57eca876913..bedf4192d64 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -74,13 +74,13 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
return _pSmoothEdge;
}
float ta, tb;
- WOEdge *woea(0), *woeb(0);
+ WOEdge *woea(nullptr), *woeb(nullptr);
bool ok = false;
vector<int> cuspEdgesIndices;
int indexStart, indexEnd;
unsigned nedges = _pWXFace->numberOfEdges();
if (_nNullDotP == nedges) {
- _pSmoothEdge = NULL;
+ _pSmoothEdge = nullptr;
return _pSmoothEdge;
}
if ((_nPosDotP != 0) && (_nPosDotP != _DotP.size()) && (_nNullDotP == 0)) {
@@ -89,7 +89,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
// We retrieve the 2 edges for which we have opposite signs for each extremity
RetrieveCuspEdgesIndices(cuspEdgesIndices);
if (cuspEdgesIndices.size() != 2) { // we necessarly have 2 cusp edges
- return 0;
+ return nullptr;
}
// let us determine which cusp edge corresponds to the starting:
@@ -120,7 +120,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
// that means that we have exactly one of the 2 extremities of our silhouette edge is a vertex
// of the mesh
if (ELEM(_nPosDotP, 2, 0)) {
- _pSmoothEdge = NULL;
+ _pSmoothEdge = nullptr;
return _pSmoothEdge;
}
RetrieveCuspEdgesIndices(cuspEdgesIndices);
@@ -129,8 +129,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Warning in BuildSmoothEdge: weird WXFace configuration" << endl;
}
- _pSmoothEdge = NULL;
- return NULL;
+ _pSmoothEdge = nullptr;
+ return nullptr;
}
unsigned index0 = Get0VertexIndex(); // retrieve the 0 vertex index
unsigned nedges = _pWXFace->numberOfEdges();
@@ -275,7 +275,7 @@ WFace *WXShape::MakeFace(vector<WVertex *> &iVertexList,
{
WFace *face = WShape::MakeFace(iVertexList, iFaceEdgeMarksList, iMaterialIndex);
if (!face) {
- return NULL;
+ return nullptr;
}
Vec3f center;