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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WXEdge.h')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h
index 8fe99f9bb93..f95913c23f3 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h
@@ -52,7 +52,7 @@ class WXVertex : public WVertex {
_curvatures = NULL;
}
- /*! Copy constructor */
+ /** Copy constructor */
WXVertex(WXVertex &iBrother) : WVertex(iBrother)
{
_curvatures = new CurvatureInfo(*iBrother._curvatures);
@@ -135,7 +135,7 @@ class WXEdge : public WEdge {
_order = 0;
}
- /*! Copy constructor */
+ /** Copy constructor */
inline WXEdge(WXEdge &iBrother) : WEdge(iBrother)
{
_nature = iBrother.nature();
@@ -159,7 +159,7 @@ class WXEdge : public WEdge {
_nature = _nature & ~Nature::SUGGESTIVE_CONTOUR;
}
- /*! accessors */
+ /** accessors */
inline WXNature nature()
{
return _nature;
@@ -175,7 +175,7 @@ class WXEdge : public WEdge {
return _order;
}
- /*! modifiers */
+ /** modifiers */
inline void setFront(bool iFront)
{
_front = iFront;
@@ -209,7 +209,7 @@ class WXEdge : public WEdge {
* *
**********************************/
-/*! Class to store a smooth edge (i.e Hertzman & Zorin smooth silhouette edges) */
+/** Class to store a smooth edge (i.e Hertzman & Zorin smooth silhouette edges) */
class WXSmoothEdge {
public:
typedef unsigned short Configuration;
@@ -278,7 +278,7 @@ class WXSmoothEdge {
return _config;
}
- /*! modifiers */
+ /** modifiers */
inline void setWOeA(WOEdge *iwoea)
{
_woea = iwoea;
@@ -439,15 +439,15 @@ class WXFaceLayer {
}
}
- /*! If one of the face layer vertex has a DotP equal to 0, this method returns the vertex where
+ /** If one of the face layer vertex has a DotP equal to 0, this method returns the vertex where
* it happens */
unsigned int Get0VertexIndex() const;
- /*! In case one of the edge of the triangle is a smooth edge, this method allows to retrieve the
+ /** In case one of the edge of the triangle is a smooth edge, this method allows to retrieve the
* concerned edge */
unsigned int GetSmoothEdgeIndex() const;
- /*! retrieves the edges of the triangle for which the signs are different (a null value is not
+ /** retrieves the edges of the triangle for which the signs are different (a null value is not
* considered) for the dotp values at each edge extremity
*/
void RetrieveCuspEdgesIndices(vector<int> &oCuspEdges);
@@ -512,7 +512,7 @@ class WXFace : public WFace {
_front = false;
}
- /*! Copy constructor */
+ /** Copy constructor */
WXFace(WXFace &iBrother) : WFace(iBrother)
{
_center = iBrother.center();
@@ -545,13 +545,13 @@ class WXFace : public WFace {
}
}
- /*! designed to build a specialized WEdge for use in MakeEdge */
+ /** designed to build a specialized WEdge for use in MakeEdge */
virtual WEdge *instanciateEdge() const
{
return new WXEdge;
}
- /*! accessors */
+ /** accessors */
inline Vec3f &center()
{
return _center;
@@ -590,7 +590,7 @@ class WXFace : public WFace {
return _SmoothLayers;
}
- /*! retrieve the smooth edges that match the Nature given as argument */
+ /** retrieve the smooth edges that match the Nature given as argument */
void retrieveSmoothEdges(WXNature iNature, vector<WXSmoothEdge *> &oSmoothEdges)
{
for (vector<WXFaceLayer *>::iterator wxf = _SmoothLayers.begin(), wxfend = _SmoothLayers.end();
@@ -624,7 +624,7 @@ class WXFace : public WFace {
}
}
- /*! modifiers */
+ /** modifiers */
inline void setCenter(const Vec3f &iCenter)
{
_center = iCenter;
@@ -674,7 +674,7 @@ class WXFace : public WFace {
_SmoothLayers = layersToKeep;
}
- /*! Clears everything */
+ /** Clears everything */
inline void Clear()
{
for (vector<WXFaceLayer *>::iterator wxf = _SmoothLayers.begin(), wxfend = _SmoothLayers.end();
@@ -724,7 +724,7 @@ class WXShape : public WShape {
_computeViewIndependent = true;
}
- /*! copy constructor */
+ /** copy constructor */
inline WXShape(WXShape &iBrother) : WShape(iBrother)
{
_computeViewIndependent = iBrother._computeViewIndependent;
@@ -750,13 +750,13 @@ class WXShape : public WShape {
_computeViewIndependent = iFlag;
}
- /*! designed to build a specialized WFace for use in MakeFace */
+ /** designed to build a specialized WFace for use in MakeFace */
virtual WFace *instanciateFace() const
{
return new WXFace;
}
- /*!
+ /**
* Adds a new face to the shape returns the built face.
* - iVertexList
* List of face's vertices.
@@ -768,7 +768,7 @@ class WXShape : public WShape {
vector<bool> &iFaceEdgeMarksList,
unsigned iMaterialIndex);
- /*!
+ /**
* Adds a new face to the shape.
* The difference with the previous method is that this one is designed to build a WingedEdge
* structure for which there are per vertex normals, opposed to per face normals.
@@ -792,7 +792,7 @@ class WXShape : public WShape {
vector<bool> &iFaceEdgeMarksList,
unsigned iMaterialIndex);
- /*! Reset all edges and vertices flags (which might have been set up on a previous pass) */
+ /** Reset all edges and vertices flags (which might have been set up on a previous pass) */
virtual void Reset()
{
// Reset Edges
@@ -807,7 +807,7 @@ class WXShape : public WShape {
((WXFace *)(*wf))->Reset();
}
}
- /*! accessors */
+ /** accessors */
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WXShape")