diff options
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WXEdge.h')
-rwxr-xr-x | source/blender/freestyle/intern/winged_edge/WXEdge.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h index 9ec8fd4bddb..1734ad1b41f 100755 --- a/source/blender/freestyle/intern/winged_edge/WXEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h @@ -499,7 +499,7 @@ public: * determines the face's edges orientation and (so) the * face orientation. */ - virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex); + virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex); /*! adds a new face to the shape. The difference with * the previous method is that this one is designed @@ -520,7 +520,7 @@ public: * The list of tex coords, iTexCoordsList[i] corresponding to the * normal of the vertex iVertexList[i] for that face. */ - virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex); + virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex); /*! Reset all edges and vertices flags (which might * have been set up on a previous pass) |