diff options
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp')
-rw-r--r-- | source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp | 93 |
1 files changed, 46 insertions, 47 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp index c989d77a730..d9d6a6675c2 100644 --- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp +++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp @@ -69,7 +69,7 @@ void WingedEdgeBuilder::visitNodeTransformAfter(NodeTransform &UNUSED(transform) delete _current_matrix; if (_matrices_stack.empty()) { - _current_matrix = NULL; + _current_matrix = nullptr; return; } @@ -133,12 +133,12 @@ bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs) const unsigned int *vindices = ifs.vindices(); const unsigned int *nindices = ifs.nindices(); - const unsigned int *tindices = NULL; + const unsigned int *tindices = nullptr; if (ifs.tsize()) { tindices = ifs.tindices(); } - const unsigned int *mindices = NULL; + const unsigned int *mindices = nullptr; if (ifs.msize()) { mindices = ifs.mindices(); } @@ -282,23 +282,23 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/, triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 1] / 3]); triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 2] / 3]); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle]], - normals[nindices[nTriangle] + 1], - normals[nindices[nTriangle] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 1]], - normals[nindices[nTriangle + 1] + 1], - normals[nindices[nTriangle + 1] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 2]], - normals[nindices[nTriangle + 2] + 1], - normals[nindices[nTriangle + 2] + 2])); + triangleNormals.emplace_back(normals[nindices[nTriangle]], + normals[nindices[nTriangle] + 1], + normals[nindices[nTriangle] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 1]], + normals[nindices[nTriangle + 1] + 1], + normals[nindices[nTriangle + 1] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 2]], + normals[nindices[nTriangle + 2] + 1], + normals[nindices[nTriangle + 2] + 2]); if (texCoords) { - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle]], texCoords[tindices[nTriangle] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 1]], texCoords[tindices[nTriangle + 1] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 2]], texCoords[tindices[nTriangle + 2] + 1])); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle]], + texCoords[tindices[nTriangle] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 1]], + texCoords[tindices[nTriangle + 1] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 2]], + texCoords[tindices[nTriangle + 2] + 1]); } } else { // if nTriangle is odd @@ -306,23 +306,23 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/, triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 2] / 3]); triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 1] / 3]); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle]], - normals[nindices[nTriangle] + 1], - normals[nindices[nTriangle] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 2]], - normals[nindices[nTriangle + 2] + 1], - normals[nindices[nTriangle + 2] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 1]], - normals[nindices[nTriangle + 1] + 1], - normals[nindices[nTriangle + 1] + 2])); + triangleNormals.emplace_back(normals[nindices[nTriangle]], + normals[nindices[nTriangle] + 1], + normals[nindices[nTriangle] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 2]], + normals[nindices[nTriangle + 2] + 1], + normals[nindices[nTriangle + 2] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 1]], + normals[nindices[nTriangle + 1] + 1], + normals[nindices[nTriangle + 1] + 2]); if (texCoords) { - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle]], texCoords[tindices[nTriangle] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 2]], texCoords[tindices[nTriangle + 2] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 1]], texCoords[tindices[nTriangle + 1] + 1])); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle]], + texCoords[tindices[nTriangle] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 2]], + texCoords[tindices[nTriangle + 2] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 1]], + texCoords[tindices[nTriangle + 1] + 1]); } } triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle / 3] & IndexedFaceSet::FACE_MARK) != @@ -386,22 +386,21 @@ void WingedEdgeBuilder::buildTriangles(const float * /*vertices*/, triangleVertices.push_back(currentShape->getVertexList()[vindices[3 * i + 1] / 3]); triangleVertices.push_back(currentShape->getVertexList()[vindices[3 * i + 2] / 3]); - triangleNormals.push_back(Vec3f( - normals[nindices[3 * i]], normals[nindices[3 * i] + 1], normals[nindices[3 * i] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[3 * i + 1]], - normals[nindices[3 * i + 1] + 1], - normals[nindices[3 * i + 1] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[3 * i + 2]], - normals[nindices[3 * i + 2] + 1], - normals[nindices[3 * i + 2] + 2])); + triangleNormals.emplace_back( + normals[nindices[3 * i]], normals[nindices[3 * i] + 1], normals[nindices[3 * i] + 2]); + triangleNormals.emplace_back(normals[nindices[3 * i + 1]], + normals[nindices[3 * i + 1] + 1], + normals[nindices[3 * i + 1] + 2]); + triangleNormals.emplace_back(normals[nindices[3 * i + 2]], + normals[nindices[3 * i + 2] + 1], + normals[nindices[3 * i + 2] + 2]); if (texCoords) { - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[3 * i]], texCoords[tindices[3 * i] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[3 * i + 1]], texCoords[tindices[3 * i + 1] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[3 * i + 2]], texCoords[tindices[3 * i + 2] + 1])); + triangleTexCoords.emplace_back(texCoords[tindices[3 * i]], texCoords[tindices[3 * i] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[3 * i + 1]], + texCoords[tindices[3 * i + 1] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[3 * i + 2]], + texCoords[tindices[3 * i + 2] + 1]); } triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::FACE_MARK) != 0); |