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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index d1389ac17c1..bb6ff066d03 100644
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -94,7 +94,7 @@ bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs)
vector<FrsMaterial> frs_materials;
if (ifs.msize()) {
const FrsMaterial *const *mats = ifs.frs_materials();
- for (unsigned i = 0; i < ifs.msize(); ++i) {
+ for (uint i = 0; i < ifs.msize(); ++i) {
frs_materials.push_back(*(mats[i]));
}
shape.setFrsMaterials(frs_materials);
@@ -228,7 +228,7 @@ bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs)
return true;
}
-void WingedEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize)
+void WingedEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, uint vsize)
{
WVertex *vertex;
for (uint i = 0; i < vsize; i += 3) {
@@ -243,15 +243,15 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/,
vector<FrsMaterial> & /*iMaterials*/,
const float *texCoords,
const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
- const unsigned *vindices,
- const unsigned *nindices,
- const unsigned *mindices,
- const unsigned *tindices,
- const unsigned nvertices)
+ const uint *vindices,
+ const uint *nindices,
+ const uint *mindices,
+ const uint *tindices,
+ const uint nvertices)
{
- unsigned nDoneVertices = 2; // number of vertices already treated
- unsigned nTriangle = 0; // number of the triangle currently being treated
- // int nVertex = 0; // vertex number
+ uint nDoneVertices = 2; /* Number of vertices already treated. */
+ uint nTriangle = 0; /* Number of the triangle currently being treated. */
+ // int nVertex = 0; /* Vertex number. */
WShape *currentShape = _current_wshape; // the current shape being built
vector<WVertex *> triangleVertices;
@@ -340,11 +340,11 @@ void WingedEdgeBuilder::buildTriangleFan(const float * /*vertices*/,
vector<FrsMaterial> & /*iMaterials*/,
const float * /*texCoords*/,
const IndexedFaceSet::FaceEdgeMark * /*iFaceEdgeMarks*/,
- const unsigned * /*vindices*/,
- const unsigned * /*nindices*/,
- const unsigned * /*mindices*/,
- const unsigned * /*tindices*/,
- const unsigned /*nvertices*/)
+ const uint * /*vindices*/,
+ const uint * /*nindices*/,
+ const uint * /*mindices*/,
+ const uint * /*tindices*/,
+ const uint /*nvertices*/)
{
// Nothing to be done
}
@@ -354,11 +354,11 @@ void WingedEdgeBuilder::buildTriangles(const float * /*vertices*/,
vector<FrsMaterial> & /*iMaterials*/,
const float *texCoords,
const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
- const unsigned *vindices,
- const unsigned *nindices,
- const unsigned *mindices,
- const unsigned *tindices,
- const unsigned nvertices)
+ const uint *vindices,
+ const uint *nindices,
+ const uint *mindices,
+ const uint *tindices,
+ const uint nvertices)
{
WShape *currentShape = _current_wshape; // the current shape begin built
vector<WVertex *> triangleVertices;
@@ -405,7 +405,7 @@ void WingedEdgeBuilder::buildTriangles(const float * /*vertices*/,
}
void WingedEdgeBuilder::transformVertices(const float *vertices,
- unsigned vsize,
+ uint vsize,
const Matrix44r &transform,
float *res)
{
@@ -424,7 +424,7 @@ void WingedEdgeBuilder::transformVertices(const float *vertices,
}
void WingedEdgeBuilder::transformNormals(const float *normals,
- unsigned nsize,
+ uint nsize,
const Matrix44r &transform,
float *res)
{