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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h')
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diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
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+//
+// Filename : WingedEdgeBuilder.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to render a WingedEdge data structure
+// from a polyhedral data structure organized in
+// nodes of a scene graph
+// Date of creation : 28/05/03
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef WINGED_EDGE_BUILDER_H
+# define WINGED_EDGE_BUILDER_H
+
+# include "../system/FreestyleConfig.h"
+# include "../scene_graph/SceneVisitor.h"
+# include "WEdge.h"
+# include "../scene_graph/IndexedFaceSet.h"
+# include "../scene_graph/NodeTransform.h"
+
+class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor
+{
+ public:
+
+ inline WingedEdgeBuilder() : SceneVisitor() {
+ _current_wshape = NULL;
+ _current_frs_material = NULL;
+ _current_matrix = NULL;
+ _winged_edge = new WingedEdge; // Not deleted by the destructor
+ }
+
+ virtual ~WingedEdgeBuilder() {
+ for (vector<Matrix44r*>::iterator it = _matrices_stack.begin();
+ it != _matrices_stack.end();
+ it++)
+ delete *it;
+ _matrices_stack.clear();
+ }
+
+ VISIT_DECL(IndexedFaceSet)
+ VISIT_DECL(NodeShape)
+ VISIT_DECL(NodeTransform)
+
+ virtual void visitNodeTransformAfter(NodeTransform&);
+
+ //
+ // Accessors
+ //
+ /////////////////////////////////////////////////////////////////////////////
+
+ inline WingedEdge* getWingedEdge() {
+ return _winged_edge;
+ }
+
+ inline WShape* getCurrentWShape() {
+ return _current_wshape;
+ }
+
+ inline FrsMaterial* getCurrentFrsMaterial() {
+ return _current_frs_material;
+ }
+
+ inline Matrix44r* getCurrentMatrix() {
+ return _current_matrix;
+ }
+
+ //
+ // Modifiers
+ //
+ /////////////////////////////////////////////////////////////////////////////
+
+ inline void setCurrentWShape(WShape* wshape) {
+ _current_wshape = wshape;
+ }
+
+ inline void setCurrentFrsMaterial(FrsMaterial* mat) {
+ _current_frs_material = mat;
+ }
+
+ // inline void setCurrentMatrix(Matrix44r* matrix) {
+ // _current_matrix = matrix;
+ // }
+
+ protected:
+
+ virtual void buildWShape(WShape& shape, IndexedFaceSet& ifs);
+ virtual void buildWVertices(WShape& shape,
+ const real *vertices,
+ unsigned vsize);
+
+ private:
+
+ void buildTriangleStrip(const real *vertices,
+ const real *normals,
+ vector<FrsMaterial>& iMaterials,
+ const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
+ const unsigned *vindices,
+ const unsigned *nindices,
+ const unsigned *mindices,
+ const unsigned *tindices,
+ const unsigned nvertices);
+
+ void buildTriangleFan(const real *vertices,
+ const real *normals,
+ vector<FrsMaterial>& iMaterials,
+ const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
+ const unsigned *vindices,
+ const unsigned *nindices,
+ const unsigned *mindices,
+ const unsigned *tindices,
+ const unsigned nvertices);
+
+ void buildTriangles(const real *vertices,
+ const real *normals,
+ vector<FrsMaterial>& iMaterials,
+ const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
+ const unsigned *vindices,
+ const unsigned *nindices,
+ const unsigned *mindices,
+ const unsigned *tindices,
+ const unsigned nvertices);
+
+ void transformVertices(const real *vertices,
+ unsigned vsize,
+ const Matrix44r& transform,
+ real *res);
+
+ void transformNormals(const real *normals,
+ unsigned nsize,
+ const Matrix44r& transform,
+ real *res);
+
+ WShape* _current_wshape;
+ FrsMaterial* _current_frs_material;
+ WingedEdge* _winged_edge;
+ Matrix44r* _current_matrix;
+ vector<Matrix44r*> _matrices_stack;
+};
+
+#endif // WINGED_EDGE_BUILDER_H