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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge')
-rw-r--r--source/blender/freestyle/intern/winged_edge/Curvature.cpp2
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index a293d2da62b..591d6518741 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -546,7 +546,7 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
e1[2] = eig[0] * basis1[2] + eig[1] * basis2[2];
e1.normalize();
- /* make N,e1,e2 a right handed coordinate sytem */
+ /* make N,e1,e2 a right handed coordinate system */
e2 = N ^ e1;
e2.normalize();
}
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h
index 20c0bd172ad..21418c44614 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h
@@ -108,7 +108,7 @@ class WXEdge : public WEdge {
private:
// flag to indicate whether the edge is a silhouette edge or not
WXNature _nature;
- // 0: the order doesn't matter. 1: the order is the orginal one. -1: the order is not good
+ // 0: the order doesn't matter. 1: the order is the original one. -1: the order is not good
short _order;
// A front facing edge is an edge for which the bording face which is the nearest from the
// viewpoint is front. A back facing edge is the opposite.