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Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp5
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp26
2 files changed, 15 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index b01c04471ae..c4a633e920e 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -505,9 +505,8 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
FrsMaterial tmpMat;
- const blender::VArray<int> material_indices =
- blender::bke::mesh_attributes(*me).lookup_or_default<int>(
- "material_index", ATTR_DOMAIN_FACE, 0);
+ const blender::VArray<int> material_indices = me->attributes().lookup_or_default<int>(
+ "material_index", ATTR_DOMAIN_FACE, 0);
// We parse the vlak nodes again and import meshes while applying the clipping
// by the near and far view planes.
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 0b035a08433..d2fc5a698bc 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -576,7 +576,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
mesh->totloop = group->totloop;
mesh->totcol = group->materials.size();
- MVert *vertices = (MVert *)CustomData_add_layer(
+ MVert *verts = (MVert *)CustomData_add_layer(
&mesh->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, mesh->totvert);
MEdge *edges = (MEdge *)CustomData_add_layer(
&mesh->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, mesh->totedge);
@@ -663,19 +663,19 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
else {
if (!visible) {
// first vertex
- vertices->co[0] = svRep[0]->point2d()[0];
- vertices->co[1] = svRep[0]->point2d()[1];
- vertices->co[2] = get_stroke_vertex_z();
+ verts->co[0] = svRep[0]->point2d()[0];
+ verts->co[1] = svRep[0]->point2d()[1];
+ verts->co[2] = get_stroke_vertex_z();
- ++vertices;
+ ++verts;
++vertex_index;
// second vertex
- vertices->co[0] = svRep[1]->point2d()[0];
- vertices->co[1] = svRep[1]->point2d()[1];
- vertices->co[2] = get_stroke_vertex_z();
+ verts->co[0] = svRep[1]->point2d()[0];
+ verts->co[1] = svRep[1]->point2d()[1];
+ verts->co[2] = get_stroke_vertex_z();
- ++vertices;
+ ++verts;
++vertex_index;
// first edge
@@ -687,10 +687,10 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
visible = true;
// vertex
- vertices->co[0] = svRep[2]->point2d()[0];
- vertices->co[1] = svRep[2]->point2d()[1];
- vertices->co[2] = get_stroke_vertex_z();
- ++vertices;
+ verts->co[0] = svRep[2]->point2d()[0];
+ verts->co[1] = svRep[2]->point2d()[1];
+ verts->co[2] = get_stroke_vertex_z();
+ ++verts;
++vertex_index;
// edges