diff options
Diffstat (limited to 'source/blender/freestyle/intern')
11 files changed, 61 insertions, 63 deletions
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp index 0467e057642..fce960c216b 100644 --- a/source/blender/freestyle/intern/application/Controller.cpp +++ b/source/blender/freestyle/intern/application/Controller.cpp @@ -350,7 +350,7 @@ int Controller::LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph string basename = string(cleaned); #endif - _ListOfModels.push_back("Blender_models"); + _ListOfModels.emplace_back("Blender_models"); _Scene3dBBox = _RootNode->bbox(); diff --git a/source/blender/freestyle/intern/geometry/Bezier.cpp b/source/blender/freestyle/intern/geometry/Bezier.cpp index 4ae30ff893c..4eec3d72db9 100644 --- a/source/blender/freestyle/intern/geometry/Bezier.cpp +++ b/source/blender/freestyle/intern/geometry/Bezier.cpp @@ -73,8 +73,8 @@ void BezierCurveSegment::Build() float increment = 1.0 / (float)nvertices; float t = 0.0f; for (int i = 0; i <= nvertices; ++i) { - _Vertices.push_back(Vec2d((x[3] + t * (x[2] + t * (x[1] + t * x[0]))), - (y[3] + t * (y[2] + t * (y[1] + t * y[0]))))); + _Vertices.emplace_back((x[3] + t * (x[2] + t * (x[1] + t * x[0]))), + (y[3] + t * (y[2] + t * (y[1] + t * y[0])))); t += increment; } } diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp index aeb4902e5b0..5682ccc9298 100644 --- a/source/blender/freestyle/intern/geometry/FitCurve.cpp +++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp @@ -493,7 +493,7 @@ void FitCurveWrapper::FitCurve(vector<Vec2d> &data, vector<Vec2d> &oCurve, doubl // copy results for (vector<Vector2>::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend; ++v) { - oCurve.push_back(Vec2d(v->x(), v->y())); + oCurve.emplace_back(v->x(), v->y()); } } diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp index 76e63764e4d..b1d0a6c7e2a 100644 --- a/source/blender/freestyle/intern/geometry/GeomCleaner.cpp +++ b/source/blender/freestyle/intern/geometry/GeomCleaner.cpp @@ -54,8 +54,7 @@ void GeomCleaner::SortIndexedVertexArray(const float *iVertices, list<IndexedVertex> indexedVertices; unsigned i; for (i = 0; i < iVSize; i += 3) { - indexedVertices.push_back( - IndexedVertex(Vec3f(iVertices[i], iVertices[i + 1], iVertices[i + 2]), i / 3)); + indexedVertices.emplace_back(Vec3f(iVertices[i], iVertices[i + 1], iVertices[i + 2]), i / 3); } // q-sort @@ -99,7 +98,7 @@ void GeomCleaner::CompressIndexedVertexArray(const float *iVertices, vector<Vec3f> vertices; unsigned i; for (i = 0; i < iVSize; i += 3) { - vertices.push_back(Vec3f(iVertices[i], iVertices[i + 1], iVertices[i + 2])); + vertices.emplace_back(iVertices[i], iVertices[i + 1], iVertices[i + 2]); } unsigned *mapVertex = new unsigned[iVSize]; @@ -207,7 +206,7 @@ void GeomCleaner::CleanIndexedVertexArray(const float *iVertices, vector<Vec3f> vertices; unsigned i; for (i = 0; i < iVSize; i += 3) { - vertices.push_back(Vec3f(iVertices[i], iVertices[i + 1], iVertices[i + 2])); + vertices.emplace_back(iVertices[i], iVertices[i + 1], iVertices[i + 2]); } cleanHashTable ht; diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp index 0d4f21d9b11..af247851911 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp @@ -384,13 +384,13 @@ int BezierCurveShader::shade(Stroke &stroke) const // Build the Bezier curve from this set of data points: vector<Vec2d> data; StrokeInternal::StrokeVertexIterator v = stroke.strokeVerticesBegin(), vend; - data.push_back(Vec2d(v->x(), v->y())); // first one + data.emplace_back(v->x(), v->y()); // first one StrokeInternal::StrokeVertexIterator previous = v; ++v; for (vend = stroke.strokeVerticesEnd(); v != vend; ++v) { if (!((fabs(v->x() - (previous)->x()) < M_EPSILON) && ((fabs(v->y() - (previous)->y()) < M_EPSILON)))) { - data.push_back(Vec2d(v->x(), v->y())); + data.emplace_back(v->x(), v->y()); } previous = v; } diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp index 3e1463e8631..2e50465d5c0 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.cpp +++ b/source/blender/freestyle/intern/stroke/Stroke.cpp @@ -562,7 +562,7 @@ int Stroke::Resample(int iNPoints) real norm_var = vec_tmp.norm(); int numberOfPointsToAdd = (int)floor(NPointsToAdd * norm_var / _Length); float csampling = norm_var / (float)(numberOfPointsToAdd + 1); - strokeSegments.push_back(StrokeSegment(it, next, norm_var, numberOfPointsToAdd, csampling)); + strokeSegments.emplace_back(it, next, norm_var, numberOfPointsToAdd, csampling); N += numberOfPointsToAdd; meanlength += norm_var; ++nsegments; diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp index 7790dd64cf5..a5b3ce454de 100644 --- a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp +++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp @@ -45,8 +45,8 @@ SteerableViewMap::SteerableViewMap(unsigned int nbOrientations) _nbOrientations = nbOrientations; _bound = cos(M_PI / (float)_nbOrientations); for (unsigned int i = 0; i < _nbOrientations; ++i) { - _directions.push_back(Vec2d(cos((float)i * M_PI / (float)_nbOrientations), - sin((float)i * M_PI / (float)_nbOrientations))); + _directions.emplace_back(cos((float)i * M_PI / (float)_nbOrientations), + sin((float)i * M_PI / (float)_nbOrientations)); } Build(); } diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp index 2ef01ce0874..e7d4ec6aa6e 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp @@ -566,7 +566,7 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap, if (wFace) { vector<Vec3r> vertices; for (int i = 0, numEdges = wFace->numberOfEdges(); i < numEdges; ++i) { - vertices.push_back(Vec3r(wFace->GetVertex(i)->GetVertex())); + vertices.emplace_back(wFace->GetVertex(i)->GetVertex()); } Polygon3r poly(vertices, wFace->GetNormal()); poly.userdata = (void *)wFace; @@ -764,7 +764,7 @@ static void computeDetailedVisibility(ViewMap *ioViewMap, if (wFace) { vector<Vec3r> vertices; for (int i = 0, numEdges = wFace->numberOfEdges(); i < numEdges; ++i) { - vertices.push_back(Vec3r(wFace->GetVertex(i)->GetVertex())); + vertices.emplace_back(wFace->GetVertex(i)->GetVertex()); } Polygon3r poly(vertices, wFace->GetNormal()); poly.userdata = (void *)wFace; @@ -918,7 +918,7 @@ static void computeFastVisibility(ViewMap *ioViewMap, G &grid, real epsilon) if (wFace) { vector<Vec3r> vertices; for (int i = 0, numEdges = wFace->numberOfEdges(); i < numEdges; ++i) { - vertices.push_back(Vec3r(wFace->GetVertex(i)->GetVertex())); + vertices.emplace_back(wFace->GetVertex(i)->GetVertex()); } Polygon3r poly(vertices, wFace->GetNormal()); poly.userdata = (void *)wFace; @@ -1002,7 +1002,7 @@ static void computeVeryFastVisibility(ViewMap *ioViewMap, G &grid, real epsilon) if (wFace) { vector<Vec3r> vertices; for (int i = 0, numEdges = wFace->numberOfEdges(); i < numEdges; ++i) { - vertices.push_back(Vec3r(wFace->GetVertex(i)->GetVertex())); + vertices.emplace_back(wFace->GetVertex(i)->GetVertex()); } Polygon3r poly(vertices, wFace->GetNormal()); poly.userdata = (void *)wFace; diff --git a/source/blender/freestyle/intern/winged_edge/WFillGrid.cpp b/source/blender/freestyle/intern/winged_edge/WFillGrid.cpp index f54b54f5a3a..9898255aaa7 100644 --- a/source/blender/freestyle/intern/winged_edge/WFillGrid.cpp +++ b/source/blender/freestyle/intern/winged_edge/WFillGrid.cpp @@ -42,7 +42,7 @@ void WFillGrid::fillGrid() (*f)->RetrieveVertexList(fvertices); for (vector<WVertex *>::const_iterator wv = fvertices.begin(); wv != fvertices.end(); ++wv) { - vectors.push_back(Vec3r((*wv)->GetVertex())); + vectors.emplace_back((*wv)->GetVertex()); } // occluder will be deleted by the grid diff --git a/source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp b/source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp index e1cb1c29f63..3ca021ec2c6 100644 --- a/source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp +++ b/source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp @@ -42,7 +42,7 @@ void WSFillGrid::fillGrid() (*f)->RetrieveVertexList(fvertices); for (vector<WVertex *>::const_iterator wv = fvertices.begin(); wv != fvertices.end(); ++wv) { - vectors.push_back(Vec3r((*wv)->GetVertex())); + vectors.emplace_back((*wv)->GetVertex()); } // occluder will be deleted by the grid diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp index c989d77a730..0fefb15f887 100644 --- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp +++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp @@ -282,23 +282,23 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/, triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 1] / 3]); triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 2] / 3]); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle]], - normals[nindices[nTriangle] + 1], - normals[nindices[nTriangle] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 1]], - normals[nindices[nTriangle + 1] + 1], - normals[nindices[nTriangle + 1] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 2]], - normals[nindices[nTriangle + 2] + 1], - normals[nindices[nTriangle + 2] + 2])); + triangleNormals.emplace_back(normals[nindices[nTriangle]], + normals[nindices[nTriangle] + 1], + normals[nindices[nTriangle] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 1]], + normals[nindices[nTriangle + 1] + 1], + normals[nindices[nTriangle + 1] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 2]], + normals[nindices[nTriangle + 2] + 1], + normals[nindices[nTriangle + 2] + 2]); if (texCoords) { - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle]], texCoords[tindices[nTriangle] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 1]], texCoords[tindices[nTriangle + 1] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 2]], texCoords[tindices[nTriangle + 2] + 1])); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle]], + texCoords[tindices[nTriangle] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 1]], + texCoords[tindices[nTriangle + 1] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 2]], + texCoords[tindices[nTriangle + 2] + 1]); } } else { // if nTriangle is odd @@ -306,23 +306,23 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/, triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 2] / 3]); triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 1] / 3]); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle]], - normals[nindices[nTriangle] + 1], - normals[nindices[nTriangle] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 2]], - normals[nindices[nTriangle + 2] + 1], - normals[nindices[nTriangle + 2] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[nTriangle + 1]], - normals[nindices[nTriangle + 1] + 1], - normals[nindices[nTriangle + 1] + 2])); + triangleNormals.emplace_back(normals[nindices[nTriangle]], + normals[nindices[nTriangle] + 1], + normals[nindices[nTriangle] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 2]], + normals[nindices[nTriangle + 2] + 1], + normals[nindices[nTriangle + 2] + 2]); + triangleNormals.emplace_back(normals[nindices[nTriangle + 1]], + normals[nindices[nTriangle + 1] + 1], + normals[nindices[nTriangle + 1] + 2]); if (texCoords) { - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle]], texCoords[tindices[nTriangle] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 2]], texCoords[tindices[nTriangle + 2] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[nTriangle + 1]], texCoords[tindices[nTriangle + 1] + 1])); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle]], + texCoords[tindices[nTriangle] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 2]], + texCoords[tindices[nTriangle + 2] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[nTriangle + 1]], + texCoords[tindices[nTriangle + 1] + 1]); } } triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle / 3] & IndexedFaceSet::FACE_MARK) != @@ -386,22 +386,21 @@ void WingedEdgeBuilder::buildTriangles(const float * /*vertices*/, triangleVertices.push_back(currentShape->getVertexList()[vindices[3 * i + 1] / 3]); triangleVertices.push_back(currentShape->getVertexList()[vindices[3 * i + 2] / 3]); - triangleNormals.push_back(Vec3f( - normals[nindices[3 * i]], normals[nindices[3 * i] + 1], normals[nindices[3 * i] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[3 * i + 1]], - normals[nindices[3 * i + 1] + 1], - normals[nindices[3 * i + 1] + 2])); - triangleNormals.push_back(Vec3f(normals[nindices[3 * i + 2]], - normals[nindices[3 * i + 2] + 1], - normals[nindices[3 * i + 2] + 2])); + triangleNormals.emplace_back( + normals[nindices[3 * i]], normals[nindices[3 * i] + 1], normals[nindices[3 * i] + 2]); + triangleNormals.emplace_back(normals[nindices[3 * i + 1]], + normals[nindices[3 * i + 1] + 1], + normals[nindices[3 * i + 1] + 2]); + triangleNormals.emplace_back(normals[nindices[3 * i + 2]], + normals[nindices[3 * i + 2] + 1], + normals[nindices[3 * i + 2] + 2]); if (texCoords) { - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[3 * i]], texCoords[tindices[3 * i] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[3 * i + 1]], texCoords[tindices[3 * i + 1] + 1])); - triangleTexCoords.push_back( - Vec2f(texCoords[tindices[3 * i + 2]], texCoords[tindices[3 * i + 2] + 1])); + triangleTexCoords.emplace_back(texCoords[tindices[3 * i]], texCoords[tindices[3 * i] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[3 * i + 1]], + texCoords[tindices[3 * i + 1] + 1]); + triangleTexCoords.emplace_back(texCoords[tindices[3 * i + 2]], + texCoords[tindices[3 * i + 2] + 1]); } triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::FACE_MARK) != 0); |