diff options
Diffstat (limited to 'source/blender/freestyle/style_modules/blueprint_squares.py')
-rwxr-xr-x | source/blender/freestyle/style_modules/blueprint_squares.py | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/freestyle/style_modules/blueprint_squares.py b/source/blender/freestyle/style_modules/blueprint_squares.py new file mode 100755 index 00000000000..926f882456f --- /dev/null +++ b/source/blender/freestyle/style_modules/blueprint_squares.py @@ -0,0 +1,45 @@ +# Filename : blueprint_squares.py +# Author : Emmanuel Turquin +# Date : 04/08/2005 +# Purpose : Produces a blueprint using square contour strokes +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# +from Freestyle import * +from logical_operators import * +from PredicatesB1D import * +from PredicatesU1D import * +from shaders import * + +upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()) +bpred = SameShapeIdBP1D() +Operators.select(upred) +Operators.bidirectionalChain(ChainPredicateIterator(upred,bpred), NotUP1D(upred)) +Operators.select(pyHigherLengthUP1D(200)) +shaders_list = [ + ConstantThicknessShader(8), + pyBluePrintSquaresShader(2, 20), + pyPerlinNoise1DShader(0.07, 10, 8), + TextureAssignerShader(4), + IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3), + ConstantThicknessShader(4) + ] +Operators.create(TrueUP1D(), shaders_list) |