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Diffstat (limited to 'source/blender/freestyle/style_modules/external_contour.py')
-rwxr-xr-x | source/blender/freestyle/style_modules/external_contour.py | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/freestyle/style_modules/external_contour.py b/source/blender/freestyle/style_modules/external_contour.py new file mode 100755 index 00000000000..ae49e18981e --- /dev/null +++ b/source/blender/freestyle/style_modules/external_contour.py @@ -0,0 +1,43 @@ +# +# Filename : external_contour.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Draws the external contour of the scene +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + +from Freestyle import * +from logical_operators import * +from PredicatesB1D import * +from PredicatesU1D import * +from ChainingIterators import * +from shaders import * + +upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) +Operators.select(upred ) +bpred = TrueBP1D(); +Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred)) +shaders_list = [ + ConstantThicknessShader(3), + ConstantColorShader(0.0, 0.0, 0.0,1) + ] +Operators.create(TrueUP1D(), shaders_list)
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