diff options
Diffstat (limited to 'source/blender/freestyle/style_modules/external_contour_sketchy.py')
-rwxr-xr-x | source/blender/freestyle/style_modules/external_contour_sketchy.py | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/freestyle/style_modules/external_contour_sketchy.py b/source/blender/freestyle/style_modules/external_contour_sketchy.py new file mode 100755 index 00000000000..1c3ffe94e1b --- /dev/null +++ b/source/blender/freestyle/style_modules/external_contour_sketchy.py @@ -0,0 +1,48 @@ +# +# Filename : external_contour_sketchy.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Draws the external contour of the scene using a sketchy +# chaining iterator (in particular each ViewEdge can be drawn +# several times +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + + +from Freestyle import * +from logical_operators import * +from ChainingIterators import * +from shaders import * + + +upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) +Operators.select(upred) +Operators.bidirectionalChain(pySketchyChainingIterator(), NotUP1D(upred)) +shaders_list = [ + SamplingShader(4), + SpatialNoiseShader(10, 150, 2, 1, 1), + IncreasingThicknessShader(4, 10), + SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1), + IncreasingColorShader(1,0,0,1,0,1,0,1), + TextureAssignerShader(4) + ] +Operators.create(TrueUP1D(), shaders_list) |