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Diffstat (limited to 'source/blender/freestyle/style_modules/nature.py')
-rwxr-xr-x | source/blender/freestyle/style_modules/nature.py | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/source/blender/freestyle/style_modules/nature.py b/source/blender/freestyle/style_modules/nature.py new file mode 100755 index 00000000000..8cfd480ba3b --- /dev/null +++ b/source/blender/freestyle/style_modules/nature.py @@ -0,0 +1,43 @@ +# +# Filename : nature.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Uses the NatureUP1D predicate to select the lines +# of a given type (among SILHOUETTE, CREASE, SUGGESTIVE_CONTOURS, +# BORDERS). +# The suggestive contours must have been enabled in the +# options dialog to appear in the View Map. +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + +from Freestyle import * +from logical_operators import * +from PredicatesB1D import * +from shaders import * + +Operators.select(pyNatureUP1D(SILHOUETTE)) +Operators.bidirectionalChain(ChainSilhouetteIterator(),NotUP1D( pyNatureUP1D( SILHOUETTE) ) ) +shaders_list = [ + IncreasingThicknessShader(3, 10), + IncreasingColorShader(0.0,0.0,0.0, 1, 0.8,0,0,1) + ] +Operators.create(TrueUP1D(), shaders_list) |