diff options
Diffstat (limited to 'source/blender/freestyle/style_modules_blender/qi1.py')
-rwxr-xr-x | source/blender/freestyle/style_modules_blender/qi1.py | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/source/blender/freestyle/style_modules_blender/qi1.py b/source/blender/freestyle/style_modules_blender/qi1.py new file mode 100755 index 00000000000..0125fd71ea8 --- /dev/null +++ b/source/blender/freestyle/style_modules_blender/qi1.py @@ -0,0 +1,42 @@ +# +# Filename : qi1.py +# Author : Stephane Grabli +# Date : 04/08/2005 +# Purpose : Draws lines hidden by one surface. +# *** Quantitative Invisibility must have been +# enabled in the options dialog to use this style module **** +# +############################################################################# +# +# Copyright (C) : Please refer to the COPYRIGHT file distributed +# with this source distribution. +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +############################################################################# + +from Blender.Freestyle import * +from logical_operators import * +from PredicatesB1D import * +from shaders import * + +Operators.select(QuantitativeInvisibilityUP1D(1)) +Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(1))) +shaders_list = [ + SamplingShader(5.0), + ConstantThicknessShader(3), + ConstantColorShader(0.5,0.5,0.5, 1) + ] +Operators.create(TrueUP1D(), shaders_list) |