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Diffstat (limited to 'source/blender/freestyle/style_modules_blender/sequentialsplit_sketchy.py')
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diff --git a/source/blender/freestyle/style_modules_blender/sequentialsplit_sketchy.py b/source/blender/freestyle/style_modules_blender/sequentialsplit_sketchy.py
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+#
+# Filename : sequentialsplit_sketchy.py
+# Author : Stephane Grabli
+# Date : 04/08/2005
+# Purpose : Use the sequential split with two different
+# predicates to specify respectively the starting and
+# the stopping extremities for strokes
+#
+#############################################################################
+#
+# Copyright (C) : Please refer to the COPYRIGHT file distributed
+# with this source distribution.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+#############################################################################
+
+from Blender.Freestyle import *
+from logical_operators import *
+from PredicatesU1D import *
+from PredicatesU0D import *
+from Functions0D import *
+
+## Predicate to tell whether a TVertex
+## corresponds to a change from 0 to 1 or not.
+class pyBackTVertexUP0D(UnaryPredicate0D):
+ def __init__(self):
+ UnaryPredicate0D.__init__(self)
+ self._getQI = QuantitativeInvisibilityF0D()
+ def getName(self):
+ return "pyBackTVertexUP0D"
+ def __call__(self, iter):
+ v = iter.getObject()
+ nat = v.getNature()
+ if(nat & T_VERTEX == 0):
+ return 0
+ if(self._getQI(iter) != 0):
+ return 1
+ return 0
+
+
+upred = QuantitativeInvisibilityUP1D(0)
+Operators.select(upred)
+Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
+## starting and stopping predicates:
+start = pyVertexNatureUP0D(NON_T_VERTEX)
+stop = pyBackTVertexUP0D()
+Operators.sequentialSplit(start, stop, 10)
+shaders_list = [
+ SpatialNoiseShader(7, 120, 2, 1, 1),
+ IncreasingThicknessShader(5, 8),
+ ConstantColorShader(0.2, 0.2, 0.2, 1),
+ TextureAssignerShader(4)
+ ]
+Operators.create(TrueUP1D(), shaders_list)
+