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-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp51
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h7
-rw-r--r--source/blender/freestyle/intern/python/BPy_Nature.cpp9
-rw-r--r--source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp68
-rw-r--r--source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp33
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp15
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/IndexedFaceSet.h11
-rwxr-xr-xsource/blender/freestyle/intern/view_map/FEdgeXDetector.cpp21
-rwxr-xr-xsource/blender/freestyle/intern/view_map/FEdgeXDetector.h11
-rwxr-xr-xsource/blender/freestyle/intern/view_map/Silhouette.h25
-rwxr-xr-xsource/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp8
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/Nature.h2
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WEdge.cpp18
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WEdge.h12
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WXEdge.cpp8
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WXEdge.h4
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp28
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h3
18 files changed, 307 insertions, 27 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 3cff4d2cc33..c0aa127b962 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -125,37 +125,47 @@ void BlenderFileLoader::clipLine(float v1[3], float v2[3], float c[3], float z)
// obtain a set of vertices after the clipping. The number of vertices
// is at most 5.
void BlenderFileLoader::clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3],
- float triNormals[][3], float n1[3], float n2[3], float n3[3], int clip[3])
+ float triNormals[][3], float n1[3], float n2[3], float n3[3],
+ bool edgeMarks[], bool em1, bool em2, bool em3, int clip[3])
{
float *v[3], *n[3];
+ bool em[3];
int i, j, k;
v[0] = v1; n[0] = n1;
v[1] = v2; n[1] = n2;
v[2] = v3; n[2] = n3;
+ em[0] = em1; /* edge mark of the edge between v1 and v2 */
+ em[1] = em2; /* edge mark of the edge between v2 and v3 */
+ em[2] = em3; /* edge mark of the edge between v3 and v1 */
k = 0;
for (i = 0; i < 3; i++) {
j = (i + 1) % 3;
if (clip[i] == NOT_CLIPPED) {
copy_v3_v3(triCoords[k], v[i]);
copy_v3_v3(triNormals[k], n[i]);
+ edgeMarks[k] = em[i];
k++;
if (clip[j] != NOT_CLIPPED) {
clipLine(v[i], v[j], triCoords[k], (clip[j] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[j]);
+ edgeMarks[k] = false;
k++;
}
} else if (clip[i] != clip[j]) {
if (clip[j] == NOT_CLIPPED) {
clipLine(v[i], v[j], triCoords[k], (clip[i] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[i]);
+ edgeMarks[k] = em[i];
k++;
} else {
clipLine(v[i], v[j], triCoords[k], (clip[i] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[i]);
+ edgeMarks[k] = em[i];
k++;
clipLine(v[i], v[j], triCoords[k], (clip[j] == CLIPPED_BY_NEAR) ? _z_near : _z_far);
copy_v3_v3(triNormals[k], n[j]);
+ edgeMarks[k] = false;
k++;
}
}
@@ -164,10 +174,12 @@ void BlenderFileLoader::clipTriangle(int numTris, float triCoords[][3], float v1
}
void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3],
- float n1[3], float n2[3], float n3[3])
+ float n1[3], float n2[3], float n3[3],
+ bool fm, bool em1, bool em2, bool em3)
{
float *fv[3], *fn[3], len;
unsigned i, j;
+ IndexedFaceSet::FaceEdgeMark marks = 0;
// initialize the bounding box by the first vertex
if (ls->currentIndex == 0) {
@@ -209,6 +221,11 @@ void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v
ls->pni++;
ls->pmi++;
}
+ if (fm) marks |= IndexedFaceSet::FACE_MARK;
+ if (em1) marks |= IndexedFaceSet::EDGE_MARK_V1V2;
+ if (em2) marks |= IndexedFaceSet::EDGE_MARK_V2V3;
+ if (em3) marks |= IndexedFaceSet::EDGE_MARK_V3V1;
+ *ls->pm++ = marks;
}
void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
@@ -272,6 +289,8 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
faceStyle[i] = IndexedFaceSet::TRIANGLES;
numVertexPerFaces[i] = 3;
}
+
+ IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = new IndexedFaceSet::FaceEdgeMark[numFaces];
unsigned viSize = 3*numFaces;
unsigned *VIndices = new unsigned[viSize];
@@ -282,6 +301,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
struct LoaderState ls;
ls.pv = vertices;
ls.pn = normals;
+ ls.pm = faceEdgeMarks;
ls.pvi = VIndices;
ls.pni = NIndices;
ls.pmi = MIndices;
@@ -339,6 +359,17 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
numTris_2 = (vlr->v4) ? countClippedFaces(v1, v3, v4, clip_2) : 0;
if (numTris_1 == 0 && numTris_2 == 0)
continue;
+ bool fm, em1, em2, em3, em4;
+ fm = (vlr->flag & ME_FREESTYLE_FACE) != 0;
+ em1= (vlr->freestyle_edge_mark & R_EDGE_V1V2) != 0;
+ em2= (vlr->freestyle_edge_mark & R_EDGE_V2V3) != 0;
+ if (!vlr->v4) {
+ em3= (vlr->freestyle_edge_mark & R_EDGE_V3V1) != 0;
+ em4= false;
+ } else {
+ em3= (vlr->freestyle_edge_mark & R_EDGE_V3V4) != 0;
+ em4= (vlr->freestyle_edge_mark & R_EDGE_V4V1) != 0;
+ }
Material *mat = vlr->mat;
@@ -379,21 +410,28 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
}
float triCoords[5][3], triNormals[5][3];
+ bool edgeMarks[5]; // edgeMarks[i] is for the edge between i-th and (i+1)-th vertices
if (numTris_1 > 0) {
- clipTriangle(numTris_1, triCoords, v1, v2, v3, triNormals, n1, n2, n3, clip_1);
+ clipTriangle(numTris_1, triCoords, v1, v2, v3, triNormals, n1, n2, n3,
+ edgeMarks, em1, em2, (!vlr->v4) ? em3 : false, clip_1);
for (i = 0; i < numTris_1; i++) {
addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2],
- triNormals[0], triNormals[i+1], triNormals[i+2]);
+ triNormals[0], triNormals[i+1], triNormals[i+2],
+ fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1],
+ (i == numTris_1 - 1) ? edgeMarks[i+2] : false);
_numFacesRead++;
}
}
if (numTris_2 > 0) {
- clipTriangle(numTris_2, triCoords, v1, v3, v4, triNormals, n1, n3, n4, clip_2);
+ clipTriangle(numTris_2, triCoords, v1, v3, v4, triNormals, n1, n3, n4,
+ edgeMarks, false, em3, em4, clip_2);
for (i = 0; i < numTris_2; i++) {
addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2],
- triNormals[0], triNormals[i+1], triNormals[i+2]);
+ triNormals[0], triNormals[i+1], triNormals[i+2],
+ fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1],
+ (i == numTris_2 - 1) ? edgeMarks[i+2] : false);
_numFacesRead++;
}
}
@@ -444,6 +482,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id)
marray, meshFrsMaterials.size(),
0, 0,
numFaces, numVertexPerFaces, faceStyle,
+ faceEdgeMarks,
cleanVIndices, viSize,
cleanNIndices, niSize,
MIndices, viSize,
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
index adf3e4eb7b1..94ea0784a30 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
@@ -18,6 +18,7 @@ extern "C" {
#endif
#include "DNA_material_types.h"
+ #include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "render_types.h"
#include "renderdatabase.h"
@@ -36,6 +37,7 @@ class NodeGroup;
struct LoaderState {
float *pv;
float *pn;
+ IndexedFaceSet::FaceEdgeMark *pm;
unsigned *pvi;
unsigned *pni;
unsigned *pmi;
@@ -66,9 +68,10 @@ protected:
int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
void clipLine(float v1[3], float v2[3], float c[3], float z);
void clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3],
- float triNormals[][3], float n1[3], float n2[3], float n3[3], int clip[3]);
+ float triNormals[][3], float n1[3], float n2[3], float n3[3],
+ bool edgeMarks[5], bool em1, bool em2, bool em3, int clip[3]);
void addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3],
- float n1[3], float n2[3], float n3[3]);
+ float n1[3], float n2[3], float n3[3], bool fm, bool em1, bool em2, bool em3);
protected:
Render* _re;
diff --git a/source/blender/freestyle/intern/python/BPy_Nature.cpp b/source/blender/freestyle/intern/python/BPy_Nature.cpp
index 35be367b348..149baa9a7f3 100644
--- a/source/blender/freestyle/intern/python/BPy_Nature.cpp
+++ b/source/blender/freestyle/intern/python/BPy_Nature.cpp
@@ -78,7 +78,8 @@ static char Nature___doc__[] =
"* Nature.RIDGE: True for ridges.\n"
"* Nature.VALLEY: True for valleys.\n"
"* Nature.SUGGESTIVE_CONTOUR: True for suggestive contours.\n"
-"* Nature.MATERIAL_BOUNDARY: True for edges at material boundaries.\n";
+"* Nature.MATERIAL_BOUNDARY: True for edges at material boundaries.\n"
+"* Nature.EDGE_MARK: True for edges having user-defined edge marks.\n";
/*-----------------------BPy_Nature type definition ------------------------------*/
@@ -181,6 +182,10 @@ static PyLongObject _Nature_MATERIAL_BOUNDARY = {
PyVarObject_HEAD_INIT(&Nature_Type, 1)
{ Nature::MATERIAL_BOUNDARY }
};
+static PyLongObject _Nature_EDGE_MARK = {
+ PyVarObject_HEAD_INIT(&Nature_Type, 1)
+ { Nature::EDGE_MARK }
+};
#define BPy_Nature_POINT ((PyObject *)&_Nature_POINT)
#define BPy_Nature_S_VERTEX ((PyObject *)&_Nature_S_VERTEX)
@@ -196,6 +201,7 @@ static PyLongObject _Nature_MATERIAL_BOUNDARY = {
#define BPy_Nature_VALLEY ((PyObject *)&_Nature_VALLEY)
#define BPy_Nature_SUGGESTIVE_CONTOUR ((PyObject *)&_Nature_SUGGESTIVE_CONTOUR)
#define BPy_Nature_MATERIAL_BOUNDARY ((PyObject *)&_Nature_MATERIAL_BOUNDARY)
+#define BPy_Nature_EDGE_MARK ((PyObject *)&_Nature_EDGE_MARK)
//-------------------MODULE INITIALIZATION--------------------------------
int Nature_Init( PyObject *module )
@@ -225,6 +231,7 @@ int Nature_Init( PyObject *module )
PyDict_SetItemString( Nature_Type.tp_dict, "VALLEY", BPy_Nature_VALLEY );
PyDict_SetItemString( Nature_Type.tp_dict, "SUGGESTIVE_CONTOUR", BPy_Nature_SUGGESTIVE_CONTOUR );
PyDict_SetItemString( Nature_Type.tp_dict, "MATERIAL_BOUNDARY", BPy_Nature_MATERIAL_BOUNDARY );
+ PyDict_SetItemString( Nature_Type.tp_dict, "EDGE_MARK", BPy_Nature_EDGE_MARK );
return 0;
}
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
index ec49167b0c1..39d644b7714 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
@@ -154,6 +154,32 @@ static PyObject * FEdgeSharp_bMaterial( BPy_FEdgeSharp *self ) {
return BPy_FrsMaterial_from_FrsMaterial(m);
}
+static char FEdgeSharp_aFaceMark___doc__[] =
+".. method:: aFaceMark()\n"
+"\n"
+" Returns the face mark of the face lying on the right of the FEdge.\n"
+" If this FEdge is a border, it has no face on the right, and thus\n"
+" false is returned.\n"
+"\n"
+" :return: The face mark of the face lying on the right of the FEdge.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSharp_aFaceMark( BPy_FEdgeSharp *self ) {
+ return PyBool_from_bool( self->fes->aFaceMark() );
+}
+
+static char FEdgeSharp_bFaceMark___doc__[] =
+".. method:: bFaceMark()\n"
+"\n"
+" Returns the face mark of the face lying on the left of the FEdge.\n"
+"\n"
+" :return: The face mark of the face lying on the left of the FEdge.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSharp_bFaceMark( BPy_FEdgeSharp *self ) {
+ return PyBool_from_bool( self->fes->bFaceMark() );
+}
+
static char FEdgeSharp_setNormalA___doc__[] =
".. method:: setNormalA(iNormal)\n"
"\n"
@@ -240,6 +266,44 @@ static PyObject * FEdgeSharp_setbMaterialIndex( BPy_FEdgeSharp *self, PyObject *
Py_RETURN_NONE;
}
+static char FEdgeSharp_setaFaceMark___doc__[] =
+".. method:: setaFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face lying on the right of the FEdge.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSharp_setaFaceMark( BPy_FEdgeSharp *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setaFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
+static char FEdgeSharp_setbFaceMark___doc__[] =
+".. method:: setbFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face lying on the left of the FEdge.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSharp_setbFaceMark( BPy_FEdgeSharp *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setbFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
/*----------------------FEdgeSharp instance definitions ----------------------------*/
static PyMethodDef BPy_FEdgeSharp_methods[] = {
{"normalA", ( PyCFunction ) FEdgeSharp_normalA, METH_NOARGS, FEdgeSharp_normalA___doc__},
@@ -248,10 +312,14 @@ static PyMethodDef BPy_FEdgeSharp_methods[] = {
{"bMaterialIndex", ( PyCFunction ) FEdgeSharp_bMaterialIndex, METH_NOARGS, FEdgeSharp_bMaterialIndex___doc__},
{"aMaterial", ( PyCFunction ) FEdgeSharp_aMaterial, METH_NOARGS, FEdgeSharp_aMaterial___doc__},
{"bMaterial", ( PyCFunction ) FEdgeSharp_bMaterial, METH_NOARGS, FEdgeSharp_bMaterial___doc__},
+ {"aFaceMark", ( PyCFunction ) FEdgeSharp_aFaceMark, METH_NOARGS, FEdgeSharp_aFaceMark___doc__},
+ {"bFaceMark", ( PyCFunction ) FEdgeSharp_bFaceMark, METH_NOARGS, FEdgeSharp_bFaceMark___doc__},
{"setNormalA", ( PyCFunction ) FEdgeSharp_setNormalA, METH_VARARGS, FEdgeSharp_setNormalA___doc__},
{"setNormalB", ( PyCFunction ) FEdgeSharp_setNormalB, METH_VARARGS, FEdgeSharp_setNormalB___doc__},
{"setaMaterialIndex", ( PyCFunction ) FEdgeSharp_setaMaterialIndex, METH_VARARGS, FEdgeSharp_setaMaterialIndex___doc__},
{"setbMaterialIndex", ( PyCFunction ) FEdgeSharp_setbMaterialIndex, METH_VARARGS, FEdgeSharp_setbMaterialIndex___doc__},
+ {"setaFaceMark", ( PyCFunction ) FEdgeSharp_setaFaceMark, METH_NOARGS, FEdgeSharp_setaFaceMark___doc__},
+ {"setbFaceMark", ( PyCFunction ) FEdgeSharp_setbFaceMark, METH_NOARGS, FEdgeSharp_setbFaceMark___doc__},
{NULL, NULL, 0, NULL}
};
diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
index df945b1e6a8..3ddb4d060de 100644
--- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
+++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
@@ -104,6 +104,18 @@ static PyObject * FEdgeSmooth_material( BPy_FEdgeSmooth *self ) {
return BPy_FrsMaterial_from_FrsMaterial(m);
}
+static char FEdgeSmooth_faceMark___doc__[] =
+".. method:: faceMark()\n"
+"\n"
+" Returns the face mark of the face it is running across.\n"
+"\n"
+" :return: The face mark of the face it is running across.\n"
+" :rtype: bool\n";
+
+static PyObject * FEdgeSmooth_faceMark( BPy_FEdgeSmooth *self ) {
+ return PyBool_from_bool( self->fes->faceMark() );
+}
+
static char FEdgeSmooth_setNormal___doc__[] =
".. method:: setNormal(iNormal)\n"
"\n"
@@ -147,13 +159,34 @@ static PyObject * FEdgeSmooth_setMaterialIndex( BPy_FEdgeSmooth *self, PyObject
Py_RETURN_NONE;
}
+static char FEdgeSmooth_setFaceMark___doc__[] =
+".. method:: setFaceMark(i)\n"
+"\n"
+" Sets the face mark of the face it is running across.\n"
+"\n"
+" :arg i: A face mark.\n"
+" :type i: bool\n";
+
+static PyObject * FEdgeSmooth_setFaceMark( BPy_FEdgeSmooth *self, PyObject *args ) {
+ PyObject *obj;
+
+ if(!( PyArg_ParseTuple(args, "O", &obj) ))
+ return NULL;
+
+ self->fes->setFaceMark( bool_from_PyBool(obj) );
+
+ Py_RETURN_NONE;
+}
+
/*----------------------FEdgeSmooth instance definitions ----------------------------*/
static PyMethodDef BPy_FEdgeSmooth_methods[] = {
{"normal", ( PyCFunction ) FEdgeSmooth_normal, METH_NOARGS, FEdgeSmooth_normal___doc__},
{"materialIndex", ( PyCFunction ) FEdgeSmooth_materialIndex, METH_NOARGS, FEdgeSmooth_materialIndex___doc__},
{"material", ( PyCFunction ) FEdgeSmooth_material, METH_NOARGS, FEdgeSmooth_material___doc__},
+ {"faceMark", ( PyCFunction ) FEdgeSmooth_faceMark, METH_NOARGS, FEdgeSmooth_faceMark___doc__},
{"setNormal", ( PyCFunction ) FEdgeSmooth_setNormal, METH_VARARGS, FEdgeSmooth_setNormal___doc__},
{"setMaterialIndex", ( PyCFunction ) FEdgeSmooth_setMaterialIndex, METH_VARARGS, FEdgeSmooth_setMaterialIndex___doc__},
+ {"setFaceMark", ( PyCFunction ) FEdgeSmooth_setFaceMark, METH_VARARGS, FEdgeSmooth_setFaceMark___doc__},
{NULL, NULL, 0, NULL}
};
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
index 98872c6c8ea..aaeba943ab6 100755
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp
@@ -28,6 +28,7 @@ IndexedFaceSet::IndexedFaceSet()
_Normals = NULL;
_FrsMaterials = 0;
_TexCoords = 0;
+ _FaceEdgeMarks = 0;
_VSize = 0;
_NSize = 0;
_MSize = 0;
@@ -51,6 +52,7 @@ IndexedFaceSet::IndexedFaceSet( real *iVertices, unsigned iVSize,
FrsMaterial **iMaterials, unsigned iMSize,
real *iTexCoords, unsigned iTSize,
unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle,
+ FaceEdgeMark *iFaceEdgeMarks,
unsigned *iVIndices, unsigned iVISize,
unsigned *iNIndices, unsigned iNISize,
unsigned *iMIndices, unsigned iMISize,
@@ -89,6 +91,9 @@ IndexedFaceSet::IndexedFaceSet( real *iVertices, unsigned iVSize,
_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
memcpy(_FaceStyle, iFaceStyle, _NumFaces*sizeof(TRIANGLES_STYLE));
+ _FaceEdgeMarks = new FaceEdgeMark[_NumFaces];
+ memcpy(_FaceEdgeMarks, iFaceEdgeMarks, _NumFaces*sizeof(FaceEdgeMark));
+
_VISize = iVISize;
_VIndices = new unsigned[_VISize];
memcpy(_VIndices, iVIndices, _VISize*sizeof(unsigned));
@@ -129,6 +134,7 @@ IndexedFaceSet::IndexedFaceSet( real *iVertices, unsigned iVSize,
_NumFaces = iNumFaces;
_NumVertexPerFace = iNumVertexPerFace;
_FaceStyle = iFaceStyle;
+ _FaceEdgeMarks = iFaceEdgeMarks;
_VISize = iVISize;
_VIndices = iVIndices;
@@ -182,6 +188,9 @@ IndexedFaceSet::IndexedFaceSet( const IndexedFaceSet& iBrother)
_FaceStyle = new TRIANGLES_STYLE[_NumFaces];
memcpy(_FaceStyle, iBrother.trianglesStyle(), _NumFaces*sizeof(TRIANGLES_STYLE));
+
+ _FaceEdgeMarks = new FaceEdgeMark[_NumFaces];
+ memcpy(_FaceEdgeMarks, iBrother.faceEdgeMarks(), _NumFaces*sizeof(FaceEdgeMark));
_VISize = iBrother.visize();
_VIndices = new unsigned[_VISize];
@@ -249,6 +258,12 @@ IndexedFaceSet::~IndexedFaceSet()
_FaceStyle = NULL;
}
+ if(NULL != _FaceEdgeMarks)
+ {
+ delete [] _FaceEdgeMarks;
+ _FaceEdgeMarks = NULL;
+ }
+
if(NULL != _VIndices)
{
delete [] _VIndices;
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 41db4db4c42..b578dc1257e 100755
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -45,6 +45,13 @@ public:
/*! Triangles description style:*/
enum TRIANGLES_STYLE{TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES};
+ /*! User-specified face and edge marks for feature edge detection */
+ typedef unsigned char FaceEdgeMark;
+ static const FaceEdgeMark FACE_MARK = 1;
+ static const FaceEdgeMark EDGE_MARK_V1V2 = 2;
+ static const FaceEdgeMark EDGE_MARK_V2V3 = 4;
+ static const FaceEdgeMark EDGE_MARK_V3V1 = 8;
+
/*! Builds an empty indexed face set
*/
IndexedFaceSet();
@@ -109,6 +116,7 @@ public:
FrsMaterial **iMaterials, unsigned iMSize,
real *iTexCoords, unsigned iTSize,
unsigned iNumFaces, unsigned *iNumVertexPerFace, TRIANGLES_STYLE *iFaceStyle,
+ FaceEdgeMark *iFaceEdgeMarks,
unsigned *iVIndices, unsigned iVISize,
unsigned *iNIndices, unsigned iNISize,
unsigned *iMIndices, unsigned iMISize,
@@ -124,6 +132,7 @@ public:
std::swap(_Normals, ioOther._Normals);
std::swap(_FrsMaterials, ioOther._FrsMaterials);
std::swap(_TexCoords, ioOther._TexCoords);
+ std::swap(_FaceEdgeMarks, ioOther._FaceEdgeMarks);
std::swap(_VSize, ioOther._VSize);
std::swap(_NSize, ioOther._NSize);
@@ -180,6 +189,7 @@ public:
virtual const unsigned numFaces() const {return _NumFaces;}
virtual const unsigned * numVertexPerFaces() const {return _NumVertexPerFace;}
virtual const TRIANGLES_STYLE * trianglesStyle() const {return _FaceStyle;}
+ virtual const unsigned char * faceEdgeMarks() const {return _FaceEdgeMarks;}
virtual const unsigned* vindices() const {return _VIndices;}
virtual const unsigned* nindices() const {return _NIndices;}
virtual const unsigned* mindices() const {return _MIndices;}
@@ -204,6 +214,7 @@ protected:
unsigned _NumFaces;
unsigned *_NumVertexPerFace;
TRIANGLES_STYLE *_FaceStyle;
+ FaceEdgeMark *_FaceEdgeMarks;
unsigned *_VIndices;
unsigned *_NIndices;
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index 93e3354cb6a..1cbed8a87c6 100755
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -72,6 +72,7 @@ void FEdgeXDetector::processShapes(WingedEdge& we) {
if(_computeSuggestiveContours)
processSuggestiveContourShape(wxs);
processSilhouetteShape(wxs);
+ processEdgeMarksShape(wxs);
if (progressBarDisplay)
_pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
@@ -708,6 +709,26 @@ void FEdgeXDetector::ProcessMaterialBoundaryEdge(WXEdge *iEdge)
}
}
+// EDGE MARKS
+/////////////
+
+void FEdgeXDetector::processEdgeMarksShape(WXShape* iShape) {
+ // Make a pass on the edges to detect material boundaries
+ vector<WEdge*>::iterator we, weend;
+ vector<WEdge*> &wedges = iShape->getEdgeList();
+ for(we=wedges.begin(), weend=wedges.end();
+ we!=weend;
+ ++we){
+ ProcessEdgeMarks((WXEdge*)(*we));
+ }
+}
+
+void FEdgeXDetector::ProcessEdgeMarks(WXEdge *iEdge) {
+ if (iEdge->GetMark()) {
+ iEdge->AddNature(Nature::EDGE_MARK);
+ }
+}
+
// Build Smooth edges
/////////////////////
void FEdgeXDetector::buildSmoothEdges(WXShape* iShape){
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
index d08d75a84b6..d73a086f81d 100755
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
@@ -127,6 +127,10 @@ public:
virtual void processMaterialBoundaryShape(WXShape* iWShape);
virtual void ProcessMaterialBoundaryEdge(WXEdge *iEdge);
+ // EDGE MARKS
+ virtual void processEdgeMarksShape(WXShape* iShape);
+ virtual void ProcessEdgeMarks(WXEdge *iEdge);
+
// EVERYBODY
virtual void buildSmoothEdges(WXShape* iShape);
@@ -142,6 +146,12 @@ public:
_changes=true;
}
}
+ inline void enableFaceMarks(bool b) {
+ if (b != _faceMarks) {
+ _faceMarks = b;
+ _changes=true;
+ }
+ }
/*! Sets the radius of the geodesic sphere around each vertex (for the curvature computation)
* \param r
* The radius of the sphere expressed as a ratio of the mean edge size
@@ -175,6 +185,7 @@ protected:
bool _computeSuggestiveContours;
bool _computeMaterialBoundaries;
bool _faceSmoothness;
+ bool _faceMarks;
real _sphereRadius; // expressed as a ratio of the mean edge size
real _creaseAngle; // [-1, 1] compared with the inner product of face normals
bool _changes;
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index e7533f659d6..d0952ec8933 100755
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -798,6 +798,8 @@ protected:
Vec3r _bNormal; // When following the edge, normal of the left face
unsigned _aFrsMaterialIndex;
unsigned _bFrsMaterialIndex;
+ bool _aFaceMark;
+ bool _bFaceMark;
public:
/*! Returns the string "FEdgeSharp" . */
@@ -807,10 +809,12 @@ public:
/*! Default constructor. */
inline FEdgeSharp() : FEdge(){
_aFrsMaterialIndex = _bFrsMaterialIndex = 0;
+ _aFaceMark = _bFaceMark = false;
}
/*! Builds an FEdgeSharp going from vA to vB. */
inline FEdgeSharp(SVertex *vA, SVertex *vB) : FEdge(vA, vB){
_aFrsMaterialIndex = _bFrsMaterialIndex = 0;
+ _aFaceMark = _bFaceMark = false;
}
/*! Copy constructor. */
inline FEdgeSharp(FEdgeSharp& iBrother) : FEdge(iBrother){
@@ -818,6 +822,9 @@ public:
_bNormal = iBrother._bNormal;
_aFrsMaterialIndex = iBrother._aFrsMaterialIndex;
_bFrsMaterialIndex = iBrother._bFrsMaterialIndex;
+ _aFaceMark = iBrother._aFaceMark;
+ _bFaceMark = iBrother._bFaceMark;
+
}
/*! Destructor. */
virtual ~FEdgeSharp() {}
@@ -853,6 +860,12 @@ public:
* left of the FEdge.
*/
const FrsMaterial& bFrsMaterial() const ;
+ /*! Returns the face mark of the face lying on the right of the FEdge.
+ * If this FEdge is a border, it has no Face on its right and thus
+ * false is returned. */
+ inline bool aFaceMark() const {return _aFaceMark;}
+ /*! Returns the face mark of the face lying on the left of the FEdge. */
+ inline bool bFaceMark() const {return _bFaceMark;}
/*! Sets the normal to the face lying on the right of the FEdge. */
inline void setNormalA(const Vec3r& iNormal) {_aNormal = iNormal;}
@@ -862,6 +875,10 @@ public:
inline void setaFrsMaterialIndex(unsigned i) {_aFrsMaterialIndex = i;}
/*! Sets the index of the material lying on the left of the FEdge.*/
inline void setbFrsMaterialIndex(unsigned i) {_bFrsMaterialIndex = i;}
+ /*! Sets the face mark of the face lying on the right of the FEdge. */
+ inline void setaFaceMark(bool iFaceMark) {_aFaceMark = iFaceMark;}
+ /*! Sets the face mark of the face lying on the left of the FEdge. */
+ inline void setbFaceMark(bool iFaceMark) {_bFaceMark = iFaceMark;}
};
@@ -879,6 +896,7 @@ protected:
// Vec3r _VisibilityPointB; // using its 2 extremity points A and B
void * _Face; // In case of exact silhouette, Face is the WFace crossed by Fedge
// NON GERE PAR LE COPY CONSTRUCTEUR
+ bool _FaceMark;
public:
/*! Returns the string "FEdgeSmooth" . */
virtual string getExactTypeName() const {
@@ -887,12 +905,14 @@ public:
/*! Default constructor. */
inline FEdgeSmooth() : FEdge(){
_Face=0;
+ _FaceMark = false;
_FrsMaterialIndex = 0;
_isSmooth = true;
}
/*! Builds an FEdgeSmooth going from vA to vB. */
inline FEdgeSmooth(SVertex *vA, SVertex *vB) : FEdge(vA, vB){
_Face=0;
+ _FaceMark = false;
_FrsMaterialIndex = 0;
_isSmooth = true;
@@ -901,6 +921,7 @@ public:
inline FEdgeSmooth(FEdgeSmooth& iBrother) : FEdge(iBrother){
_Normal = iBrother._Normal;
_Face = iBrother._Face;
+ _FaceMark = iBrother._FaceMark;
_FrsMaterialIndex = iBrother._FrsMaterialIndex;
_isSmooth = true;
}
@@ -913,6 +934,8 @@ public:
}
inline void * face() const {return _Face;}
+ /*! Returns the face mark of the face it is running across. */
+ inline bool faceMark() const {return _FaceMark;}
/*! Returns the normal to the Face it is running accross. */
inline const Vec3r& normal() {return _Normal;}
/*! Returns the index of the material of the face it is running accross. */
@@ -921,6 +944,8 @@ public:
const FrsMaterial& frs_material() const ;
inline void setFace(void * iFace) {_Face = iFace;}
+ /*! Sets the face mark of the face it is running across. */
+ inline void setFaceMark(bool iFaceMark) {_FaceMark = iFaceMark;}
/*! Sets the normal to the Face it is running accross. */
inline void setNormal(const Vec3r& iNormal) {_Normal = iNormal;}
/*! Sets the index of the material of the face it is running accross. */
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
index 3e0979f684f..47c4ec05e4f 100755
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
@@ -472,6 +472,7 @@ FEdge * ViewEdgeXBuilder::BuildSmoothFEdge(FEdge *feprevious, const OWXFaceLayer
fe->setId(_currentFId);
fe->setFrsMaterialIndex(ifl.fl->getFace()->frs_materialIndex());
fe->setFace(ifl.fl->getFace());
+ fe->setFaceMark(ifl.fl->getFace()->GetMark());
fe->setNormal(normal);
fe->setPreviousEdge(feprevious);
if(feprevious)
@@ -585,19 +586,24 @@ FEdge * ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge& iwe)
// get the faces normals and the material indices
Vec3r normalA, normalB;
unsigned matA(0), matB(0);
+ bool faceMarkA = false, faceMarkB = false;
if(iwe.order){
normalB = (iwe.e->GetbFace()->GetNormal());
matB = (iwe.e->GetbFace()->frs_materialIndex());
+ faceMarkB = (iwe.e->GetbFace()->GetMark());
if(!(iwe.e->nature() & Nature::BORDER)) {
normalA = (iwe.e->GetaFace()->GetNormal());
matA = (iwe.e->GetaFace()->frs_materialIndex());
+ faceMarkA = (iwe.e->GetaFace()->GetMark());
}
}else{
normalA = (iwe.e->GetbFace()->GetNormal());
matA = (iwe.e->GetbFace()->frs_materialIndex());
+ faceMarkA = (iwe.e->GetbFace()->GetMark());
if(!(iwe.e->nature() & Nature::BORDER)) {
normalB = (iwe.e->GetaFace()->GetNormal());
matB = (iwe.e->GetaFace()->frs_materialIndex());
+ faceMarkB = (iwe.e->GetaFace()->GetMark());
}
}
// Creates the corresponding feature edge
@@ -607,6 +613,8 @@ FEdge * ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge& iwe)
fe->setId(_currentFId);
fe->setaFrsMaterialIndex(matA);
fe->setbFrsMaterialIndex(matB);
+ fe->setaFaceMark(faceMarkA);
+ fe->setbFaceMark(faceMarkB);
fe->setNormalA(normalA);
fe->setNormalB(normalB);
fe->setPreviousEdge(feprevious);
diff --git a/source/blender/freestyle/intern/winged_edge/Nature.h b/source/blender/freestyle/intern/winged_edge/Nature.h
index 52c9c60d8c7..62171fae111 100755
--- a/source/blender/freestyle/intern/winged_edge/Nature.h
+++ b/source/blender/freestyle/intern/winged_edge/Nature.h
@@ -71,6 +71,8 @@ namespace Nature {
static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32
/*! true for material boundaries */
static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64
+ /*! true for user-defined edge marks */
+ static const EdgeNature EDGE_MARK = (1 << 7); // 128
} // end of namespace Nature
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
index a5918fd8400..6ef99186a2c 100755
--- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -258,6 +258,7 @@ WFace::WFace(WFace& iBrother)
_VerticesTexCoords = iBrother._VerticesTexCoords;
_Id = iBrother.GetId();
_FrsMaterialIndex = iBrother._FrsMaterialIndex;
+ _Mark = iBrother._Mark;
userdata = NULL;
iBrother.userdata = new facedata;
((facedata*)(iBrother.userdata))->_copy = this;
@@ -624,12 +625,12 @@ WShape::WShape(WShape& iBrother)
}
}
-WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial)
+WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
{
// allocate the new face
WFace *face = instanciateFace();
- WFace *result = MakeFace(iVertexList, iMaterial, face);
+ WFace *result = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial, face);
if (0 == result) {
delete face;
return 0;
@@ -637,10 +638,10 @@ WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial)
return result;
}
-WFace * WShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterial)
+WFace * WShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
{
// allocate the new face
- WFace *face = MakeFace(iVertexList, iMaterial);
+ WFace *face = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial);
if(0 == face)
@@ -654,7 +655,7 @@ WFace * WShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsL
return face;
}
-WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial, WFace *face)
+WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial, WFace *face)
{
int id = _FaceList.size();
@@ -702,6 +703,10 @@ WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial, WFace
normal.normalize();
face->setNormal(normal);
+ vector<bool>::iterator mit = iFaceEdgeMarksList.begin();
+ face->setMark(*mit);
+ mit++;
+
// vertex pointers used to build each edge
vector<WVertex*>::iterator va, vb;
@@ -734,6 +739,9 @@ WFace* WShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterial, WFace
// compute the mean edge value:
_meanEdgeSize += edge->GetaOEdge()->GetVec().norm();
}
+
+ edge->setMark(*mit);
+ mit++;
}
// Add the face to the shape's faces list:
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h
index abb6263ae69..dc920448add 100755
--- a/source/blender/freestyle/intern/winged_edge/WEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.h
@@ -372,6 +372,7 @@ protected:
WOEdge *_paOEdge; // first oriented edge
WOEdge *_pbOEdge; // second oriented edge
int _nOEdges; // number of oriented edges associated with this edge. (1 means border edge)
+ bool _Mark; // user-specified edge mark for feature edge detection
int _Id; // Identifier for the edge
public:
@@ -448,6 +449,7 @@ public:
inline WOEdge * GetaOEdge() {return _paOEdge;}
inline WOEdge * GetbOEdge() {return _pbOEdge;}
inline int GetNumberOfOEdges() {return _nOEdges;}
+ inline bool GetMark() {return _Mark;}
inline int GetId() {return _Id;}
inline WVertex * GetaVertex() {return _paOEdge->GetaVertex();}
inline WVertex * GetbVertex() {return _paOEdge->GetbVertex();}
@@ -480,6 +482,7 @@ public:
}
}
inline void setNumberOfOEdges(int n) {_nOEdges = n;}
+ inline void setMark(bool mark) {_Mark = mark;}
inline void setId(int id) {_Id = id;}
virtual void ResetUserData() {userdata = 0;}
};
@@ -505,6 +508,7 @@ protected:
int _Id;
unsigned _FrsMaterialIndex;
+ bool _Mark; // Freestyle face mark (if true, feature edges on this face are ignored)
public:
void *userdata;
@@ -520,6 +524,7 @@ public:
inline Vec3r& GetNormal() {return _Normal;}
inline int GetId() {return _Id;}
inline unsigned frs_materialIndex() const {return _FrsMaterialIndex;}
+ inline bool GetMark() const {return _Mark;}
const FrsMaterial& frs_material() ;
/*! The vertex of index i corresponds to the a vertex
@@ -663,6 +668,7 @@ public:
inline void setTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;}
inline void setId(int id) {_Id = id;}
inline void setFrsMaterialIndex(unsigned iMaterialIndex) {_FrsMaterialIndex = iMaterialIndex;}
+ inline void setMark(bool iMark) {_Mark = iMark;}
/*! designed to build a specialized WEdge
* for use in MakeEdge
@@ -791,7 +797,7 @@ public:
* iMaterialIndex
* The material index for this face
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
/*! adds a new face to the shape. The difference with
* the previous method is that this one is designed
@@ -814,7 +820,7 @@ public:
* The list of tex coords, iTexCoordsList[i] corresponding to the
* normal of the vertex iVertexList[i] for that face.
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
inline void AddEdge(WEdge *iEdge) {_EdgeList.push_back(iEdge);}
inline void AddFace(WFace* iFace) {_FaceList.push_back(iFace);}
@@ -892,7 +898,7 @@ protected:
* face
* The Face that is filled in
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex, WFace *face);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex, WFace *face);
};
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index ff567aee06a..d238749570c 100755
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -258,9 +258,9 @@ void WXFace::ComputeCenter()
/**********************************/
-WFace* WXShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex)
+WFace* WXShape::MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex)
{
- WFace *face = WShape::MakeFace(iVertexList, iMaterialIndex);
+ WFace *face = WShape::MakeFace(iVertexList, iFaceEdgeMarksList, iMaterialIndex);
if(0 == face)
return 0;
@@ -277,9 +277,9 @@ WFace* WXShape::MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex)
return face;
}
-WFace * WXShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex)
+WFace * WXShape::MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex)
{
- WFace *face = WShape::MakeFace(iVertexList, iNormalsList, iTexCoordsList, iMaterialIndex);
+ WFace *face = WShape::MakeFace(iVertexList, iNormalsList, iTexCoordsList, iFaceEdgeMarksList, iMaterialIndex);
// Vec3r center;
// for(vector<WVertex*>::iterator wv=iVertexList.begin(),wvend=iVertexList.end();
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h
index 9ec8fd4bddb..1734ad1b41f 100755
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h
@@ -499,7 +499,7 @@ public:
* determines the face's edges orientation and (so) the
* face orientation.
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
/*! adds a new face to the shape. The difference with
* the previous method is that this one is designed
@@ -520,7 +520,7 @@ public:
* The list of tex coords, iTexCoordsList[i] corresponding to the
* normal of the vertex iVertexList[i] for that face.
*/
- virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex);
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
/*! Reset all edges and vertices flags (which might
* have been set up on a previous pass)
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index a0a80b7ef64..40c14eafe72 100755
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -102,6 +102,8 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
// else if(_current_frs_material)
// shape.setFrsMaterial(*_current_frs_material);
+ const IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = ifs.faceEdgeMarks();
+
// sets the current WShape to shape
_current_wshape = &shape;
@@ -128,6 +130,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
new_normals,
frs_materials,
texCoords,
+ faceEdgeMarks,
vindices,
nindices,
mindices,
@@ -139,6 +142,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
new_normals,
frs_materials,
texCoords,
+ faceEdgeMarks,
vindices,
nindices,
mindices,
@@ -150,6 +154,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
new_normals,
frs_materials,
texCoords,
+ faceEdgeMarks,
vindices,
nindices,
mindices,
@@ -163,6 +168,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) {
mindices += numVertexPerFace[index];
if(tindices)
tindices += numVertexPerFace[index];
+ faceEdgeMarks++;
}
delete[] new_vertices;
@@ -219,6 +225,7 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices,
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -232,6 +239,7 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices,
vector<WVertex *> triangleVertices;
vector<Vec3r> triangleNormals;
vector<Vec2r> triangleTexCoords;
+ vector<bool> triangleFaceEdgeMarks;
while(nDoneVertices < nvertices)
{
@@ -270,10 +278,14 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices,
triangleTexCoords.push_back(Vec2r(texCoords[tindices[nTriangle+1]], texCoords[tindices[nTriangle+1]+1]));
}
}
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::FACE_MARK) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::EDGE_MARK_V1V2) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::EDGE_MARK_V2V3) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[nTriangle/3] & IndexedFaceSet::EDGE_MARK_V3V1) != 0);
if(mindices)
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, mindices[nTriangle/3]);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, mindices[nTriangle/3]);
else
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, 0);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, 0);
nDoneVertices++; // with a strip, each triangle is one vertex more
nTriangle++;
}
@@ -283,6 +295,7 @@ void WingedEdgeBuilder::buildTriangleFan( const real *vertices,
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -295,6 +308,7 @@ void WingedEdgeBuilder::buildTriangles(const real *vertices,
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -304,6 +318,7 @@ void WingedEdgeBuilder::buildTriangles(const real *vertices,
vector<WVertex *> triangleVertices;
vector<Vec3r> triangleNormals;
vector<Vec2r> triangleTexCoords;
+ vector<bool> triangleFaceEdgeMarks;
// Each triplet of vertices is considered as an independent triangle
for(unsigned i = 0; i < nvertices / 3; i++)
@@ -321,11 +336,16 @@ void WingedEdgeBuilder::buildTriangles(const real *vertices,
triangleTexCoords.push_back(Vec2r(texCoords[tindices[3*i+1]],texCoords[tindices[3*i+1]+1]));
triangleTexCoords.push_back(Vec2r(texCoords[tindices[3*i+2]], texCoords[tindices[3*i+2]+1]));
}
+
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::FACE_MARK) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::EDGE_MARK_V1V2) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::EDGE_MARK_V2V3) != 0);
+ triangleFaceEdgeMarks.push_back((iFaceEdgeMarks[i] & IndexedFaceSet::EDGE_MARK_V3V1) != 0);
}
if(mindices)
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, mindices[0]);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, mindices[0]);
else
- currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords,0);
+ currentShape->MakeFace(triangleVertices, triangleNormals, triangleTexCoords, triangleFaceEdgeMarks, 0);
}
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
index 6bd515aef0b..8e9d0122e35 100755
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
@@ -114,6 +114,7 @@ class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -124,6 +125,7 @@ class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,
@@ -134,6 +136,7 @@ class LIB_WINGED_EDGE_EXPORT WingedEdgeBuilder : public SceneVisitor
const real *normals,
vector<FrsMaterial>& iMaterials,
const real *texCoords,
+ const IndexedFaceSet::FaceEdgeMark *iFaceEdgeMarks,
const unsigned *vindices,
const unsigned *nindices,
const unsigned *mindices,