diff options
Diffstat (limited to 'source/blender/freestyle')
5 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h index 1c193e7252e..aee8ed6963d 100644 --- a/source/blender/freestyle/intern/geometry/GeomCleaner.h +++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h @@ -59,7 +59,7 @@ class GeomCleaner { * Output of sorted vertices. * A vertex v1 precedes another one v2 in this array * if v1.x<v2.x, or v1.x=v2.x && v1.y < v2.y or v1.x=v2.y && v1.y=v2.y && v1.z < v2.z. - * The array is organized as a 3-float serie giving the vertices coordinates: XYZXYZXYZ... + * The array is organized as a 3-float series giving the vertices coordinates: XYZXYZXYZ... * oIndices * Output corresponding to the iIndices array but reorganized in * order to match the sorted vertex array. @@ -86,7 +86,7 @@ class GeomCleaner { * The size of iIndices array * oVertices * The vertex array, result of the compression. - * The array is organized as a 3-float serie giving the vertices coordinates: XYZXYZXYZ... + * The array is organized as a 3-float series giving the vertices coordinates: XYZXYZXYZ... * oVSize * The size of oVertices. * oIndices @@ -114,7 +114,7 @@ class GeomCleaner { * The size of iIndices array * oVertices * The vertex array, result of the sorting-compression. - * The array is organized as a 3-float serie giving the vertices coordinates: XYZXYZXYZ... + * The array is organized as a 3-float series giving the vertices coordinates: XYZXYZXYZ... * oVSize * The size of oVertices. * oIndices @@ -143,7 +143,7 @@ class GeomCleaner { * The size of iIndices array * oVertices * The vertex array, result of the sorting-compression. - * The array is organized as a 3-float serie giving the vertices coordinates: XYZXYZXYZ... + * The array is organized as a 3-float series giving the vertices coordinates: XYZXYZXYZ... * oVSize * The size of oVertices. * oIndices diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h index c816d30c03b..ddae714f9d4 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeTransform.h +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.h @@ -45,10 +45,10 @@ class NodeTransform : public NodeGroup { { } - /*! multiplys the current matrix by the x, y, z translation matrix. */ + /*! multiplies the current matrix by the x, y, z translation matrix. */ void Translate(real x, real y, real z); - /*! multiplys the current matrix by a rotation matrix + /*! multiplis the current matrix by a rotation matrix * iAngle * The rotation angle * x, y, z diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h index a1fd3fb2665..4eb4b2616fc 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h +++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h @@ -208,7 +208,7 @@ class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> { // GetSteerableViewMapDensityF1D /*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is - * evaluated in the proper steerable ViewMap depending on its oorientation. + * evaluated in the proper steerable ViewMap depending on its orientation. */ class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> { private: diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 641e133b019..86bb696a031 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -101,7 +101,7 @@ class SpatialNoiseShader : public StrokeShader { }; /*! [ Geometry Shader ]. - * Smoothes the stroke. + * Smooths the stroke. * (Moves the vertices to make the stroke smoother). * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we * use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h index e4a54106c38..5a2d0cbe458 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h @@ -515,8 +515,8 @@ class PolygonalizationShader : public StrokeShader { /*! Builds the shader. * \param iError: * The error we want our polygonal approximation to have with respect to the original - * geometry. The smaller, the closer the new stroke to the orinal one. This error corresponds to - * the maximum distance between the new stroke and the old one. + * geometry. The smaller, the closer the new stroke to the original one. + * This error corresponds * to the maximum distance between the new stroke and the old one. */ PolygonalizationShader(float iError) : StrokeShader() { |