diff options
Diffstat (limited to 'source/blender/freestyle')
4 files changed, 176 insertions, 153 deletions
diff --git a/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp b/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp index a06e25d72be..34a96681c50 100755 --- a/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp +++ b/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp @@ -130,7 +130,7 @@ AppGLWidget::AppGLWidget(const char *iName) _debug = false; _selection_mode = false; _Draw2DScene = true; - _Draw3DScene = true; + _Draw3DScene = false; _drawEnvMap = false; _currentEnvMap = 1; _maxId = 0; diff --git a/source/blender/freestyle/intern/app_blender/AppGLWidget.h b/source/blender/freestyle/intern/app_blender/AppGLWidget.h index 319fc248494..175eb67ba69 100755 --- a/source/blender/freestyle/intern/app_blender/AppGLWidget.h +++ b/source/blender/freestyle/intern/app_blender/AppGLWidget.h @@ -401,9 +401,9 @@ public: inline bool getRecordFlag() const {return _record;} - void setCameraState(const float* position, const float* orientation) { - _camera->setPosition(Vec(position[0], position[1], position[2])); - _camera->setOrientation(Quaternion(orientation[0], orientation[1], orientation[2], orientation[3])); + void setCameraState(const Vec& position, const Quaternion& orientation) { + _camera->setPosition(position); + _camera->setOrientation(orientation); } void getCameraState(float* position, float* orientation) const { diff --git a/source/blender/freestyle/intern/app_blender/Controller.cpp b/source/blender/freestyle/intern/app_blender/Controller.cpp index 9abf082d5cc..9a820b835ca 100755 --- a/source/blender/freestyle/intern/app_blender/Controller.cpp +++ b/source/blender/freestyle/intern/app_blender/Controller.cpp @@ -209,7 +209,7 @@ int Controller::Load3DSFile(const char *iFileName) _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox _pView->SetModel(_RootNode); - _pView->FitBBox(); + //_pView->FitBBox(); _Chrono.start(); @@ -399,149 +399,149 @@ void Controller::SaveViewMapFile(const char *oFileName) cout << "ViewMap saving : " << d << endl; } -void Controller::LoadViewMapFile(const char *iFileName, bool only_camera) -{ - ifstream ifs(iFileName, ios::binary); - if (!ifs.is_open()) { - cerr << "Error: Cannot load this file" << endl; - return; - } -// char buffer[buffer_size]; -// #if defined(__GNUC__) && (__GNUC__ < 3) -// ifs.rdbuf()->setbuf(buffer, buffer_size); -// # else -// ifs.rdbuf()->pubsetbuf(buffer, buffer_size); -// #endif - - // Test File Magic and version - char tmp_buffer[256]; - string test; - - ifs.getline(tmp_buffer, 255); - test = tmp_buffer; - if (test != Config::VIEWMAP_MAGIC) { - cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION << " file" << endl; - return; - } - ifs.getline(tmp_buffer, 255); - test = tmp_buffer; - if (test != Config::VIEWMAP_VERSION && !only_camera) { - cerr << "Error: This version of the ." << Config::VIEWMAP_EXTENSION << " file format is no longer supported" << endl; - return; - } - - // Read the models filenames and open them (if not already done) - string tmp; - vector<string> tmp_vec; - unsigned models_nb, i; - - ifs.getline(tmp_buffer, 255); - models_nb = atoi(tmp_buffer); - for (i = 0; i < models_nb; i++) { - ifs.getline(tmp_buffer, 255); - tmp = tmp_buffer; - tmp_vec.push_back(tmp); - } - if (_ListOfModels != tmp_vec && !only_camera) { - CloseFile(); - vector<string> pathnames; - int err = 0; - for (vector<string>::const_iterator i = tmp_vec.begin(); i != tmp_vec.end(); i++) - { - pathnames.clear(); - StringUtils::getPathName(ViewMapIO::Options::getModelsPath(), *i, pathnames); - for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) - if (!(err = Load3DSFile(j->c_str()))) - break; - if (err) { - cerr << "Error: cannot find model \"" << *i << "\" - check the path in the Options" << endl; - return; - } - } - } - - // Set the camera position - float position[3]; - float orientation[4]; - ifs.read((char*)position, 3 * sizeof(*position)); - ifs.read((char*)orientation, 4 * sizeof(*orientation)); - _pView->setCameraState(position, orientation); - _pView->saveCameraState(); - - if (only_camera) { - return; - } - - // Reset ViewMap - if(NULL != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // delete _ProjectedSilhouette; - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = 0; - // } - // } - _ViewMap = new ViewMap(); - - // Read ViewMap - _Chrono.start(); - if (ViewMapIO::load(ifs, _ViewMap, 0)) { - _Chrono.stop(); - - cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION << " file" << endl; - return; - } - - // Update display - ViewMapTesselator3D sTesselator3d; - //ViewMapTesselator2D sTesselator2d; - //sTesselator2d.SetNature(_edgeTesselationNature); - sTesselator3d.SetNature(_edgeTesselationNature); - - // Tesselate the 3D edges: - _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); - _SilhouetteNode->addRef(); - - // Tesselate 2D edges - // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); - // _ProjectedSilhouette->addRef(); - // - _pView->AddSilhouette(_SilhouetteNode); - //_pView->Add2DSilhouette(_ProjectedSilhouette); - - // Update options window - //_pOptionsWindow->updateViewMapFormat(); - - real d = _Chrono.stop(); - cout << "ViewMap loading : " << d << endl; - - // Compute the Directional ViewMap: - if(_ComputeSteerableViewMap){ - ComputeSteerableViewMap(); - } - - // Reset Style modules modification flags - resetModified(true); -} +// void Controller::LoadViewMapFile(const char *iFileName, bool only_camera) +// { +// ifstream ifs(iFileName, ios::binary); +// if (!ifs.is_open()) { +// cerr << "Error: Cannot load this file" << endl; +// return; +// } +// // char buffer[buffer_size]; +// // #if defined(__GNUC__) && (__GNUC__ < 3) +// // ifs.rdbuf()->setbuf(buffer, buffer_size); +// // # else +// // ifs.rdbuf()->pubsetbuf(buffer, buffer_size); +// // #endif +// +// // Test File Magic and version +// char tmp_buffer[256]; +// string test; +// +// ifs.getline(tmp_buffer, 255); +// test = tmp_buffer; +// if (test != Config::VIEWMAP_MAGIC) { +// cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION << " file" << endl; +// return; +// } +// ifs.getline(tmp_buffer, 255); +// test = tmp_buffer; +// if (test != Config::VIEWMAP_VERSION && !only_camera) { +// cerr << "Error: This version of the ." << Config::VIEWMAP_EXTENSION << " file format is no longer supported" << endl; +// return; +// } +// +// // Read the models filenames and open them (if not already done) +// string tmp; +// vector<string> tmp_vec; +// unsigned models_nb, i; +// +// ifs.getline(tmp_buffer, 255); +// models_nb = atoi(tmp_buffer); +// for (i = 0; i < models_nb; i++) { +// ifs.getline(tmp_buffer, 255); +// tmp = tmp_buffer; +// tmp_vec.push_back(tmp); +// } +// if (_ListOfModels != tmp_vec && !only_camera) { +// CloseFile(); +// vector<string> pathnames; +// int err = 0; +// for (vector<string>::const_iterator i = tmp_vec.begin(); i != tmp_vec.end(); i++) +// { +// pathnames.clear(); +// StringUtils::getPathName(ViewMapIO::Options::getModelsPath(), *i, pathnames); +// for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) +// if (!(err = Load3DSFile(j->c_str()))) +// break; +// if (err) { +// cerr << "Error: cannot find model \"" << *i << "\" - check the path in the Options" << endl; +// return; +// } +// } +// } +// +// // Set the camera position +// float position[3]; +// float orientation[4]; +// ifs.read((char*)position, 3 * sizeof(*position)); +// ifs.read((char*)orientation, 4 * sizeof(*orientation)); +// _pView->setCameraState(position, orientation); +// _pView->saveCameraState(); +// +// if (only_camera) { +// return; +// } +// +// // Reset ViewMap +// if(NULL != _ViewMap) +// { +// delete _ViewMap; +// _ViewMap = 0; +// } +// _pView->DetachSilhouette(); +// if (NULL != _SilhouetteNode) +// { +// int ref = _SilhouetteNode->destroy(); +// if(0 == ref) +// delete _SilhouetteNode; +// } +// // if(NULL != _ProjectedSilhouette) +// // { +// // int ref = _ProjectedSilhouette->destroy(); +// // if(0 == ref) +// // delete _ProjectedSilhouette; +// // } +// // if(NULL != _VisibleProjectedSilhouette) +// // { +// // int ref = _VisibleProjectedSilhouette->destroy(); +// // if(0 == ref) +// // { +// // delete _VisibleProjectedSilhouette; +// // _VisibleProjectedSilhouette = 0; +// // } +// // } +// _ViewMap = new ViewMap(); +// +// // Read ViewMap +// _Chrono.start(); +// if (ViewMapIO::load(ifs, _ViewMap, 0)) { +// _Chrono.stop(); +// +// cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION << " file" << endl; +// return; +// } +// +// // Update display +// ViewMapTesselator3D sTesselator3d; +// //ViewMapTesselator2D sTesselator2d; +// //sTesselator2d.SetNature(_edgeTesselationNature); +// sTesselator3d.SetNature(_edgeTesselationNature); +// +// // Tesselate the 3D edges: +// _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); +// _SilhouetteNode->addRef(); +// +// // Tesselate 2D edges +// // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); +// // _ProjectedSilhouette->addRef(); +// // +// _pView->AddSilhouette(_SilhouetteNode); +// //_pView->Add2DSilhouette(_ProjectedSilhouette); +// +// // Update options window +// //_pOptionsWindow->updateViewMapFormat(); +// +// real d = _Chrono.stop(); +// cout << "ViewMap loading : " << d << endl; +// +// // Compute the Directional ViewMap: +// if(_ComputeSteerableViewMap){ +// ComputeSteerableViewMap(); +// } +// +// // Reset Style modules modification flags +// resetModified(true); +// } void Controller::ComputeViewMap() { diff --git a/source/blender/freestyle/intern/app_blender/api.cpp b/source/blender/freestyle/intern/app_blender/api.cpp index 2a7868304ea..ba583080e79 100644 --- a/source/blender/freestyle/intern/app_blender/api.cpp +++ b/source/blender/freestyle/intern/app_blender/api.cpp @@ -35,26 +35,41 @@ extern "C" { if( view == NULL ) view = new AppGLWidget; + + controller->SetView(view); } void FRS_execute(Render* re) { + // instanciation Config::Path pathconfig; FRS_initialize(); - controller->SetView(view); + // initialize view dimensions unsigned int width = re->winx; unsigned int height = re->winy; view->setWidth(width); view->setHeight(height); view->_camera->setScreenWidthAndHeight(width, height); - //view->setCameraState(const float* position, const float* orientation) + // initialize camera + Object* maincam_obj = re->scene->camera; + Vec camPosition(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]); + Vec camUp( re->viewmat[0][1], re->viewmat[1][1], re->viewmat[2][1]); + Vec camDirection( -re->viewmat[0][2], -re->viewmat[1][2], - re->viewmat[2][2]); + + view->_camera->setType(Camera::PERSPECTIVE); + view->_camera->setPosition(camPosition); + view->_camera->setUpVector(camUp); + view->_camera->setViewDirection(camDirection); + + // export scene to 3ds format string script_3ds_export = pathconfig.getProjectDir() + Config::DIR_SEP + "python" + Config::DIR_SEP + "3ds_export.py"; BPY_run_python_script( const_cast<char *>(script_3ds_export.c_str()) ); + // load 3ds scene char btempdir[255]; BLI_where_is_temp(btempdir,1); string exported_3ds_file = btempdir; @@ -67,22 +82,30 @@ extern "C" { return; } + // add style module string style_module = pathconfig.getProjectDir() + Config::DIR_SEP + "style_modules" + Config::DIR_SEP + "contour.py"; controller->InsertStyleModule( 0, const_cast<char *>(style_module.c_str()) ); controller->toggleLayer(0, true); + + // compute view map controller->ComputeViewMap(); - controller->DrawStrokes(); // build strokes - view->draw(); // render final result + // build strokes + controller->DrawStrokes(); + + // render final result + view->draw(); + // copy result into render window RenderResult rres; RE_GetResultImage(re, &rres); view->readPixels(0,0,width,height,AppGLWidget::RGBA, rres.rectf ); re->result->renlay = render_get_active_layer(re, re->result); re->display_draw(re->result, NULL); - + + controller->CloseFile(); } #ifdef __cplusplus |