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-rw-r--r--source/blender/freestyle/CMakeLists.txt4
-rw-r--r--source/blender/freestyle/FRS_freestyle.h6
-rw-r--r--source/blender/freestyle/intern/application/Controller.cpp8
-rw-r--r--source/blender/freestyle/intern/application/Controller.h2
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp6
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h4
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp18
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp40
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeViewLayer.cpp (renamed from source/blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp)8
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeViewLayer.h (renamed from source/blender/freestyle/intern/scene_graph/NodeSceneLayer.h)24
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneHash.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneHash.h4
-rw-r--r--source/blender/freestyle/intern/scene_graph/SceneVisitor.h4
13 files changed, 65 insertions, 65 deletions
diff --git a/source/blender/freestyle/CMakeLists.txt b/source/blender/freestyle/CMakeLists.txt
index 6106dfa58b2..183eaf595ed 100644
--- a/source/blender/freestyle/CMakeLists.txt
+++ b/source/blender/freestyle/CMakeLists.txt
@@ -392,8 +392,8 @@ set(SRC
intern/scene_graph/NodeGroup.h
intern/scene_graph/NodeLight.cpp
intern/scene_graph/NodeLight.h
- intern/scene_graph/NodeSceneLayer.cpp
- intern/scene_graph/NodeSceneLayer.h
+ intern/scene_graph/NodeViewLayer.cpp
+ intern/scene_graph/NodeViewLayer.h
intern/scene_graph/NodeShape.cpp
intern/scene_graph/NodeShape.h
intern/scene_graph/NodeTransform.cpp
diff --git a/source/blender/freestyle/FRS_freestyle.h b/source/blender/freestyle/FRS_freestyle.h
index 4b9e09a9fb7..58f1c343235 100644
--- a/source/blender/freestyle/FRS_freestyle.h
+++ b/source/blender/freestyle/FRS_freestyle.h
@@ -51,13 +51,13 @@ extern struct FreestyleGlobals g_freestyle;
void FRS_initialize(void);
void FRS_set_context(struct bContext *C);
void FRS_read_file(struct bContext *C);
-int FRS_is_freestyle_enabled(struct SceneLayer *scene_layer);
+int FRS_is_freestyle_enabled(struct ViewLayer *view_layer);
void FRS_init_stroke_renderer(struct Render *re);
void FRS_begin_stroke_rendering(struct Render *re);
-struct Render *FRS_do_stroke_rendering(struct Render *re, struct SceneLayer *scene_layer, int render);
+struct Render *FRS_do_stroke_rendering(struct Render *re, struct ViewLayer *view_layer, int render);
void FRS_end_stroke_rendering(struct Render *re);
void FRS_free_view_map_cache(void);
-void FRS_composite_result(struct Render *re, struct SceneLayer *scene_layer, struct Render *freestyle_render);
+void FRS_composite_result(struct Render *re, struct ViewLayer *view_layer, struct Render *freestyle_render);
void FRS_exit(void);
/* FreestyleConfig.linesets */
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index 9754cf1de9f..759f6456759 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -40,7 +40,7 @@ extern "C" {
#include "../scene_graph/NodeDrawingStyle.h"
#include "../scene_graph/NodeShape.h"
#include "../scene_graph/NodeTransform.h"
-#include "../scene_graph/NodeSceneLayer.h"
+#include "../scene_graph/NodeViewLayer.h"
#include "../scene_graph/ScenePrettyPrinter.h"
#include "../scene_graph/VertexRep.h"
@@ -232,9 +232,9 @@ bool Controller::hitViewMapCache()
return false;
}
-int Controller::LoadMesh(Render *re, SceneLayer *scene_layer)
+int Controller::LoadMesh(Render *re, ViewLayer *view_layer)
{
- BlenderFileLoader loader(re, scene_layer);
+ BlenderFileLoader loader(re, view_layer);
loader.setRenderMonitor(_pRenderMonitor);
@@ -301,7 +301,7 @@ int Controller::LoadMesh(Render *re, SceneLayer *scene_layer)
}
cam->setProjectionMatrix(proj);
_RootNode->AddChild(cam);
- _RootNode->AddChild(new NodeSceneLayer(*re->scene, *scene_layer));
+ _RootNode->AddChild(new NodeViewLayer(*re->scene, *view_layer));
sceneHashFunc.reset();
//blenderScene->accept(sceneHashFunc);
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
index 606c80ada3f..0304c18b8a6 100644
--- a/source/blender/freestyle/intern/application/Controller.h
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -68,7 +68,7 @@ public:
//soc
void init_options();
- int LoadMesh(Render *re, SceneLayer *scene_layer);
+ int LoadMesh(Render *re, ViewLayer *view_layer);
int Load3DSFile(const char *iFileName);
void CloseFile();
void ComputeViewMap();
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index b20349acfd1..a0da68849f7 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -32,16 +32,16 @@
namespace Freestyle {
-BlenderFileLoader::BlenderFileLoader(Render *re, SceneLayer *scene_layer)
+BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer)
{
_re = re;
- _scene_layer = scene_layer;
+ _view_layer = view_layer;
_Scene = NULL;
_numFacesRead = 0;
#if 0
_minEdgeSize = DBL_MAX;
#endif
- _smooth = (scene_layer->freestyle_config.flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) != 0;
+ _smooth = (view_layer->freestyle_config.flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) != 0;
_pRenderMonitor = NULL;
}
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
index b5530e3af09..ad92416801d 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
@@ -78,7 +78,7 @@ class BlenderFileLoader
{
public:
/*! Builds a MaxFileLoader */
- BlenderFileLoader(Render *re, SceneLayer *scene_layer);
+ BlenderFileLoader(Render *re, ViewLayer *view_layer);
virtual ~BlenderFileLoader();
/*! Loads the 3D scene and returns a pointer to the scene root node */
@@ -114,7 +114,7 @@ protected:
unsigned n;
};
Render *_re;
- SceneLayer *_scene_layer;
+ ViewLayer *_view_layer;
NodeGroup *_Scene;
unsigned _numFacesRead;
#if 0
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 847da8067d5..6122ef99964 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -128,11 +128,11 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &freestyle_scene->id, 0);
// Scene layer.
- SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
- scene_layer->layflag = SCE_LAY_SOLID | SCE_LAY_ZTRA;
+ ViewLayer *view_layer = (ViewLayer *)freestyle_scene->view_layers.first;
+ view_layer->layflag = SCE_LAY_SOLID | SCE_LAY_ZTRA;
// Camera
- Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, scene_layer, OB_CAMERA, NULL);
+ Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, view_layer, OB_CAMERA, NULL);
DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &object_camera->id, 0);
Camera *camera = (Camera *)object_camera->data;
@@ -174,8 +174,8 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
- for (Base *b = (Base *)scene_layer->object_bases.first; b; b = b->next) {
+ ViewLayer *view_layer = (ViewLayer *)freestyle_scene->view_layers.first;
+ for (Base *b = (Base *)view_layer->object_bases.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -205,7 +205,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
BLI_freelistN(&sc->objects);
}
FOREACH_SCENE_COLLECTION_END
- BLI_freelistN(&scene_layer->object_bases);
+ BLI_freelistN(&view_layer->object_bases);
// release materials
Link *lnk = (Link *)freestyle_bmain->mat.first;
@@ -692,7 +692,7 @@ int BlenderStrokeRenderer::get_stroke_count() const
void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
{
#if 0
- Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_MESH);
+ Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (ViewLayer *)freestyle_scene->view_layers.first, OB_MESH);
DEG_relations_tag_update(freestyle_bmain);
#else
Object *object_mesh = NewMesh();
@@ -969,8 +969,8 @@ Render *BlenderStrokeRenderer::RenderScene(Render * /*re*/, bool render)
#endif
Render *freestyle_render = RE_NewSceneRender(freestyle_scene);
- SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
- DEG_graph_relations_update(freestyle_depsgraph, freestyle_bmain, freestyle_scene, scene_layer);
+ ViewLayer *view_layer = (ViewLayer *)freestyle_scene->view_layers.first;
+ DEG_graph_relations_update(freestyle_depsgraph, freestyle_bmain, freestyle_scene, view_layer);
freestyle_render->depsgraph = freestyle_depsgraph;
RE_RenderFreestyleStrokes(freestyle_render, freestyle_bmain, freestyle_scene,
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 0baad3f5165..e2560a33443 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -283,19 +283,19 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
return true;
}
-static void prepare(Render *re, SceneLayer *scene_layer)
+static void prepare(Render *re, ViewLayer *view_layer)
{
// load mesh
re->i.infostr = IFACE_("Freestyle: Mesh loading");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
- if (controller->LoadMesh(re, scene_layer)) // returns if scene cannot be loaded or if empty
+ if (controller->LoadMesh(re, view_layer)) // returns if scene cannot be loaded or if empty
return;
if (re->test_break(re->tbh))
return;
// add style modules
- FreestyleConfig *config = &scene_layer->freestyle_config;
+ FreestyleConfig *config = &view_layer->freestyle_config;
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "\n=== Rendering options ===" << endl;
@@ -359,7 +359,7 @@ static void prepare(Render *re, SceneLayer *scene_layer)
cout << " " << layer_count+1 << ": " << lineset->name << " - " <<
(lineset->linestyle ? (lineset->linestyle->id.name + 2) : "<NULL>") << endl;
}
- char *buffer = create_lineset_handler(scene_layer->name, lineset->name);
+ char *buffer = create_lineset_handler(view_layer->name, lineset->name);
controller->InsertStyleModule(layer_count, lineset->name, buffer);
controller->toggleLayer(layer_count, true);
MEM_freeN(buffer);
@@ -445,7 +445,7 @@ static void prepare(Render *re, SceneLayer *scene_layer)
}
// set diffuse and z depth passes
- RenderLayer *rl = RE_GetRenderLayer(re->result, scene_layer->name);
+ RenderLayer *rl = RE_GetRenderLayer(re->result, view_layer->name);
bool diffuse = false, z = false;
for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
@@ -473,7 +473,7 @@ static void prepare(Render *re, SceneLayer *scene_layer)
controller->ComputeViewMap();
}
-void FRS_composite_result(Render *re, SceneLayer *scene_layer, Render *freestyle_render)
+void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_render)
{
RenderLayer *rl;
float *src, *dest, *pixSrc, *pixDest;
@@ -503,7 +503,7 @@ void FRS_composite_result(Render *re, SceneLayer *scene_layer, Render *freestyle
}
#endif
- rl = RE_GetRenderLayer(re->result, scene_layer->name);
+ rl = RE_GetRenderLayer(re->result, view_layer->name);
if (!rl) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "No destination render layer to composite to" << endl;
@@ -536,13 +536,13 @@ void FRS_composite_result(Render *re, SceneLayer *scene_layer, Render *freestyle
}
}
-static int displayed_layer_count(SceneLayer *scene_layer)
+static int displayed_layer_count(ViewLayer *view_layer)
{
int count = 0;
- switch (scene_layer->freestyle_config.mode) {
+ switch (view_layer->freestyle_config.mode) {
case FREESTYLE_CONTROL_SCRIPT_MODE:
- for (FreestyleModuleConfig *module = (FreestyleModuleConfig *)scene_layer->freestyle_config.modules.first;
+ for (FreestyleModuleConfig *module = (FreestyleModuleConfig *)view_layer->freestyle_config.modules.first;
module;
module = module->next)
{
@@ -551,7 +551,7 @@ static int displayed_layer_count(SceneLayer *scene_layer)
}
break;
case FREESTYLE_CONTROL_EDITOR_MODE:
- for (FreestyleLineSet *lineset = (FreestyleLineSet *)scene_layer->freestyle_config.linesets.first;
+ for (FreestyleLineSet *lineset = (FreestyleLineSet *)view_layer->freestyle_config.linesets.first;
lineset;
lineset = lineset->next)
{
@@ -563,11 +563,11 @@ static int displayed_layer_count(SceneLayer *scene_layer)
return count;
}
-int FRS_is_freestyle_enabled(SceneLayer *scene_layer)
+int FRS_is_freestyle_enabled(ViewLayer *view_layer)
{
- return ((scene_layer->flag & SCENE_LAYER_RENDER) &&
- (scene_layer->flag & SCENE_LAYER_FREESTYLE) &&
- displayed_layer_count(scene_layer) > 0);
+ return ((view_layer->flag & VIEW_LAYER_RENDER) &&
+ (view_layer->flag & VIEW_LAYER_FREESTYLE) &&
+ displayed_layer_count(view_layer) > 0);
}
void FRS_init_stroke_renderer(Render *re)
@@ -589,7 +589,7 @@ void FRS_begin_stroke_rendering(Render *re)
init_camera(re);
}
-Render *FRS_do_stroke_rendering(Render *re, SceneLayer *scene_layer, int render)
+Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
{
Render *freestyle_render = NULL;
@@ -598,12 +598,12 @@ Render *FRS_do_stroke_rendering(Render *re, SceneLayer *scene_layer, int render)
RenderMonitor monitor(re);
controller->setRenderMonitor(&monitor);
- controller->setViewMapCache((scene_layer->freestyle_config.flags & FREESTYLE_VIEW_MAP_CACHE) ? true : false);
+ controller->setViewMapCache((view_layer->freestyle_config.flags & FREESTYLE_VIEW_MAP_CACHE) ? true : false);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << endl;
cout << "----------------------------------------------------------" << endl;
- cout << "| " << (re->scene->id.name + 2) << "|" << scene_layer->name << endl;
+ cout << "| " << (re->scene->id.name + 2) << "|" << view_layer->name << endl;
cout << "----------------------------------------------------------" << endl;
}
@@ -612,7 +612,7 @@ Render *FRS_do_stroke_rendering(Render *re, SceneLayer *scene_layer, int render)
// - add style modules
// - set parameters
// - compute view map
- prepare(re, scene_layer);
+ prepare(re, view_layer);
if (re->test_break(re->tbh)) {
controller->CloseFile();
@@ -637,7 +637,7 @@ Render *FRS_do_stroke_rendering(Render *re, SceneLayer *scene_layer, int render)
// composite result
if (freestyle_render) {
- FRS_composite_result(re, scene_layer, freestyle_render);
+ FRS_composite_result(re, view_layer, freestyle_render);
RE_FreeRenderResult(freestyle_render->result);
freestyle_render->result = NULL;
}
diff --git a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.cpp
index c4beed1dbef..701c5caa91d 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.cpp
@@ -18,18 +18,18 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/freestyle/intern/scene_graph/NodeSceneLayer.cpp
+/** \file blender/freestyle/intern/scene_graph/NodeViewLayer.cpp
* \ingroup freestyle
* \brief Class to represent a scene render layer in Blender.
*/
-#include "NodeSceneLayer.h"
+#include "NodeViewLayer.h"
namespace Freestyle {
-void NodeSceneLayer::accept(SceneVisitor& v)
+void NodeViewLayer::accept(SceneVisitor& v)
{
- v.visitNodeSceneLayer(*this);
+ v.visitNodeViewLayer(*this);
}
} /* namespace Freestyle */
diff --git a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.h b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
index 5b781dff528..cc64fda60b6 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeSceneLayer.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeViewLayer.h
@@ -18,38 +18,38 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifndef __FREESTYLE_NODE_SCENE_LAYER_H__
-#define __FREESTYLE_NODE_SCENE_LAYER_H__
+#ifndef __FREESTYLE_NODE_VIEW_LAYER_H__
+#define __FREESTYLE_NODE_VIEW_LAYER_H__
-/** \file blender/freestyle/intern/scene_graph/NodeSceneLayer.h
+/** \file blender/freestyle/intern/scene_graph/NodeViewLayer.h
* \ingroup freestyle
- * \brief Class to represent a scene render layer in Blender.
+ * \brief Class to represent a view layer in Blender.
*/
#include "Node.h"
extern "C" {
-#include "DNA_scene_types.h" /* for Scene and SceneRenderLayer */
+#include "DNA_scene_types.h" /* for Scene and ViewLayer */
}
using namespace std;
namespace Freestyle {
-class NodeSceneLayer : public Node
+class NodeViewLayer : public Node
{
public:
- inline NodeSceneLayer(Scene& scene, SceneLayer& scene_layer) : Node(), _Scene(scene), _SceneLayer(scene_layer) {}
- virtual ~NodeSceneLayer() {}
+ inline NodeViewLayer(Scene& scene, ViewLayer& view_layer) : Node(), _Scene(scene), _ViewLayer(view_layer) {}
+ virtual ~NodeViewLayer() {}
inline struct Scene& scene() const
{
return _Scene;
}
- inline struct SceneLayer& sceneLayer() const
+ inline struct ViewLayer& sceneLayer() const
{
- return _SceneLayer;
+ return _ViewLayer;
}
/*! Accept the corresponding visitor */
@@ -58,9 +58,9 @@ public:
protected:
Scene& _Scene;
- SceneLayer& _SceneLayer;
+ ViewLayer& _ViewLayer;
};
} /* namespace Freestyle */
-#endif // __FREESTYLE_NODE_SCENE_LAYER_H__
+#endif // __FREESTYLE_NODE_VIEW_LAYER_H__
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
index 5fdf06a5059..16c353678c1 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
@@ -35,7 +35,7 @@ string SceneHash::toString()
return ss.str();
}
-void SceneHash::visitNodeSceneLayer(NodeSceneLayer& node)
+void SceneHash::visitNodeViewLayer(NodeViewLayer& node)
{
struct RenderData *r = &node.scene().r;
adler32((unsigned char *)&r->xsch, sizeof(r->xsch)); // resolution_x
diff --git a/source/blender/freestyle/intern/scene_graph/SceneHash.h b/source/blender/freestyle/intern/scene_graph/SceneHash.h
index b21fcf32fe3..662b4bba8f1 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneHash.h
+++ b/source/blender/freestyle/intern/scene_graph/SceneHash.h
@@ -26,7 +26,7 @@
*/
#include "IndexedFaceSet.h"
-#include "NodeSceneLayer.h"
+#include "NodeViewLayer.h"
#include "NodeCamera.h"
#include "SceneVisitor.h"
@@ -49,7 +49,7 @@ public:
virtual ~SceneHash() {}
VISIT_DECL(NodeCamera)
- VISIT_DECL(NodeSceneLayer)
+ VISIT_DECL(NodeViewLayer)
VISIT_DECL(IndexedFaceSet)
string toString();
diff --git a/source/blender/freestyle/intern/scene_graph/SceneVisitor.h b/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
index b27abb3625c..d76e48980bf 100644
--- a/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
+++ b/source/blender/freestyle/intern/scene_graph/SceneVisitor.h
@@ -56,7 +56,7 @@ class NodeLight;
class NodeCamera;
class NodeDrawingStyle;
class NodeTransform;
-class NodeSceneLayer;
+class NodeViewLayer;
class Rep;
class LineRep;
@@ -88,7 +88,7 @@ public:
VISIT_COMPLETE_DEF(NodeCamera)
VISIT_COMPLETE_DEF(NodeDrawingStyle)
VISIT_COMPLETE_DEF(NodeTransform)
- VISIT_COMPLETE_DEF(NodeSceneLayer)
+ VISIT_COMPLETE_DEF(NodeViewLayer)
VISIT_COMPLETE_DEF(Rep)
VISIT_COMPLETE_DEF(LineRep)