diff options
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 2 | ||||
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 16 |
2 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 1f5e2b63bfa..35ac3171987 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -105,8 +105,6 @@ NodeGroup *BlenderFileLoader::Load() cnt++; } - if (!(obi->lay & _srl->lay)) - continue; char *name = obi->ob->id.name; //printf("%c%c:%s\n", name[0], name[1], name+2); //print_m4("obi->mat", obi->mat); diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index b89ff75e199..e4c4e7473fe 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -43,6 +43,7 @@ extern "C" { #include "DNA_screen_types.h" #include "DNA_scene_types.h" +#include "BKE_collection.h" #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_library.h" /* free_libblock */ @@ -168,7 +169,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer() // compositor has finished. // release objects and data blocks - for (BaseLegacy *b = (BaseLegacy *)freestyle_scene->base.first; b; b = b->next) { + for (Base *b = (Base *)((SceneLayer *)(freestyle_scene->render_layers.first))->object_bases.first; b; b = b->next) { Object *ob = b->object; void *data = ob->data; char *name = ob->id.name; @@ -191,7 +192,6 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer() cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name + 2) << endl; } } - BLI_freelistN(&freestyle_scene->base); // release materials Link *lnk = (Link *)freestyle_bmain->mat.first; @@ -924,7 +924,6 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) Object *BlenderStrokeRenderer::NewMesh() const { Object *ob; - BaseLegacy *base; char name[MAX_ID_NAME]; unsigned int mesh_id = get_stroke_mesh_id(); @@ -934,14 +933,11 @@ Object *BlenderStrokeRenderer::NewMesh() const ob->data = BKE_mesh_add(freestyle_bmain, name); ob->lay = 1; - base = BKE_scene_base_add(freestyle_scene, ob); + SceneCollection *sc_master = BKE_collection_master(freestyle_scene); + BKE_collection_object_add(freestyle_scene, sc_master, ob); + + BKE_scene_base_add(freestyle_scene, ob); DEG_relations_tag_update(freestyle_bmain); -#if 0 - BKE_scene_base_deselect_all(scene); - BKE_scene_base_select(scene, base); -#else - (void)base; -#endif DEG_id_tag_update_ex(freestyle_bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); |