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Diffstat (limited to 'source/blender/functions/FN_generic_vector_array.hh')
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __FN_GENERIC_VECTOR_ARRAY_HH__
+#define __FN_GENERIC_VECTOR_ARRAY_HH__
+
+/** \file
+ * \ingroup fn
+ *
+ * A `GVectorArray` is a container for a fixed amount of dynamically growing arrays with a generic
+ * type. Its main use case is to store many small vectors with few separate allocations. Using this
+ * structure is generally more efficient than allocating each small vector separately.
+ *
+ * `GVectorArrayRef<T>` is a typed reference to a GVectorArray and makes it easier and safer to
+ * work with the class when the type is known at compile time.
+ */
+
+#include "FN_array_spans.hh"
+#include "FN_cpp_type.hh"
+
+#include "BLI_array.hh"
+#include "BLI_linear_allocator.hh"
+#include "BLI_utility_mixins.hh"
+
+namespace blender {
+namespace fn {
+
+template<typename T> class GVectorArrayRef;
+
+class GVectorArray : NonCopyable, NonMovable {
+ private:
+ const CPPType &m_type;
+ uint m_element_size;
+ Array<void *, 1> m_starts;
+ Array<uint, 1> m_lengths;
+ Array<uint, 1> m_capacities;
+ LinearAllocator<> m_allocator;
+
+ template<typename T> friend class GVectorArrayRef;
+
+ public:
+ GVectorArray() = delete;
+
+ GVectorArray(const CPPType &type, uint array_size)
+ : m_type(type),
+ m_element_size(type.size()),
+ m_starts(array_size),
+ m_lengths(array_size),
+ m_capacities(array_size)
+ {
+ m_starts.fill(nullptr);
+ m_lengths.fill(0);
+ m_capacities.fill(0);
+ }
+
+ ~GVectorArray()
+ {
+ if (m_type.is_trivially_destructible()) {
+ return;
+ }
+
+ for (uint i : m_starts.index_range()) {
+ m_type.destruct_n(m_starts[i], m_lengths[i]);
+ }
+ }
+
+ operator GVArraySpan() const
+ {
+ return GVArraySpan(m_type, m_starts.as_span(), m_lengths);
+ }
+
+ bool is_empty() const
+ {
+ return m_starts.size() == 0;
+ }
+
+ uint size() const
+ {
+ return m_starts.size();
+ }
+
+ const CPPType &type() const
+ {
+ return m_type;
+ }
+
+ Span<const void *> starts() const
+ {
+ return m_starts.as_span();
+ }
+
+ Span<uint> lengths() const
+ {
+ return m_lengths;
+ }
+
+ void append(uint index, const void *src)
+ {
+ uint old_length = m_lengths[index];
+ if (old_length == m_capacities[index]) {
+ this->grow_at_least_one(index);
+ }
+
+ void *dst = POINTER_OFFSET(m_starts[index], m_element_size * old_length);
+ m_type.copy_to_uninitialized(src, dst);
+ m_lengths[index]++;
+ }
+
+ void extend(uint index, GVSpan span)
+ {
+ BLI_assert(m_type == span.type());
+ for (uint i = 0; i < span.size(); i++) {
+ this->append(index, span[i]);
+ }
+ }
+
+ void extend(IndexMask mask, GVArraySpan array_span)
+ {
+ BLI_assert(m_type == array_span.type());
+ BLI_assert(mask.min_array_size() <= array_span.size());
+ for (uint i : mask) {
+ this->extend(i, array_span[i]);
+ }
+ }
+
+ GMutableSpan operator[](uint index)
+ {
+ BLI_assert(index < m_starts.size());
+ return GMutableSpan(m_type, m_starts[index], m_lengths[index]);
+ }
+ template<typename T> GVectorArrayRef<T> typed()
+ {
+ return GVectorArrayRef<T>(*this);
+ }
+
+ private:
+ void grow_at_least_one(uint index)
+ {
+ BLI_assert(m_lengths[index] == m_capacities[index]);
+ uint new_capacity = m_lengths[index] * 2 + 1;
+
+ void *new_buffer = m_allocator.allocate(m_element_size * new_capacity, m_type.alignment());
+ m_type.relocate_to_uninitialized_n(m_starts[index], new_buffer, m_lengths[index]);
+
+ m_starts[index] = new_buffer;
+ m_capacities[index] = new_capacity;
+ }
+};
+
+template<typename T> class GVectorArrayRef {
+ private:
+ GVectorArray *m_vector_array;
+
+ public:
+ GVectorArrayRef(GVectorArray &vector_array) : m_vector_array(&vector_array)
+ {
+ BLI_assert(vector_array.m_type.is<T>());
+ }
+
+ void append(uint index, const T &value)
+ {
+ m_vector_array->append(index, &value);
+ }
+
+ void extend(uint index, Span<T> values)
+ {
+ m_vector_array->extend(index, values);
+ }
+
+ void extend(uint index, VSpan<T> values)
+ {
+ m_vector_array->extend(index, GVSpan(values));
+ }
+
+ MutableSpan<T> operator[](uint index)
+ {
+ BLI_assert(index < m_vector_array->m_starts.size());
+ return MutableSpan<T>((T *)m_vector_array->m_starts[index], m_vector_array->m_lengths[index]);
+ }
+
+ uint size() const
+ {
+ return m_vector_array->size();
+ }
+
+ bool is_empty() const
+ {
+ return m_vector_array->is_empty();
+ }
+};
+
+} // namespace fn
+} // namespace blender
+
+#endif /* __FN_GENERIC_VECTOR_ARRAY_HH__ */