Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/geometry/GEO_mesh_merge_by_distance.hh')
-rw-r--r--source/blender/geometry/GEO_mesh_merge_by_distance.hh55
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/geometry/GEO_mesh_merge_by_distance.hh b/source/blender/geometry/GEO_mesh_merge_by_distance.hh
new file mode 100644
index 00000000000..00ba45f9dd2
--- /dev/null
+++ b/source/blender/geometry/GEO_mesh_merge_by_distance.hh
@@ -0,0 +1,55 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include <optional>
+
+#include "BLI_index_mask.hh"
+#include "BLI_span.hh"
+
+struct Mesh;
+
+/** \file
+ * \ingroup geo
+ */
+
+namespace blender::geometry {
+
+/**
+ * Merge selected vertices into other selected vertices within the \a merge_distance. The merged
+ * indices favor speed over accuracy, since the results will depend on the order of the vertices.
+ *
+ * \returns std::nullopt if the mesh should not be changed (no vertices are merged), in order to
+ * avoid copying the input. Otherwise returns the new mesh with merged geoemetry.
+ */
+std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh,
+ IndexMask selection,
+ float merge_distance);
+
+/**
+ * Merge selected vertices along edges to other selected vertices. Only vertices connected by edges
+ * are considered for merging.
+ *
+ * \returns std::nullopt if the mesh should not be changed (no vertices are merged), in order to
+ * avoid copying the input. Otherwise returns the new mesh with merged geoemetry.
+ */
+std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh,
+ Span<bool> selection,
+ float merge_distance,
+ bool only_loose_edges);
+
+} // namespace blender::geometry