diff options
Diffstat (limited to 'source/blender/geometry/GEO_mesh_merge_by_distance.hh')
-rw-r--r-- | source/blender/geometry/GEO_mesh_merge_by_distance.hh | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/geometry/GEO_mesh_merge_by_distance.hh b/source/blender/geometry/GEO_mesh_merge_by_distance.hh new file mode 100644 index 00000000000..00ba45f9dd2 --- /dev/null +++ b/source/blender/geometry/GEO_mesh_merge_by_distance.hh @@ -0,0 +1,55 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#pragma once + +#include <optional> + +#include "BLI_index_mask.hh" +#include "BLI_span.hh" + +struct Mesh; + +/** \file + * \ingroup geo + */ + +namespace blender::geometry { + +/** + * Merge selected vertices into other selected vertices within the \a merge_distance. The merged + * indices favor speed over accuracy, since the results will depend on the order of the vertices. + * + * \returns std::nullopt if the mesh should not be changed (no vertices are merged), in order to + * avoid copying the input. Otherwise returns the new mesh with merged geoemetry. + */ +std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh, + IndexMask selection, + float merge_distance); + +/** + * Merge selected vertices along edges to other selected vertices. Only vertices connected by edges + * are considered for merging. + * + * \returns std::nullopt if the mesh should not be changed (no vertices are merged), in order to + * avoid copying the input. Otherwise returns the new mesh with merged geoemetry. + */ +std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh, + Span<bool> selection, + float merge_distance, + bool only_loose_edges); + +} // namespace blender::geometry |