diff options
Diffstat (limited to 'source/blender/geometry/intern/mesh_merge_by_distance.cc')
-rw-r--r-- | source/blender/geometry/intern/mesh_merge_by_distance.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/geometry/intern/mesh_merge_by_distance.cc b/source/blender/geometry/intern/mesh_merge_by_distance.cc index ad39f686dd4..831241aa274 100644 --- a/source/blender/geometry/intern/mesh_merge_by_distance.cc +++ b/source/blender/geometry/intern/mesh_merge_by_distance.cc @@ -1166,7 +1166,7 @@ static void weld_mesh_context_create(const Mesh &mesh, { const int mvert_len = mesh.totvert; const Span<MEdge> edges = mesh.edges(); - const Span<MPoly> polys = mesh.polygons(); + const Span<MPoly> polys = mesh.polys(); const Span<MLoop> loops = mesh.loops(); Vector<WeldVert> wvert = weld_vert_ctx_alloc_and_setup(vert_dest_map, vert_kill_len); @@ -1360,7 +1360,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh, MutableSpan<int> vert_dest_map, const int removed_vertex_count) { - const Span<MPoly> src_polys = mesh.polygons(); + const Span<MPoly> src_polys = mesh.polys(); const Span<MLoop> src_loops = mesh.loops(); const int totvert = mesh.totvert; const int totedge = mesh.totedge; @@ -1376,7 +1376,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh, Mesh *result = BKE_mesh_new_nomain_from_template( &mesh, result_nverts, result_nedges, 0, result_nloops, result_npolys); MutableSpan<MEdge> dst_edges = result->edges_for_write(); - MutableSpan<MPoly> dst_polys = result->polygons_for_write(); + MutableSpan<MPoly> dst_polys = result->polys_for_write(); MutableSpan<MLoop> dst_loops = result->loops_for_write(); /* Vertices. */ @@ -1570,7 +1570,7 @@ std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh, KDTree_3d *tree = BLI_kdtree_3d_new(selection.size()); - const Span<MVert> verts = mesh.vertices(); + const Span<MVert> verts = mesh.verts(); for (const int i : selection) { BLI_kdtree_3d_insert(tree, i, verts[i].co); } @@ -1597,7 +1597,7 @@ std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh, const float merge_distance, const bool only_loose_edges) { - const Span<MVert> verts = mesh.vertices(); + const Span<MVert> verts = mesh.verts(); const Span<MEdge> edges = mesh.edges(); int vert_kill_len = 0; |