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Diffstat (limited to 'source/blender/geometry/intern/mesh_merge_by_distance.cc')
-rw-r--r--source/blender/geometry/intern/mesh_merge_by_distance.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/geometry/intern/mesh_merge_by_distance.cc b/source/blender/geometry/intern/mesh_merge_by_distance.cc
index ad39f686dd4..831241aa274 100644
--- a/source/blender/geometry/intern/mesh_merge_by_distance.cc
+++ b/source/blender/geometry/intern/mesh_merge_by_distance.cc
@@ -1166,7 +1166,7 @@ static void weld_mesh_context_create(const Mesh &mesh,
{
const int mvert_len = mesh.totvert;
const Span<MEdge> edges = mesh.edges();
- const Span<MPoly> polys = mesh.polygons();
+ const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
Vector<WeldVert> wvert = weld_vert_ctx_alloc_and_setup(vert_dest_map, vert_kill_len);
@@ -1360,7 +1360,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
MutableSpan<int> vert_dest_map,
const int removed_vertex_count)
{
- const Span<MPoly> src_polys = mesh.polygons();
+ const Span<MPoly> src_polys = mesh.polys();
const Span<MLoop> src_loops = mesh.loops();
const int totvert = mesh.totvert;
const int totedge = mesh.totedge;
@@ -1376,7 +1376,7 @@ static Mesh *create_merged_mesh(const Mesh &mesh,
Mesh *result = BKE_mesh_new_nomain_from_template(
&mesh, result_nverts, result_nedges, 0, result_nloops, result_npolys);
MutableSpan<MEdge> dst_edges = result->edges_for_write();
- MutableSpan<MPoly> dst_polys = result->polygons_for_write();
+ MutableSpan<MPoly> dst_polys = result->polys_for_write();
MutableSpan<MLoop> dst_loops = result->loops_for_write();
/* Vertices. */
@@ -1570,7 +1570,7 @@ std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh,
KDTree_3d *tree = BLI_kdtree_3d_new(selection.size());
- const Span<MVert> verts = mesh.vertices();
+ const Span<MVert> verts = mesh.verts();
for (const int i : selection) {
BLI_kdtree_3d_insert(tree, i, verts[i].co);
}
@@ -1597,7 +1597,7 @@ std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh,
const float merge_distance,
const bool only_loose_edges)
{
- const Span<MVert> verts = mesh.vertices();
+ const Span<MVert> verts = mesh.verts();
const Span<MEdge> edges = mesh.edges();
int vert_kill_len = 0;