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Diffstat (limited to 'source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c')
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c141
1 files changed, 107 insertions, 34 deletions
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 93e9062e910..88d717eb032 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -502,6 +502,10 @@ static void lineart_main_occlusion_begin(LineartRenderBuffer *rb)
rb->edge_mark.last = rb->edge_mark.first;
rb->floating.last = rb->floating.first;
+ /* This is needed because the occlusion function expects the camera vector to point towards the
+ * camera. */
+ negate_v3_db(rb->view_vector);
+
TaskPool *tp = BLI_task_pool_create(NULL, TASK_PRIORITY_HIGH);
for (i = 0; i < thread_count; i++) {
@@ -567,20 +571,30 @@ static int lineart_point_on_line_segment(double v[2], double v0[2], double v1[2]
return 0;
}
- if (v1[0] - v0[0]) {
+ if (!LRT_DOUBLE_CLOSE_ENOUGH(v1[0], v0[0])) {
c1 = ratiod(v0[0], v1[0], v[0]);
}
- else if (v[0] == v1[0]) {
- c2 = ratiod(v0[1], v1[1], v[1]);
- return (c2 >= 0 && c2 <= 1);
+ else {
+ if (LRT_DOUBLE_CLOSE_ENOUGH(v[0], v1[0])) {
+ c2 = ratiod(v0[1], v1[1], v[1]);
+ return (c2 >= -DBL_TRIANGLE_LIM && c2 <= 1 + DBL_TRIANGLE_LIM);
+ }
+ else {
+ return false;
+ }
}
- if (v1[1] - v0[1]) {
+ if (!LRT_DOUBLE_CLOSE_ENOUGH(v1[1], v0[1])) {
c2 = ratiod(v0[1], v1[1], v[1]);
}
- else if (v[1] == v1[1]) {
- c1 = ratiod(v0[0], v1[0], v[0]);
- return (c1 >= 0 && c1 <= 1);
+ else {
+ if (LRT_DOUBLE_CLOSE_ENOUGH(v[1], v1[1])) {
+ c1 = ratiod(v0[0], v1[0], v[0]);
+ return (c1 >= -DBL_TRIANGLE_LIM && c1 <= 1 + DBL_TRIANGLE_LIM);
+ }
+ else {
+ return false;
+ }
}
if (LRT_DOUBLE_CLOSE_ENOUGH(c1, c2) && c1 >= 0 && c1 <= 1) {
@@ -1529,7 +1543,7 @@ static uint16_t lineart_identify_feature_line(LineartRenderBuffer *rb,
dot_1 = dot_v3v3_db(view_vector, tri1->gn);
dot_2 = dot_v3v3_db(view_vector, tri2->gn);
- if ((result = dot_1 * dot_2) <= 0 && (dot_1 + dot_2)) {
+ if ((result = dot_1 * dot_2) <= 0 && (fabs(dot_1) + fabs(dot_2))) {
edge_flag_result |= LRT_EDGE_FLAG_CONTOUR;
}
@@ -2305,7 +2319,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *tri,
{ \
index = (num < is[order[0]] ? \
order[0] : \
- (num < is[order[1]] ? order[1] : (num < is[order[2]] ? order[2] : order[2]))); \
+ (num < is[order[1]] ? order[1] : (num < is[order[2]] ? order[2] : -1))); \
}
/* `ia ib ic` are ordered. */
@@ -2313,7 +2327,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *tri,
{ \
index = (num > is[order[2]] ? \
order[2] : \
- (num > is[order[1]] ? order[1] : (num > is[order[0]] ? order[0] : order[0]))); \
+ (num > is[order[1]] ? order[1] : (num > is[order[0]] ? order[0] : -1))); \
}
/**
@@ -2321,6 +2335,22 @@ static bool lineart_edge_from_triangle(const LineartTriangle *tri,
* the occlusion status between 1(one) triangle and 1(one) line.
* if returns true, then from/to will carry the occluded segments
* in ratio from `e->v1` to `e->v2`. The line is later cut with these two values.
+ *
+ * TODO: (Yiming) This function uses a convoluted method that needs to be redesigned.
+ *
+ * 1) The lineart_intersect_seg_seg() and lineart_point_triangle_relation() are separate calls,
+ * which would potentially return results that doesn't agree, especially when it's an edge
+ * extruding from one of the triangle's point. To get the information using one math process can
+ * solve this problem.
+ *
+ * 2) Currently using discrete a/b/c/pa/pb/pc/is[3] values for storing
+ * intersection/edge_aligned/intersection_order info, which isn't optimal, needs a better
+ * representation (likely a struct) for readability and clarity of code path.
+ *
+ * I keep this function as-is because it's still fast, and more importantly the output value
+ * threshold is already in tune with the cutting function in the next stage.
+ * While current "edge aligned" fix isn't ideal, it does solve most of the precision issue
+ * especially in ortho camera mode.
*/
static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
const LineartTriangle *tri,
@@ -2338,7 +2368,8 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
double is[3] = {0};
int order[3];
int LCross = -1, RCross = -1;
- int a, b, c;
+ int a, b, c; /* Crossing info. */
+ bool pa, pb, pc; /* Parallel info. */
int st_l = 0, st_r = 0;
double Lv[3];
@@ -2368,9 +2399,9 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
}
/* Check if the line visually crosses one of the edge in the triangle. */
- a = lineart_LineIntersectTest2d(LFBC, RFBC, FBC0, FBC1, &is[0]);
- b = lineart_LineIntersectTest2d(LFBC, RFBC, FBC1, FBC2, &is[1]);
- c = lineart_LineIntersectTest2d(LFBC, RFBC, FBC2, FBC0, &is[2]);
+ a = lineart_intersect_seg_seg(LFBC, RFBC, FBC0, FBC1, &is[0], &pa);
+ b = lineart_intersect_seg_seg(LFBC, RFBC, FBC1, FBC2, &is[1], &pb);
+ c = lineart_intersect_seg_seg(LFBC, RFBC, FBC2, FBC0, &is[2], &pc);
/* Sort the intersection distance. */
INTERSECT_SORT_MIN_TO_MAX_3(is[0], is[1], is[2], order);
@@ -2402,13 +2433,16 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
return false;
}
+ /* If the edge doesn't visually cross any edge of the triangle... */
if (!a && !b && !c) {
+ /* And if both end point from the edge is outside of the triangle... */
if (!(st_l = lineart_point_triangle_relation(LFBC, FBC0, FBC1, FBC2)) &&
!(st_r = lineart_point_triangle_relation(RFBC, FBC0, FBC1, FBC2))) {
- return 0; /* Intersection point is not inside triangle. */
+ return 0; /* We don't have any occlusion. */
}
}
+ /* Whether two end points are inside/on_the_edge/outside of the triangle. */
st_l = lineart_point_triangle_relation(LFBC, FBC0, FBC1, FBC2);
st_r = lineart_point_triangle_relation(RFBC, FBC0, FBC1, FBC2);
@@ -2455,60 +2489,96 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
cut = ratiod(e->v1->fbcoord[1], e->v2->fbcoord[1], trans[1]);
}
- /* Determine the pair of edges that the line has crossed. */
+#define LRT_GUARD_NOT_FOUND \
+ if (LCross < 0 || RCross < 0) { \
+ return false; \
+ }
+
+ /* Determine the pair of edges that the line has crossed. The "|" symbol in the comment indicates
+ * triangle boundary. DBL_TRIANGLE_LIM is needed to for floating point precision tolerance. */
if (st_l == 2) {
+ /* Left side is in the triangle. */
if (st_r == 2) {
+ /* | l---r | */
INTERSECT_JUST_SMALLER(is, order, DBL_TRIANGLE_LIM, LCross);
INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, RCross);
}
else if (st_r == 1) {
+ /* | l------r| */
INTERSECT_JUST_SMALLER(is, order, DBL_TRIANGLE_LIM, LCross);
INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, RCross);
}
else if (st_r == 0) {
+ /* | l-------|------r */
INTERSECT_JUST_SMALLER(is, order, DBL_TRIANGLE_LIM, LCross);
INTERSECT_JUST_GREATER(is, order, 0, RCross);
}
}
else if (st_l == 1) {
+ /* Left side is on some edge of the triangle. */
if (st_r == 2) {
+ /* |l------r | */
INTERSECT_JUST_SMALLER(is, order, DBL_TRIANGLE_LIM, LCross);
INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, RCross);
}
else if (st_r == 1) {
+ /* |l---------r| */
INTERSECT_JUST_SMALLER(is, order, DBL_TRIANGLE_LIM, LCross);
INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, RCross);
}
else if (st_r == 0) {
+ /* |l----------|-------r (crossing the triangle) [OR]
+ * r---------|l | (not crossing the triangle) */
INTERSECT_JUST_GREATER(is, order, DBL_TRIANGLE_LIM, RCross);
- if (LRT_ABC(RCross) && is[RCross] > (DBL_TRIANGLE_LIM)) {
+ if (RCross >= 0 && LRT_ABC(RCross) && is[RCross] > (DBL_TRIANGLE_LIM)) {
INTERSECT_JUST_SMALLER(is, order, DBL_TRIANGLE_LIM, LCross);
}
else {
- INTERSECT_JUST_SMALLER(is, order, -DBL_TRIANGLE_LIM, LCross);
- INTERSECT_JUST_GREATER(is, order, -DBL_TRIANGLE_LIM, RCross);
+ INTERSECT_JUST_SMALLER(is, order, DBL_TRIANGLE_LIM, RCross);
+ if (RCross > 0) {
+ INTERSECT_JUST_SMALLER(is, order, is[RCross], LCross);
+ }
+ }
+ LRT_GUARD_NOT_FOUND
+ /* We could have the edge being completely parallel to the triangle where there isn't a
+ * viable occlusion result. */
+ if ((LRT_PABC(LCross) && !LRT_ABC(LCross)) || (LRT_PABC(RCross) && !LRT_ABC(RCross))) {
+ return false;
}
}
}
else if (st_l == 0) {
+ /* Left side is outside of the triangle. */
if (st_r == 2) {
+ /* l---|---r | */
INTERSECT_JUST_SMALLER(is, order, 1 - DBL_TRIANGLE_LIM, LCross);
INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, RCross);
}
else if (st_r == 1) {
+ /* |r----------|-------l (crossing the triangle) [OR]
+ * l---------|r | (not crossing the triangle) */
INTERSECT_JUST_SMALLER(is, order, 1 - DBL_TRIANGLE_LIM, LCross);
- if (LRT_ABC(LCross) && is[LCross] < (1 - DBL_TRIANGLE_LIM)) {
+ if (LCross >= 0 && LRT_ABC(LCross) && is[LCross] < (1 - DBL_TRIANGLE_LIM)) {
INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, RCross);
}
else {
- INTERSECT_JUST_SMALLER(is, order, 1 + DBL_TRIANGLE_LIM, LCross);
- INTERSECT_JUST_GREATER(is, order, 1 + DBL_TRIANGLE_LIM, RCross);
+ INTERSECT_JUST_GREATER(is, order, 1 - DBL_TRIANGLE_LIM, LCross);
+ if (LCross > 0) {
+ INTERSECT_JUST_GREATER(is, order, is[LCross], RCross);
+ }
+ }
+ LRT_GUARD_NOT_FOUND
+ /* The same logic applies as above case. */
+ if ((LRT_PABC(LCross) && !LRT_ABC(LCross)) || (LRT_PABC(RCross) && !LRT_ABC(RCross))) {
+ return false;
}
}
else if (st_r == 0) {
- INTERSECT_JUST_GREATER(is, order, DBL_TRIANGLE_LIM, LCross);
- if (LRT_ABC(LCross) && is[LCross] > DBL_TRIANGLE_LIM) {
+ /* l---|----|----r (crossing the triangle) [OR]
+ * l----r | | (not crossing the triangle) */
+ INTERSECT_JUST_GREATER(is, order, -DBL_TRIANGLE_LIM, LCross);
+ if (LCross >= 0 && LRT_ABC(LCross)) {
INTERSECT_JUST_GREATER(is, order, is[LCross], RCross);
}
else {
@@ -2518,6 +2588,8 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
}
}
+ LRT_GUARD_NOT_FOUND
+
double LF = dot_l * dot_f, RF = dot_r * dot_f;
/* Determine the start and end point of image space cut on a line. */
@@ -2938,7 +3010,7 @@ static void lineart_triangle_intersect_in_bounding_area(LineartRenderBuffer *rb,
*/
static void lineart_main_get_view_vector(LineartRenderBuffer *rb)
{
- float direction[3] = {0, 0, 1};
+ float direction[3] = {0, 0, -1};
float trans[3];
float inv[4][4];
float obmat_no_scale[4][4];
@@ -3827,25 +3899,26 @@ static LineartBoundingArea *lineart_edge_first_bounding_area(LineartRenderBuffer
double data[2] = {e->v1->fbcoord[0], e->v1->fbcoord[1]};
double LU[2] = {-1, 1}, RU[2] = {1, 1}, LB[2] = {-1, -1}, RB[2] = {1, -1};
double r = 1, sr = 1;
+ bool p_unused;
if (data[0] > -1 && data[0] < 1 && data[1] > -1 && data[1] < 1) {
return lineart_get_bounding_area(rb, data[0], data[1]);
}
- if (lineart_LineIntersectTest2d(e->v1->fbcoord, e->v2->fbcoord, LU, RU, &sr) && sr < r &&
- sr > 0) {
+ if (lineart_intersect_seg_seg(e->v1->fbcoord, e->v2->fbcoord, LU, RU, &sr, &p_unused) &&
+ sr < r && sr > 0) {
r = sr;
}
- if (lineart_LineIntersectTest2d(e->v1->fbcoord, e->v2->fbcoord, LB, RB, &sr) && sr < r &&
- sr > 0) {
+ if (lineart_intersect_seg_seg(e->v1->fbcoord, e->v2->fbcoord, LB, RB, &sr, &p_unused) &&
+ sr < r && sr > 0) {
r = sr;
}
- if (lineart_LineIntersectTest2d(e->v1->fbcoord, e->v2->fbcoord, LB, LU, &sr) && sr < r &&
- sr > 0) {
+ if (lineart_intersect_seg_seg(e->v1->fbcoord, e->v2->fbcoord, LB, LU, &sr, &p_unused) &&
+ sr < r && sr > 0) {
r = sr;
}
- if (lineart_LineIntersectTest2d(e->v1->fbcoord, e->v2->fbcoord, RB, RU, &sr) && sr < r &&
- sr > 0) {
+ if (lineart_intersect_seg_seg(e->v1->fbcoord, e->v2->fbcoord, RB, RU, &sr, &p_unused) &&
+ sr < r && sr > 0) {
r = sr;
}
interp_v2_v2v2_db(data, e->v1->fbcoord, e->v2->fbcoord, r);