diff options
Diffstat (limited to 'source/blender/gpencil_modifiers/intern')
-rw-r--r-- | source/blender/gpencil_modifiers/intern/MOD_gpencil_util.h | 2 | ||||
-rw-r--r-- | source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c | 15 |
2 files changed, 12 insertions, 5 deletions
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencil_util.h b/source/blender/gpencil_modifiers/intern/MOD_gpencil_util.h index e5a6d9e6a8f..30e54f44499 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencil_util.h +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencil_util.h @@ -23,9 +23,7 @@ #pragma once -struct GHash; struct MDeformVert; -struct Main; struct Material; struct Object; struct bGPDlayer; diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c index aa21bf192c4..b8fa88327fc 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c @@ -237,9 +237,17 @@ static void generate_geometry(GpencilModifierData *md, /* To ensure a nice distribution, we use halton sequence and offset using the seed. */ BLI_halton_3d(primes, offset, x, r); - for (int i = 0; i < 3; i++) { - rand[j][i] = fmodf(r[i] * 2.0 - 1.0 + rand_offset, 1.0f); - rand[j][i] = fmodf(sin(rand[j][i] * 12.9898 + j * 78.233) * 43758.5453, 1.0f); + if ((mmd->flag & GP_ARRAY_UNIFORM_RANDOM_SCALE) && j == 2) { + float rand_value; + rand_value = fmodf(r[0] * 2.0 - 1.0 + rand_offset, 1.0f); + rand_value = fmodf(sin(rand_value * 12.9898 + j * 78.233) * 43758.5453, 1.0f); + copy_v3_fl(rand[j], rand_value); + } + else { + for (int i = 0; i < 3; i++) { + rand[j][i] = fmodf(r[i] * 2.0 - 1.0 + rand_offset, 1.0f); + rand[j][i] = fmodf(sin(rand[j][i] * 12.9898 + j * 78.233) * 43758.5453, 1.0f); + } } } /* Calculate Random matrix. */ @@ -425,6 +433,7 @@ static void random_panel_draw(const bContext *UNUSED(C), Panel *panel) uiItemR(layout, ptr, "random_offset", 0, IFACE_("Offset"), ICON_NONE); uiItemR(layout, ptr, "random_rotation", 0, IFACE_("Rotation"), ICON_NONE); uiItemR(layout, ptr, "random_scale", 0, IFACE_("Scale"), ICON_NONE); + uiItemR(layout, ptr, "use_uniform_random_scale", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "seed", 0, NULL, ICON_NONE); } |