diff options
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 328623f884f..6d3a5d37d66 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -46,16 +46,19 @@ set(INC_SYS ) set(SRC + intern/gpu_basic_shader.c intern/gpu_buffers.c intern/gpu_codegen.c + intern/gpu_compositing.c + intern/gpu_debug.c intern/gpu_draw.c intern/gpu_extensions.c + intern/gpu_framebuffer.c intern/gpu_init_exit.c intern/gpu_material.c - intern/gpu_simple_shader.c intern/gpu_select.c - intern/gpu_compositing.c - intern/gpu_debug.c + intern/gpu_shader.c + intern/gpu_texture.c shaders/gpu_program_smoke_frag.glsl shaders/gpu_program_smoke_color_frag.glsl @@ -71,23 +74,26 @@ set(SRC shaders/gpu_shader_material.glsl shaders/gpu_shader_sep_gaussian_blur_frag.glsl shaders/gpu_shader_sep_gaussian_blur_vert.glsl - shaders/gpu_shader_simple_frag.glsl - shaders/gpu_shader_simple_vert.glsl + shaders/gpu_shader_basic_frag.glsl + shaders/gpu_shader_basic_vert.glsl shaders/gpu_shader_vertex.glsl shaders/gpu_shader_vsm_store_frag.glsl shaders/gpu_shader_vsm_store_vert.glsl shaders/gpu_shader_fx_depth_resolve.glsl + GPU_basic_shader.h GPU_buffers.h - GPU_draw.h + GPU_compositing.h GPU_debug.h + GPU_draw.h GPU_extensions.h + GPU_framebuffer.h GPU_glew.h GPU_init_exit.h GPU_material.h - GPU_simple_shader.h GPU_select.h - GPU_compositing.h + GPU_shader.h + GPU_texture.h intern/gpu_codegen.h intern/gpu_private.h ) @@ -98,8 +104,8 @@ data_to_c_simple(shaders/gpu_program_smoke_color_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_material.glsl SRC) data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_simple_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_simple_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_basic_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_basic_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) |