diff options
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 63eea9486ed..b5d9028a8ae 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -54,17 +54,36 @@ set(SRC intern/gpu_material.c intern/gpu_simple_shader.c intern/gpu_select.c + intern/gpu_compositing.c + intern/gpu_debug.c + + shaders/gpu_shader_fx_lib.glsl + shaders/gpu_shader_fx_ssao_frag.glsl + shaders/gpu_shader_fx_dof_frag.glsl + shaders/gpu_shader_fx_dof_vert.glsl + shaders/gpu_shader_fx_vert.glsl + shaders/gpu_shader_material.glsl + shaders/gpu_shader_sep_gaussian_blur_frag.glsl + shaders/gpu_shader_sep_gaussian_blur_vert.glsl + shaders/gpu_shader_simple_frag.glsl + shaders/gpu_shader_simple_vert.glsl + shaders/gpu_shader_vertex.glsl + shaders/gpu_shader_vsm_store_frag.glsl + shaders/gpu_shader_vsm_store_vert.glsl + shaders/gpu_shader_fx_depth_resolve.glsl GPU_buffers.h GPU_draw.h + GPU_debug.h GPU_extensions.h GPU_glew.h GPU_init_exit.h GPU_material.h GPU_simple_shader.h GPU_select.h + GPU_compositing.h intern/gpu_codegen.h - intern/gpu_extensions_private.h + intern/gpu_private.h ) data_to_c_simple(shaders/gpu_shader_material.glsl SRC) @@ -73,8 +92,15 @@ data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_simple_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_simple_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) +data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_fx_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_fx_ssao_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_fx_dof_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_fx_dof_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_fx_depth_resolve.glsl SRC) +data_to_c_simple(shaders/gpu_shader_fx_lib.glsl SRC) if(WITH_GAMEENGINE) add_definitions(-DWITH_GAMEENGINE) |