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Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r--source/blender/gpu/CMakeLists.txt28
1 files changed, 27 insertions, 1 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 63eea9486ed..b5d9028a8ae 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -54,17 +54,36 @@ set(SRC
intern/gpu_material.c
intern/gpu_simple_shader.c
intern/gpu_select.c
+ intern/gpu_compositing.c
+ intern/gpu_debug.c
+
+ shaders/gpu_shader_fx_lib.glsl
+ shaders/gpu_shader_fx_ssao_frag.glsl
+ shaders/gpu_shader_fx_dof_frag.glsl
+ shaders/gpu_shader_fx_dof_vert.glsl
+ shaders/gpu_shader_fx_vert.glsl
+ shaders/gpu_shader_material.glsl
+ shaders/gpu_shader_sep_gaussian_blur_frag.glsl
+ shaders/gpu_shader_sep_gaussian_blur_vert.glsl
+ shaders/gpu_shader_simple_frag.glsl
+ shaders/gpu_shader_simple_vert.glsl
+ shaders/gpu_shader_vertex.glsl
+ shaders/gpu_shader_vsm_store_frag.glsl
+ shaders/gpu_shader_vsm_store_vert.glsl
+ shaders/gpu_shader_fx_depth_resolve.glsl
GPU_buffers.h
GPU_draw.h
+ GPU_debug.h
GPU_extensions.h
GPU_glew.h
GPU_init_exit.h
GPU_material.h
GPU_simple_shader.h
GPU_select.h
+ GPU_compositing.h
intern/gpu_codegen.h
- intern/gpu_extensions_private.h
+ intern/gpu_private.h
)
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
@@ -73,8 +92,15 @@ data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_simple_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_simple_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_fx_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_fx_ssao_frag.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_fx_dof_frag.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_fx_dof_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_fx_depth_resolve.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_fx_lib.glsl SRC)
if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)