diff options
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 120 |
1 files changed, 106 insertions, 14 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 13e46bc7de8..7d34c4e3829 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -37,6 +37,7 @@ set(INC ../nodes/intern ../../../intern/guardedalloc + ../../../intern/glew-mx ../../../intern/smoke/extern ) @@ -44,32 +45,125 @@ set(INC_SYS ${GLEW_INCLUDE_PATH} ) +set(INTERN_INC + intern/gpu_aspect_intern.h + intern/gpu_basic_intern.h + intern/gpu_blender_aspect_intern.h + intern/gpu_clipping_intern.h + intern/gpu_common_intern.h + intern/gpu_codegen.h + intern/gpu_extensions_intern.h + intern/gpu_immediate_intern.h + intern/gpu_lighting_intern.h + intern/gpu_pixels_intern.h + intern/gpu_primitives_inline.h + intern/gpu_profile.h + intern/gpu_raster_intern.h + intern/gpu_select_intern.h + intern/gpu_sprite_intern.h + intern/gpu_state_latch_intern.h +) + +set(GLSL_SRC + shaders/gpu_shader_vertex.glsl + shaders/gpu_shader_material.glsl + + shaders/gpu_shader_sep_gaussian_blur_frag.glsl + shaders/gpu_shader_sep_gaussian_blur_vert.glsl + + shaders/gpu_shader_vsm_store_frag.glsl + shaders/gpu_shader_vsm_store_vert.glsl + + shaders/gpu_shader_common_attribs.glsl + shaders/gpu_shader_common_constants.glsl + shaders/gpu_shader_common_uniforms.glsl + + shaders/gpu_shader_font_frag.glsl + shaders/gpu_shader_font_vert.glsl + + shaders/gpu_shader_pixels_uniforms.glsl + shaders/gpu_shader_pixels_frag.glsl + shaders/gpu_shader_pixels_vert.glsl + + shaders/gpu_shader_basic_frag.glsl + shaders/gpu_shader_basic_vert.glsl + + shaders/gpu_shader_raster_frag.glsl + shaders/gpu_shader_raster_uniforms.glsl + shaders/gpu_shader_raster_vert.glsl +) + set(SRC + intern/gpu_aspect.c + intern/gpu_basic.c + intern/gpu_blender_aspect.c intern/gpu_buffers.c + intern/gpu_clipping.c intern/gpu_codegen.c + intern/gpu_common.c + intern/gpu_debug.c intern/gpu_draw.c intern/gpu_extensions.c + intern/gpu_font.c + intern/gpu_immediate.c + intern/gpu_immediate_gl.c + intern/gpu_init_exit.c + intern/gpu_lighting.c intern/gpu_material.c - intern/gpu_simple_shader.c + intern/gpu_matrix.c + intern/gpu_pixels.c + intern/gpu_primitives.c + intern/gpu_raster.c intern/gpu_select.c + intern/gpu_sprite.c + intern/gpu_state_latch.c + intern/gpu_utility.c + GPU_aspect.h + GPU_basic.h + GPU_blender_aspect.h GPU_buffers.h + GPU_clipping.h + GPU_colors.h + GPU_common.h + GPU_deprecated.h GPU_draw.h GPU_extensions.h + GPU_font.h + GPU_glew.h + GPU_init_exit.h + GPU_immediate.h + GPU_lighting.h GPU_material.h - GPU_simple_shader.h + GPU_matrix.h + GPU_pixels.h + GPU_primitives.h + GPU_raster.h + GPU_safety.h GPU_select.h - intern/gpu_codegen.h + GPU_sprite.h + GPU_state_latch.h + GPU_utility.h + + ${INTERN_INC} + + ${GLSL_SRC} ) -data_to_c_simple(shaders/gpu_shader_material.glsl SRC) -data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_simple_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_simple_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) -data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC) +if(WITH_GPU_SAFETY) + list(APPEND SRC + intern/gpu_safety.c + ) +endif() + +foreach(GLSL_FILE ${GLSL_SRC}) + data_to_c_simple(${GLSL_FILE} SRC) + list(APPEND GEN_SRC "${CMAKE_CURRENT_BINARY_DIR}/${GLSL_FILE}.c") +endforeach() + +source_group("Internal Header Files" FILES ${INTERN_INC}) +source_group("Generated Files" FILES ${GEN_SRC}) +source_group("Shader Files" FILES ${GLSL_SRC}) if(WITH_GAMEENGINE) add_definitions(-DWITH_GAMEENGINE) @@ -79,12 +173,10 @@ if(WITH_MOD_SMOKE) add_definitions(-DWITH_SMOKE) endif() -add_definitions(-DGLEW_STATIC) - if(WITH_IMAGE_DDS) add_definitions(-DWITH_DDS) endif() +add_definitions(${GL_DEFINITIONS}) blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}") - |