diff options
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 452 |
1 files changed, 167 insertions, 285 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index a525986e1cd..2987709c875 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -83,8 +83,6 @@ set(SRC intern/gpu_select_sample_query.cc intern/gpu_shader.cc intern/gpu_shader_builtin.c - intern/gpu_shader_create_info.cc - intern/gpu_shader_dependency.cc intern/gpu_shader_interface.cc intern/gpu_shader_log.cc intern/gpu_state.cc @@ -137,7 +135,6 @@ set(SRC GPU_primitive.h GPU_select.h GPU_shader.h - GPU_shader_shared.h GPU_state.h GPU_texture.h GPU_uniform_buffer.h @@ -162,8 +159,6 @@ set(SRC intern/gpu_private.h intern/gpu_query.hh intern/gpu_select_private.h - intern/gpu_shader_create_info.hh - intern/gpu_shader_create_info_private.hh intern/gpu_shader_interface.hh intern/gpu_shader_private.hh intern/gpu_state_private.hh @@ -202,250 +197,174 @@ if(NOT WITH_SYSTEM_GLEW) ) endif() -set(GLSL_SRC - GPU_shader_shared.h - - shaders/gpu_shader_depth_only_frag.glsl - shaders/gpu_shader_uniform_color_frag.glsl - shaders/gpu_shader_checker_frag.glsl - shaders/gpu_shader_diag_stripes_frag.glsl - shaders/gpu_shader_simple_lighting_frag.glsl - shaders/gpu_shader_flat_color_frag.glsl - shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl - shaders/gpu_shader_flat_id_frag.glsl - shaders/gpu_shader_2D_vert.glsl - shaders/gpu_shader_2D_area_borders_vert.glsl - shaders/gpu_shader_2D_area_borders_frag.glsl - shaders/gpu_shader_2D_widget_base_vert.glsl - shaders/gpu_shader_2D_widget_base_frag.glsl - shaders/gpu_shader_2D_widget_shadow_vert.glsl - shaders/gpu_shader_2D_widget_shadow_frag.glsl - shaders/gpu_shader_2D_nodelink_frag.glsl - shaders/gpu_shader_2D_nodelink_vert.glsl - shaders/gpu_shader_2D_flat_color_vert.glsl - shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl - shaders/gpu_shader_2D_line_dashed_frag.glsl - shaders/gpu_shader_2D_smooth_color_vert.glsl - shaders/gpu_shader_2D_smooth_color_frag.glsl - shaders/gpu_shader_2D_image_vert.glsl - shaders/gpu_shader_2D_image_rect_vert.glsl - shaders/gpu_shader_2D_image_multi_rect_vert.glsl - shaders/gpu_shader_image_frag.glsl - shaders/gpu_shader_image_desaturate_frag.glsl - shaders/gpu_shader_image_overlays_merge_frag.glsl - shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl - shaders/gpu_shader_image_modulate_alpha_frag.glsl - shaders/gpu_shader_image_shuffle_color_frag.glsl - shaders/gpu_shader_image_color_frag.glsl - shaders/gpu_shader_image_varying_color_frag.glsl - shaders/gpu_shader_3D_image_vert.glsl - shaders/gpu_shader_3D_vert.glsl - shaders/gpu_shader_3D_normal_vert.glsl - shaders/gpu_shader_3D_flat_color_vert.glsl - shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl - shaders/gpu_shader_3D_polyline_frag.glsl - shaders/gpu_shader_3D_polyline_geom.glsl - shaders/gpu_shader_3D_polyline_vert.glsl - shaders/gpu_shader_3D_smooth_color_vert.glsl - shaders/gpu_shader_3D_smooth_color_frag.glsl - shaders/gpu_shader_3D_passthrough_vert.glsl - shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl - - shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl - - shaders/gpu_shader_point_uniform_color_aa_frag.glsl - shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl - shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl - shaders/gpu_shader_point_varying_color_frag.glsl - shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl - shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl - shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl - shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl - shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl - shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl - - shaders/gpu_shader_text_vert.glsl - shaders/gpu_shader_text_frag.glsl - shaders/gpu_shader_keyframe_shape_vert.glsl - shaders/gpu_shader_keyframe_shape_frag.glsl - - shaders/gpu_shader_codegen_lib.glsl - - shaders/gpu_shader_geometry.glsl - - shaders/material/gpu_shader_material_add_shader.glsl - shaders/material/gpu_shader_material_ambient_occlusion.glsl - shaders/material/gpu_shader_material_anisotropic.glsl - shaders/material/gpu_shader_material_attribute.glsl - shaders/material/gpu_shader_material_background.glsl - shaders/material/gpu_shader_material_bevel.glsl - shaders/material/gpu_shader_material_wavelength.glsl - shaders/material/gpu_shader_material_blackbody.glsl - shaders/material/gpu_shader_material_bright_contrast.glsl - shaders/material/gpu_shader_material_bump.glsl - shaders/material/gpu_shader_material_camera.glsl - shaders/material/gpu_shader_material_clamp.glsl - shaders/material/gpu_shader_material_color_ramp.glsl - shaders/material/gpu_shader_material_color_util.glsl - shaders/material/gpu_shader_material_combine_hsv.glsl - shaders/material/gpu_shader_material_combine_rgb.glsl - shaders/material/gpu_shader_material_combine_xyz.glsl - shaders/material/gpu_shader_material_diffuse.glsl - shaders/material/gpu_shader_material_displacement.glsl - shaders/material/gpu_shader_material_eevee_specular.glsl - shaders/material/gpu_shader_material_emission.glsl - shaders/material/gpu_shader_material_float_curve.glsl - shaders/material/gpu_shader_material_fractal_noise.glsl - shaders/material/gpu_shader_material_fresnel.glsl - shaders/material/gpu_shader_material_gamma.glsl - shaders/material/gpu_shader_material_geometry.glsl - shaders/material/gpu_shader_material_glass.glsl - shaders/material/gpu_shader_material_glossy.glsl - shaders/material/gpu_shader_material_hair_info.glsl - shaders/material/gpu_shader_material_hash.glsl - shaders/material/gpu_shader_material_holdout.glsl - shaders/material/gpu_shader_material_hue_sat_val.glsl - shaders/material/gpu_shader_material_invert.glsl - shaders/material/gpu_shader_material_layer_weight.glsl - shaders/material/gpu_shader_material_light_falloff.glsl - shaders/material/gpu_shader_material_light_path.glsl - shaders/material/gpu_shader_material_mapping.glsl - shaders/material/gpu_shader_material_map_range.glsl - shaders/material/gpu_shader_material_math.glsl - shaders/material/gpu_shader_material_math_util.glsl - shaders/material/gpu_shader_material_mix_rgb.glsl - shaders/material/gpu_shader_material_mix_shader.glsl - shaders/material/gpu_shader_material_noise.glsl - shaders/material/gpu_shader_material_normal.glsl - shaders/material/gpu_shader_material_normal_map.glsl - shaders/material/gpu_shader_material_object_info.glsl - shaders/material/gpu_shader_material_output_aov.glsl - shaders/material/gpu_shader_material_output_material.glsl - shaders/material/gpu_shader_material_output_world.glsl - shaders/material/gpu_shader_material_particle_info.glsl - shaders/material/gpu_shader_material_principled.glsl - shaders/material/gpu_shader_material_refraction.glsl - shaders/material/gpu_shader_material_rgb_curves.glsl - shaders/material/gpu_shader_material_rgb_to_bw.glsl - shaders/material/gpu_shader_material_separate_hsv.glsl - shaders/material/gpu_shader_material_separate_rgb.glsl - shaders/material/gpu_shader_material_separate_xyz.glsl - shaders/material/gpu_shader_material_set.glsl - shaders/material/gpu_shader_material_shader_to_rgba.glsl - shaders/material/gpu_shader_material_squeeze.glsl - shaders/material/gpu_shader_material_subsurface_scattering.glsl - shaders/material/gpu_shader_material_tangent.glsl - shaders/material/gpu_shader_material_tex_brick.glsl - shaders/material/gpu_shader_material_tex_checker.glsl - shaders/material/gpu_shader_material_tex_environment.glsl - shaders/material/gpu_shader_material_tex_gradient.glsl - shaders/material/gpu_shader_material_tex_image.glsl - shaders/material/gpu_shader_material_tex_magic.glsl - shaders/material/gpu_shader_material_tex_musgrave.glsl - shaders/material/gpu_shader_material_tex_noise.glsl - shaders/material/gpu_shader_material_tex_sky.glsl - shaders/material/gpu_shader_material_texture_coordinates.glsl - shaders/material/gpu_shader_material_tex_voronoi.glsl - shaders/material/gpu_shader_material_tex_wave.glsl - shaders/material/gpu_shader_material_tex_white_noise.glsl - shaders/material/gpu_shader_material_toon.glsl - shaders/material/gpu_shader_material_translucent.glsl - shaders/material/gpu_shader_material_transparent.glsl - shaders/material/gpu_shader_material_uv_map.glsl - shaders/material/gpu_shader_material_vector_curves.glsl - shaders/material/gpu_shader_material_vector_displacement.glsl - shaders/material/gpu_shader_material_vector_math.glsl - shaders/material/gpu_shader_material_vector_rotate.glsl - shaders/material/gpu_shader_material_velvet.glsl - shaders/material/gpu_shader_material_vertex_color.glsl - shaders/material/gpu_shader_material_volume_absorption.glsl - shaders/material/gpu_shader_material_volume_info.glsl - shaders/material/gpu_shader_material_volume_principled.glsl - shaders/material/gpu_shader_material_volume_scatter.glsl - shaders/material/gpu_shader_material_wireframe.glsl - shaders/material/gpu_shader_material_world_normals.glsl - - shaders/gpu_shader_gpencil_stroke_vert.glsl - shaders/gpu_shader_gpencil_stroke_frag.glsl - shaders/gpu_shader_gpencil_stroke_geom.glsl - - shaders/gpu_shader_cfg_world_clip_lib.glsl - shaders/gpu_shader_colorspace_lib.glsl - - shaders/gpu_shader_common_obinfos_lib.glsl - - intern/gpu_shader_shared_utils.h -) - -set(GLSL_C) -foreach(GLSL_FILE ${GLSL_SRC}) - data_to_c_simple(${GLSL_FILE} GLSL_C) -endforeach() - -blender_add_lib(bf_gpu_shaders "${GLSL_C}" "" "" "") - -list(APPEND LIB - bf_gpu_shaders -) +data_to_c_simple(shaders/gpu_shader_depth_only_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_uniform_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_checker_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_diag_stripes_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_simple_lighting_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_id_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_area_borders_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_area_borders_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_base_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_nodelink_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_nodelink_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_line_dashed_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_image_rect_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_image_multi_rect_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_desaturate_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_overlays_merge_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_modulate_alpha_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_shuffle_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_varying_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_image_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_normal_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_flat_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_polyline_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_polyline_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_polyline_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_smooth_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_smooth_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_passthrough_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_point_uniform_color_aa_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_keyframe_shape_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_keyframe_shape_frag.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_codegen_lib.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_geometry.glsl SRC) + +data_to_c_simple(shaders/material/gpu_shader_material_add_shader.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_ambient_occlusion.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_anisotropic.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_attribute.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_background.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_bevel.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_wavelength.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_blackbody.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_bright_contrast.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_bump.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_camera.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_clamp.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_color_ramp.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_color_util.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_combine_hsv.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_combine_rgb.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_combine_xyz.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_diffuse.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_displacement.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_eevee_specular.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_emission.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_float_curve.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_fractal_noise.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_fresnel.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_gamma.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_geometry.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_glass.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_glossy.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_hair_info.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_hash.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_holdout.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_hue_sat_val.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_invert.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_layer_weight.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_light_falloff.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_light_path.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_mapping.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_map_range.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_math.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_math_util.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_mix_rgb.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_mix_shader.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_noise.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_normal.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_normal_map.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_object_info.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_output_aov.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_output_material.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_output_world.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_particle_info.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_principled.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_refraction.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_rgb_curves.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_rgb_to_bw.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_separate_hsv.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_separate_rgb.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_separate_xyz.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_set.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_shader_to_rgba.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_squeeze.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_subsurface_scattering.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tangent.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_brick.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_checker.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_environment.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_gradient.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_image.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_magic.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_musgrave.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_noise.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_sky.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_texture_coordinates.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_voronoi.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_wave.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_tex_white_noise.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_toon.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_translucent.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_transparent.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_uv_map.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_vector_curves.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_vector_displacement.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_vector_math.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_vector_rotate.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_velvet.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_vertex_color.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_volume_absorption.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_volume_info.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_volume_principled.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_volume_scatter.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_wireframe.glsl SRC) +data_to_c_simple(shaders/material/gpu_shader_material_world_normals.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_gpencil_stroke_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_gpencil_stroke_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_gpencil_stroke_geom.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_cfg_world_clip_lib.glsl SRC) +data_to_c_simple(shaders/gpu_shader_colorspace_lib.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_common_obinfos_lib.glsl SRC) -set(GLSL_SOURCE_CONTENT "") -foreach(GLSL_FILE ${GLSL_SRC}) - get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME) - string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME}) - string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\"\)\n") -endforeach() - -set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_gpu_source_list.h") -file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}") -list(APPEND SRC ${glsl_source_list_file}) -list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR}) - -set(SHADER_CREATE_INFOS -#../draw/engines/workbench/shaders/workbench_effect_cavity_info.hh -#../draw/engines/workbench/shaders/workbench_prepass_info.hh -../draw/intern/shaders/draw_fullscreen_info.hh -../draw/intern/shaders/draw_view_info.hh -../draw/intern/shaders/draw_object_infos_info.hh - -shaders/infos/gpu_clip_planes_info.hh -shaders/infos/gpu_srgb_to_framebuffer_space_info.hh -shaders/infos/gpu_shader_3D_image_modulate_alpha_info.hh -shaders/infos/gpu_shader_2D_checker_info.hh -shaders/infos/gpu_shader_2D_diag_stripes_info.hh -shaders/infos/gpu_shader_2D_uniform_color_info.hh -shaders/infos/gpu_shader_2D_flat_color_info.hh -shaders/infos/gpu_shader_2D_smooth_color_info.hh -shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh -shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh -shaders/infos/gpu_shader_2D_image_info.hh -shaders/infos/gpu_shader_2D_image_color_info.hh -shaders/infos/gpu_shader_2D_image_desaturate_color_info.hh -shaders/infos/gpu_shader_2D_image_shuffle_color_info.hh -shaders/infos/gpu_shader_2D_image_rect_color_info.hh -shaders/infos/gpu_shader_text_info.hh -shaders/infos/gpu_shader_keyframe_shape_info.hh -shaders/infos/gpu_shader_3D_flat_color_info.hh -shaders/infos/gpu_shader_3D_uniform_color_info.hh -shaders/infos/gpu_shader_3D_smooth_color_info.hh -shaders/infos/gpu_shader_3D_depth_only_info.hh -shaders/infos/gpu_shader_2D_point_varying_size_varying_color_info.hh -shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh -shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh -shaders/infos/gpu_shader_2D_area_borders_info.hh -shaders/infos/gpu_shader_instance_varying_color_varying_size_info.hh -shaders/infos/gpu_shader_3D_point_info.hh -shaders/infos/gpu_shader_2D_nodelink_info.hh -shaders/infos/gpu_shader_gpencil_stroke_info.hh -shaders/infos/gpu_shader_simple_lighting_info.hh -) - -set(SHADER_CREATE_INFOS_CONTENT "") -foreach(DESCRIPTOR_FILE ${SHADER_CREATE_INFOS}) -string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n") -endforeach() - -set(shader_create_info_list_file "${CMAKE_CURRENT_BINARY_DIR}/gpu_shader_create_info_list.hh") -file(GENERATE OUTPUT ${shader_create_info_list_file} CONTENT "${SHADER_CREATE_INFOS_CONTENT}") if(WITH_MOD_FLUID) add_definitions(-DWITH_FLUID) @@ -458,48 +377,11 @@ if(WITH_IMAGE_DDS) endif() blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") -target_link_libraries(bf_gpu PUBLIC - bf_draw_shaders - bf_gpu_shaders -) if(CXX_WARN_NO_SUGGEST_OVERRIDE) target_compile_options(bf_gpu PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-Wsuggest-override>) endif() - - -if(WITH_GPU_SHADER_BUILDER) - add_executable(shader_builder - intern/gpu_shader_builder.cc - intern/gpu_shader_builder_stubs.cc - ${shader_create_info_list_file} - ) - - target_link_libraries(shader_builder PUBLIC - bf_blenkernel - ${PLATFORM_LINKLIBS} - ) - target_include_directories(shader_builder PRIVATE ${INC} ${CMAKE_CURRENT_BINARY_DIR}) - - set(BAKED_CREATE_INFOS_FILE ${CMAKE_CURRENT_BINARY_DIR}/shader_baked.hh) - - add_custom_command( - OUTPUT - ${BAKED_CREATE_INFOS_FILE} - COMMAND - "$<TARGET_FILE:shader_builder>" ${BAKED_CREATE_INFOS_FILE} - DEPENDS shader_builder - ) - set(GPU_SHADER_INFO_SRC - intern/gpu_shader_info_baked.cc - ${BAKED_CREATE_INFOS_FILE} - ) - - blender_add_lib(bf_gpu_shader_infos "${GPU_SHADER_INFO_SRC}" "" "" "") -endif() - - if(WITH_GTESTS) if(WITH_OPENGL_DRAW_TESTS) set(TEST_SRC |