diff options
Diffstat (limited to 'source/blender/gpu/CMakeLists.txt')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 141 |
1 files changed, 125 insertions, 16 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 885ff2ff159..6829a8c0be2 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -23,6 +23,14 @@ # # ***** END GPL LICENSE BLOCK ***** +# WITH_OPENGL limits the visibility of the opengl headers to just gawain and bg_gpu, +# to more easily highlight codepadths in other libraries that need to be refactored, +# bf_gpu is allowed to have opengl regardless of this option. + +if(NOT WITH_OPENGL) + add_definitions(-DWITH_OPENGL) +endif() + set(INC . ../blenkernel @@ -31,6 +39,9 @@ set(INC ../imbuf ../makesdna ../makesrna + ../draw + + ../editors/include # For node muting stuff... ../nodes @@ -39,6 +50,7 @@ set(INC ../../../intern/glew-mx ../../../intern/guardedalloc ../../../intern/smoke/extern + ../../../intern/gawain ) set(INC_SYS @@ -47,20 +59,26 @@ set(INC_SYS set(SRC intern/gpu_basic_shader.c + intern/gpu_batch.c + intern/gpu_batch_presets.c intern/gpu_buffers.c intern/gpu_codegen.c - intern/gpu_compositing.c intern/gpu_debug.c intern/gpu_draw.c intern/gpu_extensions.c intern/gpu_framebuffer.c + intern/gpu_immediate.c + intern/gpu_immediate_util.c intern/gpu_init_exit.c intern/gpu_material.c + intern/gpu_matrix.c intern/gpu_select.c intern/gpu_select_pick.c intern/gpu_select_sample_query.c intern/gpu_shader.c intern/gpu_texture.c + intern/gpu_uniformbuffer.c + intern/gpu_viewport.c shaders/gpu_shader_fx_lib.glsl shaders/gpu_shader_fx_ssao_frag.glsl @@ -69,7 +87,6 @@ set(SRC shaders/gpu_shader_fx_dof_hq_frag.glsl shaders/gpu_shader_fx_dof_hq_vert.glsl shaders/gpu_shader_fx_dof_hq_geo.glsl - shaders/gpu_shader_fx_vert.glsl shaders/gpu_shader_material.glsl shaders/gpu_shader_sep_gaussian_blur_frag.glsl shaders/gpu_shader_sep_gaussian_blur_vert.glsl @@ -85,23 +102,128 @@ set(SRC shaders/gpu_shader_smoke_vert.glsl GPU_basic_shader.h + GPU_batch.h GPU_buffers.h - GPU_compositing.h GPU_debug.h GPU_draw.h GPU_extensions.h GPU_framebuffer.h GPU_glew.h + GPU_immediate.h + GPU_immediate_util.h GPU_init_exit.h + GPU_legacy_stubs.h GPU_material.h + GPU_matrix.h GPU_select.h GPU_shader.h GPU_texture.h + GPU_uniformbuffer.h + GPU_viewport.h + intern/gpu_codegen.h intern/gpu_private.h intern/gpu_select_private.h + intern/gpu_shader_private.h ) +data_to_c_simple(shaders/gpu_shader_depth_only_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_uniform_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_checker_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_diag_stripes_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_simple_lighting_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_flat_id_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_base_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_base_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_widget_shadow_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_nodelink_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_nodelink_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_flat_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_line_dashed_uniform_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_line_dashed_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_line_dashed_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_smooth_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_smooth_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_smooth_color_dithered_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_image_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_image_rect_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_image_multi_rect_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_desaturate_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_linear_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_shuffle_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_mask_uniform_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_modulate_alpha_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_alpha_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_varying_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_depth_linear_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_depth_copy_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_interlace_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_image_multisample_resolve_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_image_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_normal_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_flat_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_line_dashed_uniform_color_legacy_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_line_dashed_uniform_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_smooth_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_normal_smooth_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_smooth_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_passthrough_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_clipped_uniform_color_vert.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_instance_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_id_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_screen_aligned_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_camera_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_distance_line_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_instance_edges_variying_color_vert.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_point_uniform_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_point_uniform_color_aa_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl SRC) + +data_to_c_simple(shaders/gpu_shader_edges_front_back_persp_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_edges_front_back_persp_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_edges_front_back_persp_legacy_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_edges_front_back_ortho_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_edges_overlay_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_edges_overlay_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_edges_overlay_simple_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_edges_overlay_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_text_simple_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_text_simple_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_text_geom.glsl SRC) +data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC) +data_to_c_simple(shaders/gpu_shader_keyframe_diamond_vert.glsl SRC) +data_to_c_simple(shaders/gpu_shader_keyframe_diamond_frag.glsl SRC) + data_to_c_simple(shaders/gpu_shader_geometry.glsl SRC) data_to_c_simple(shaders/gpu_shader_fire_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_smoke_frag.glsl SRC) @@ -116,19 +238,6 @@ data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_ssao_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_dof_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_dof_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_dof_hq_frag.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_dof_hq_vert.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_dof_hq_geo.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_depth_resolve.glsl SRC) -data_to_c_simple(shaders/gpu_shader_fx_lib.glsl SRC) - -if(WITH_GAMEENGINE) - add_definitions(-DWITH_GAMEENGINE) -endif() if(WITH_MOD_SMOKE) add_definitions(-DWITH_SMOKE) |