diff options
Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r-- | source/blender/gpu/GPU_batch.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 23a004c3ef6..6f183cd344c 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -55,7 +55,7 @@ typedef enum eGPUBatchFlag { /** Has been initialized. At least one VBO is set. */ GPU_BATCH_INIT = (1 << 16), - /** Batch is initialized but it's VBOs are still being populated. (optional) */ + /** Batch is initialized but its VBOs are still being populated. (optional) */ GPU_BATCH_BUILDING = (1 << 16), /** Cached data need to be rebuild. (VAO, PSO, ...) */ GPU_BATCH_DIRTY = (1 << 17), @@ -66,7 +66,7 @@ typedef enum eGPUBatchFlag { BLI_STATIC_ASSERT(GPU_BATCH_OWNS_INDEX < GPU_BATCH_INIT, "eGPUBatchFlag: Error: status flags are shadowed by the ownership bits!") -ENUM_OPERATORS(eGPUBatchFlag) +ENUM_OPERATORS(eGPUBatchFlag, GPU_BATCH_DIRTY) #ifdef __cplusplus extern "C" { @@ -75,7 +75,7 @@ extern "C" { /** * IMPORTANT: Do not allocate manually as the real struct is bigger (i.e: GLBatch). This is only * the common and "public" part of the struct. Use the provided allocator. - * TODO(fclem) Make the content of this struct hidden and expose getters/setters. + * TODO(fclem): Make the content of this struct hidden and expose getters/setters. **/ typedef struct GPUBatch { /** verts[0] is required, others can be NULL */ @@ -128,7 +128,7 @@ void GPU_batch_program_set_builtin_with_config(GPUBatch *batch, eGPUShaderConfig sh_cfg); /* Will only work after setting the batch program. */ -/* TODO(fclem) Theses needs to be replaced by GPU_shader_uniform_* with explicit shader. */ +/* TODO(fclem): Theses needs to be replaced by GPU_shader_uniform_* with explicit shader. */ #define GPU_batch_uniform_1i(batch, name, x) GPU_shader_uniform_1i((batch)->shader, name, x); #define GPU_batch_uniform_1b(batch, name, x) GPU_shader_uniform_1b((batch)->shader, name, x); #define GPU_batch_uniform_1f(batch, name, x) GPU_shader_uniform_1f((batch)->shader, name, x); |