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Diffstat (limited to 'source/blender/gpu/GPU_batch.h')
-rw-r--r--source/blender/gpu/GPU_batch.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 0ef7e57a026..73930cd8e9d 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -51,9 +51,13 @@ typedef enum {
typedef struct GPUBatch {
/* geometry */
- GPUVertBuf *verts[GPU_BATCH_VBO_MAX_LEN]; /* verts[0] is required, others can be NULL */
- GPUVertBuf *inst; /* instance attribs */
- GPUIndexBuf *elem; /* NULL if element list not needed */
+
+ /** verts[0] is required, others can be NULL */
+ GPUVertBuf *verts[GPU_BATCH_VBO_MAX_LEN];
+ /** Instance attributes. */
+ GPUVertBuf *inst;
+ /** NULL if element list not needed */
+ GPUIndexBuf *elem;
uint32_t gl_prim_type;
/* cached values (avoid dereferencing later) */
@@ -63,21 +67,22 @@ typedef struct GPUBatch {
/* book-keeping */
uint owns_flag;
- struct GPUContext *context; /* used to free all vaos. this implies all vaos were created under the same context. */
+ /** used to free all vaos. this implies all vaos were created under the same context. */
+ struct GPUContext *context;
GPUBatchPhase phase;
bool program_in_use;
- /* Vao management: remembers all geometry state (vertex attrib bindings & element buffer)
+ /* Vao management: remembers all geometry state (vertex attribute bindings & element buffer)
* for each shader interface. Start with a static number of vaos and fallback to dynamic count
* if necessary. Once a batch goes dynamic it does not go back. */
bool is_dynamic_vao_count;
union {
- /* Static handle count */
+ /** Static handle count */
struct {
const struct GPUShaderInterface *interfaces[GPU_BATCH_VAO_STATIC_LEN];
uint32_t vao_ids[GPU_BATCH_VAO_STATIC_LEN];
} static_vaos;
- /* Dynamic handle count */
+ /** Dynamic handle count */
struct {
uint count;
const struct GPUShaderInterface **interfaces;