diff options
Diffstat (limited to 'source/blender/gpu/GPU_buffers.h')
-rw-r--r-- | source/blender/gpu/GPU_buffers.h | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index ba461d5f8a2..e9b600a9267 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -54,6 +54,7 @@ typedef struct GPUBuffer { int size; /* in bytes */ void *pointer; /* used with vertex arrays */ unsigned int id; /* used with vertex buffer objects */ + bool use_vbo; /* true for VBOs, false for vertex arrays */ } GPUBuffer; typedef struct GPUBufferMaterial { @@ -85,6 +86,7 @@ typedef struct GPUDrawObject { GPUBuffer *points; GPUBuffer *normals; GPUBuffer *uv; + GPUBuffer *uv_tex; GPUBuffer *colors; GPUBuffer *edges; GPUBuffer *uvedges; @@ -113,10 +115,6 @@ typedef struct GPUDrawObject { /* caches of the original DerivedMesh values */ int totvert; int totedge; - - /* if there was a failure allocating some buffer, use old - * rendering code */ - bool legacy; } GPUDrawObject; /* used for GLSL materials */ @@ -129,7 +127,7 @@ typedef struct GPUAttrib { void GPU_global_buffer_pool_free(void); void GPU_global_buffer_pool_free_unused(void); -GPUBuffer *GPU_buffer_alloc(int size); +GPUBuffer *GPU_buffer_alloc(int size, bool force_vertex_arrays); void GPU_buffer_free(GPUBuffer *buffer); GPUDrawObject *GPU_drawobject_new(struct DerivedMesh *dm); @@ -161,9 +159,6 @@ void GPU_buffer_draw_elements(GPUBuffer *elements, unsigned int mode, int start, /* called after drawing */ void GPU_buffer_unbind(void); -/* used to check whether to use the old (without buffers) code */ -bool GPU_buffer_legacy(struct DerivedMesh *dm); - /* Buffers for non-DerivedMesh drawing */ typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers; |