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Diffstat (limited to 'source/blender/gpu/GPU_capabilities.h')
-rw-r--r-- | source/blender/gpu/GPU_capabilities.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_capabilities.h b/source/blender/gpu/GPU_capabilities.h new file mode 100644 index 00000000000..b8a48735548 --- /dev/null +++ b/source/blender/gpu/GPU_capabilities.h @@ -0,0 +1,55 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * GPU Capabilities & workarounds + * This module expose the reported implementation limits & enabled + * workaround for drivers that needs specific codepaths. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +int GPU_max_texture_size(void); +int GPU_max_texture_layers(void); +int GPU_max_textures(void); +int GPU_max_textures_vert(void); +int GPU_max_textures_geom(void); +int GPU_max_textures_frag(void); + +int GPU_texture_size_with_limit(int res); + +bool GPU_mip_render_workaround(void); +bool GPU_depth_blitting_workaround(void); +bool GPU_use_main_context_workaround(void); +bool GPU_crappy_amd_driver(void); + +bool GPU_mem_stats_supported(void); +void GPU_mem_stats_get(int *totalmem, int *freemem); + +bool GPU_stereo_quadbuffer_support(void); + +#ifdef __cplusplus +} +#endif |