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Diffstat (limited to 'source/blender/gpu/GPU_compositing.h')
-rw-r--r-- | source/blender/gpu/GPU_compositing.h | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/source/blender/gpu/GPU_compositing.h b/source/blender/gpu/GPU_compositing.h deleted file mode 100644 index d506d91a9aa..00000000000 --- a/source/blender/gpu/GPU_compositing.h +++ /dev/null @@ -1,106 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): Antony Riakiotakis. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file GPU_compositing.h - * \ingroup gpu - */ - -#ifndef __GPU_COMPOSITING_H__ -#define __GPU_COMPOSITING_H__ - -#ifdef __cplusplus -extern "C" { -#endif - -/* opaque handle for framebuffer compositing effects (defined in gpu_compositing.c )*/ -typedef struct GPUFX GPUFX; -struct GPUDOFSettings; -struct GPUSSAOSettings; -struct GPUOffScreen; -struct GPUFXSettings; -struct rcti; -struct Scene; -struct GPUShader; -enum eGPUFXFlags; - -/**** Public API *****/ - -typedef enum GPUFXShaderEffect { - /* Screen space ambient occlusion shader */ - GPU_SHADER_FX_SSAO = 1, - - /* depth of field passes. Yep, quite a complex effect */ - GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_ONE = 2, - GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_TWO = 3, - GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_THREE = 4, - GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_FOUR = 5, - GPU_SHADER_FX_DEPTH_OF_FIELD_PASS_FIVE = 6, - - /* high quality */ - GPU_SHADER_FX_DEPTH_OF_FIELD_HQ_PASS_ONE = 7, - GPU_SHADER_FX_DEPTH_OF_FIELD_HQ_PASS_TWO = 8, - GPU_SHADER_FX_DEPTH_OF_FIELD_HQ_PASS_THREE = 9, - - GPU_SHADER_FX_DEPTH_RESOLVE = 10, -} GPUFXShaderEffect; - -/* keep in synch with enum above! */ -#define MAX_FX_SHADERS 11 - -/* generate a new FX compositor */ -GPUFX *GPU_fx_compositor_create(void); - -/* destroy a text compositor */ -void GPU_fx_compositor_destroy(GPUFX *fx); - -/* initialize a framebuffer with size taken from the viewport */ -bool GPU_fx_compositor_initialize_passes( - GPUFX *fx, const struct rcti *rect, const struct rcti *scissor_rect, - const struct GPUFXSettings *fx_settings); - -/* do compositing on the fx passes that have been initialized */ -bool GPU_fx_do_composite_pass( - GPUFX *fx, float projmat[4][4], bool is_persp, - struct Scene *scene, struct GPUOffScreen *ofs); - -/* bind new depth buffer for XRay pass */ -void GPU_fx_compositor_setup_XRay_pass(GPUFX *fx, bool do_xray); - -/* resolve a final depth buffer by compositing the XRay and normal depth buffers */ -void GPU_fx_compositor_XRay_resolve(GPUFX *fx); - -void GPU_fx_compositor_init_dof_settings(struct GPUDOFSettings *dof); -void GPU_fx_compositor_init_ssao_settings(struct GPUSSAOSettings *ssao); - - -/* initialize and cache the shader unform interface for effects */ -void GPU_fx_shader_init_interface(struct GPUShader *shader, GPUFXShaderEffect effect); -#ifdef __cplusplus -} -#endif - -#endif // __GPU_COMPOSITING_H__ |