diff options
Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r-- | source/blender/gpu/GPU_draw.h | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 3ddec157c49..0992f8e9d21 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -36,14 +36,16 @@ extern "C" { #endif +struct ImBuf; struct Image; struct ImageUser; -struct MTFace; +struct MTexPoly; struct Object; struct Scene; struct View3D; struct RegionView3D; struct SmokeModifierData; +struct DupliObject; /* OpenGL drawing functions related to shading. These are also * shared with the game engine, where there were previously @@ -57,10 +59,6 @@ struct SmokeModifierData; void GPU_state_init(void); -/* Debugging */ - -void GPU_state_print(void); - /* Material drawing * - first the state is initialized by a particular object and * it's materials @@ -71,10 +69,14 @@ void GPU_state_print(void); void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d, struct Scene *scene, struct Object *ob, bool glsl, bool *do_alpha_after); void GPU_end_object_materials(void); +bool GPU_object_materials_check(void); int GPU_enable_material(int nr, void *attribs); void GPU_disable_material(void); +void GPU_begin_dupli_object(struct DupliObject *dob); +void GPU_end_dupli_object(void); + void GPU_material_diffuse_get(int nr, float diff[4]); bool GPU_material_use_matcaps_get(void); @@ -86,8 +88,9 @@ int GPU_get_material_alpha_blend(void); * be drawn using one or the other * - passing NULL clears the state again */ -int GPU_set_tpage(struct MTFace *tface, int mipmap, int transp); +int GPU_set_tpage(struct MTexPoly *mtexpoly, int mipmap, int transp); void GPU_clear_tpage(bool force); + /* Lights * - returns how many lights were enabled * - this affects fixed functions materials and texface, not glsl */ @@ -99,18 +102,20 @@ int GPU_scene_object_lights(struct Scene *scene, struct Object *ob, /* Text render * - based on moving uv coordinates */ -void GPU_render_text(struct MTFace *tface, int mode, - const char *textstr, int textlen, unsigned int *col, - float *v1, float *v2, float *v3, float *v4, int glattrib); +void GPU_render_text( + struct MTexPoly *mtexpoly, int mode, + const char *textstr, int textlen, unsigned int *col, + const float *v_quad[4], const float *uv_quad[4], + int glattrib); /* Mipmap settings * - these will free textures on changes */ -void GPU_set_mipmap(int mipmap); -int GPU_get_mipmap(void); -void GPU_set_linear_mipmap(int linear); -int GPU_get_linear_mipmap(void); -void GPU_paint_set_mipmap(int mipmap); +void GPU_set_mipmap(bool mipmap); +bool GPU_get_mipmap(void); +void GPU_set_linear_mipmap(bool linear); +bool GPU_get_linear_mipmap(void); +void GPU_paint_set_mipmap(bool mipmap); /* Anisotropic filtering settings * - these will free textures on changes */ @@ -123,11 +128,11 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap); /* Image updates and free * - these deal with images bound as opengl textures */ -void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h); +void GPU_paint_update_image(struct Image *ima, ImageUser *iuser, int x, int y, int w, int h); void GPU_update_images_framechange(void); int GPU_update_image_time(struct Image *ima, double time); int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, bool compare, bool mipmap, bool is_data); -void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float *frect, int rectw, int recth, +void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth, bool mipmap, bool use_hight_bit_depth, struct Image *ima); void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf); bool GPU_upload_dxt_texture(struct ImBuf *ibuf); @@ -143,6 +148,11 @@ void GPU_create_smoke(struct SmokeModifierData *smd, int highres); /* Delayed free of OpenGL buffers by main thread */ void GPU_free_unused_buffers(void); +#ifdef WITH_OPENSUBDIV +struct DerivedMesh; +void GPU_draw_update_fvar_offset(struct DerivedMesh *dm); +#endif + #ifdef __cplusplus } #endif |