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Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
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diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This shader is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This shader is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this shader; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Brecht Van Lommel.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef GPU_GAME_H
+#define GPU_GAME_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct MTFace;
+struct Image;
+struct Scene;
+struct Object;
+
+/* OpenGL drawing functions related to shading. These are also
+ * shared with the game engine, where there were previously
+ * duplicates of some of these functions. */
+
+/* Initialize
+ * - sets the default Blender opengl state, if in doubt, check
+ * the contents of this function
+ * - this is called when starting Blender, for opengl rendering,
+ * and for switching back from the game engine for example. */
+
+void GPU_state_init(void);
+
+/* Material drawing
+ * - first the state is initialized by a particular object and
+ * it's materials
+ * - after this, materials can be quickly enabled by their number,
+ * GPU_enable_material returns 0 if drawing should be skipped
+ * - after drawing, the material must be disabled again */
+
+void GPU_set_object_materials(struct Scene *scene, struct Object *ob,
+ int glsl, int *do_alpha_pass);
+int GPU_enable_material(int nr, void *attribs);
+void GPU_disable_material(void);
+
+void GPU_set_material_blend_mode(int blendmode);
+int GPU_get_material_blend_mode(void);
+
+/* TexFace drawing
+ * - this is mutually exclusive with material drawing, a mesh should
+ * be drawn using one or the other
+ * - passing NULL clears the state again */
+
+int GPU_set_tpage(struct MTFace *tface);
+
+/* Lights
+ * - returns how many lights were enabled
+ * - this affects fixed functions materials and texface, not glsl */
+
+int GPU_default_lights(void);
+int GPU_scene_object_lights(struct Scene *scene, struct Object *ob,
+ int lay, float viewmat[][4]);
+
+/* Text render
+ * - based on moving uv coordinates */
+
+void GPU_render_text(struct MTFace *tface, int mode,
+ const char *textstr, int textlen, unsigned int *col,
+ float *v1, float *v2, float *v3, float *v4, int glattrib);
+
+/* Mipmap settings
+ * - these will free textures on changes */
+
+void GPU_set_mipmap(int mipmap);
+void GPU_set_linear_mipmap(int linear);
+void GPU_paint_set_mipmap(int mipmap);
+
+/* Image updates and free
+ * - these deal with images bound as opengl textures */
+
+void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h);
+void GPU_update_images_framechange(void);
+int GPU_update_image_time(struct Image *ima, double time);
+int GPU_verify_image(struct Image *ima, int tftile, int tfmode, int compare);
+void GPU_free_image(struct Image *ima);
+void GPU_free_images(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+