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Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h87
1 files changed, 22 insertions, 65 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index de53b1e8739..ebce83d2a5f 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -39,76 +39,32 @@ extern "C" {
struct ImBuf;
struct Image;
struct ImageUser;
-struct MTexPoly;
+struct Main;
struct Object;
struct Scene;
+struct ViewLayer;
struct View3D;
struct RegionView3D;
struct SmokeModifierData;
struct DupliObject;
-/* OpenGL drawing functions related to shading. These are also
- * shared with the game engine, where there were previously
- * duplicates of some of these functions. */
+#include "DNA_object_enums.h"
+
+/* OpenGL drawing functions related to shading. */
/* Initialize
* - sets the default Blender opengl state, if in doubt, check
* the contents of this function
- * - this is called when starting Blender, for opengl rendering,
- * and for switching back from the game engine for example. */
+ * - this is called when starting Blender, for opengl rendering. */
void GPU_state_init(void);
-/* Material drawing
- * - first the state is initialized by a particular object and
- * it's materials
- * - after this, materials can be quickly enabled by their number,
- * GPU_object_material_bind returns 0 if drawing should be skipped
- * - after drawing, the material must be disabled again */
-
-void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
- struct Scene *scene, struct Object *ob, bool glsl, bool *do_alpha_after);
-void GPU_end_object_materials(void);
-bool GPU_object_materials_check(void);
-
-int GPU_object_material_bind(int nr, void *attribs);
-void GPU_object_material_unbind(void);
-int GPU_object_material_visible(int nr, void *attribs);
-
-void GPU_begin_dupli_object(struct DupliObject *dob);
-void GPU_end_dupli_object(void);
-
-void GPU_material_diffuse_get(int nr, float diff[4]);
-bool GPU_material_use_matcaps_get(void);
-
-void GPU_set_material_alpha_blend(int alphablend);
-int GPU_get_material_alpha_blend(void);
-
-/* TexFace drawing
- * - this is mutually exclusive with material drawing, a mesh should
- * be drawn using one or the other
- * - passing NULL clears the state again */
-
-int GPU_set_tpage(struct MTexPoly *mtexpoly, int mipmap, int transp);
-void GPU_clear_tpage(bool force);
+/* Programmable point size
+ * - shaders set their own point size when enabled
+ * - use glPointSize when disabled */
-/* Lights
- * - returns how many lights were enabled
- * - this affects fixed functions materials and texface, not glsl */
-
-int GPU_default_lights(void);
-int GPU_scene_object_lights(
- struct Scene *scene, struct Object *ob,
- int lay, float viewmat[4][4], int ortho);
-
-/* Text render
- * - based on moving uv coordinates */
-
-void GPU_render_text(
- struct MTexPoly *mtexpoly, int mode,
- const char *textstr, int textlen, unsigned int *col,
- const float *v_quad[4], const float *uv_quad[4],
- int glattrib);
+void GPU_enable_program_point_size(void);
+void GPU_disable_program_point_size(void);
/* Mipmap settings
* - these will free textures on changes */
@@ -131,11 +87,6 @@ void GPU_set_gpu_mipmapping(struct Main *bmain, int gpu_mipmap);
* - these deal with images bound as opengl textures */
void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
-void GPU_update_images_framechange(struct Main *bmain);
-int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(
- struct Image *ima, struct ImageUser *iuser,
- int textarget, int tftile, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(
unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
@@ -155,17 +106,23 @@ void GPU_create_smoke(struct SmokeModifierData *smd, int highres);
/* Delayed free of OpenGL buffers by main thread */
void GPU_free_unused_buffers(struct Main *bmain);
-#ifdef WITH_OPENSUBDIV
-struct DerivedMesh;
-void GPU_draw_update_fvar_offset(struct DerivedMesh *dm);
-#endif
-
/* utilities */
void GPU_select_index_set(int index);
void GPU_select_index_get(int index, int *r_col);
int GPU_select_to_index(unsigned int col);
void GPU_select_to_index_array(unsigned int *col, const unsigned int size);
+typedef enum eGPUAttribMask {
+ GPU_DEPTH_BUFFER_BIT = (1 << 0),
+ GPU_ENABLE_BIT = (1 << 1),
+ GPU_SCISSOR_BIT = (1 << 2),
+ GPU_VIEWPORT_BIT = (1 << 3),
+ GPU_BLEND_BIT = (1 << 4),
+} eGPUAttribMask;
+
+void gpuPushAttrib(eGPUAttribMask mask);
+void gpuPopAttrib(void);
+
#ifdef __cplusplus
}
#endif