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Diffstat (limited to 'source/blender/gpu/GPU_draw.h')
-rw-r--r--source/blender/gpu/GPU_draw.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 0992f8e9d21..75d6362f13e 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -63,7 +63,7 @@ void GPU_state_init(void);
* - first the state is initialized by a particular object and
* it's materials
* - after this, materials can be quickly enabled by their number,
- * GPU_enable_material returns 0 if drawing should be skipped
+ * GPU_object_material_bind returns 0 if drawing should be skipped
* - after drawing, the material must be disabled again */
void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
@@ -71,8 +71,9 @@ void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d,
void GPU_end_object_materials(void);
bool GPU_object_materials_check(void);
-int GPU_enable_material(int nr, void *attribs);
-void GPU_disable_material(void);
+int GPU_object_material_bind(int nr, void *attribs);
+void GPU_object_material_unbind(void);
+int GPU_object_material_visible(int nr, void *attribs);
void GPU_begin_dupli_object(struct DupliObject *dob);
void GPU_end_dupli_object(void);
@@ -128,13 +129,16 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap);
/* Image updates and free
* - these deal with images bound as opengl textures */
-void GPU_paint_update_image(struct Image *ima, ImageUser *iuser, int x, int y, int w, int h);
+void GPU_paint_update_image(struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, bool compare, bool mipmap, bool is_data);
+int GPU_verify_image(struct Image *ima,
+ struct ImageUser *iuser, int textarget, int tftile, bool compare, bool mipmap, bool is_data);
void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int rectw, int recth,
- bool mipmap, bool use_hight_bit_depth, struct Image *ima);
-void GPU_create_gl_tex_compressed(unsigned int *bind, unsigned int *pix, int x, int y, int mipmap, struct Image *ima, struct ImBuf *ibuf);
+ int textarget, bool mipmap, bool use_hight_bit_depth, struct Image *ima);
+void GPU_create_gl_tex_compressed(
+ unsigned int *bind, unsigned int *pix, int x, int y, int mipmap,
+ int textarget, struct Image *ima, struct ImBuf *ibuf);
bool GPU_upload_dxt_texture(struct ImBuf *ibuf);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);