diff options
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 96c68778201..14d951fe8bd 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -130,14 +130,14 @@ int GPU_texture_opengl_height(GPUTexture *tex); - after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must be called before rendering to the window framebuffer again */ -GPUFrameBuffer *GPU_framebuffer_create(); +GPUFrameBuffer *GPU_framebuffer_create(void); int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_free(GPUFrameBuffer *fb); -void GPU_framebuffer_restore(); +void GPU_framebuffer_restore(void); /* GPU OffScreen - wrapper around framebuffer and texture for simple offscreen drawing @@ -157,7 +157,7 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const void GPU_shader_free(GPUShader *shader); void GPU_shader_bind(GPUShader *shader); -void GPU_shader_unbind(); +void GPU_shader_unbind(GPUShader *shader); int GPU_shader_get_uniform(GPUShader *shader, char *name); void GPU_shader_uniform_vector(GPUShader *shader, int location, int length, |