diff options
Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r-- | source/blender/gpu/GPU_extensions.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 90c99257087..8bf923a5679 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -108,10 +108,10 @@ int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver); - if created with from_blender, will not free the texture */ -GPUTexture *GPU_texture_create_1D(int w, float *pixels); -GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels); +GPUTexture *GPU_texture_create_1D(int w, float *pixels, char err_out[256]); +GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels, char err_out[256]); GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels); -GPUTexture *GPU_texture_create_depth(int w, int h); +GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]); GPUTexture *GPU_texture_from_blender(struct Image *ima, struct ImageUser *iuser, double time, int mipmap); void GPU_texture_free(GPUTexture *tex); @@ -135,7 +135,7 @@ int GPU_texture_opengl_height(GPUTexture *tex); be called before rendering to the window framebuffer again */ GPUFrameBuffer *GPU_framebuffer_create(void); -int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex); +int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]); void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex); @@ -147,7 +147,7 @@ void GPU_framebuffer_restore(void); - wrapper around framebuffer and texture for simple offscreen drawing - changes size if graphics card can't support it */ -GPUOffScreen *GPU_offscreen_create(int *width, int *height); +GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256]); void GPU_offscreen_free(GPUOffScreen *ofs); void GPU_offscreen_bind(GPUOffScreen *ofs); void GPU_offscreen_unbind(GPUOffScreen *ofs); |