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Diffstat (limited to 'source/blender/gpu/GPU_extensions.h')
-rw-r--r--source/blender/gpu/GPU_extensions.h214
1 files changed, 18 insertions, 196 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 0e8d204d224..4a728c881b6 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -36,38 +36,24 @@
extern "C" {
#endif
-struct Image;
-struct ImageUser;
-struct PreviewImage;
-
-struct GPUTexture;
-typedef struct GPUTexture GPUTexture;
-
-struct GPUFrameBuffer;
-typedef struct GPUFrameBuffer GPUFrameBuffer;
-
-struct GPUOffScreen;
-typedef struct GPUOffScreen GPUOffScreen;
-
-struct GPUShader;
-typedef struct GPUShader GPUShader;
-
-struct GPUProgram;
-typedef struct GPUProgram GPUProgram;
-
/* GPU extensions support */
void GPU_extensions_disable(void);
+bool GPU_legacy_support(void);
bool GPU_glsl_support(void);
-bool GPU_non_power_of_two_support(void);
-bool GPU_vertex_buffer_support(void);
+bool GPU_full_non_power_of_two_support(void);
bool GPU_display_list_support(void);
bool GPU_bicubic_bump_support(void);
bool GPU_geometry_shader_support(void);
+bool GPU_geometry_shader_support_via_extension(void);
bool GPU_instanced_drawing_support(void);
int GPU_max_texture_size(void);
+int GPU_max_textures(void);
+float GPU_max_texture_anisotropy(void);
+int GPU_max_color_texture_samples(void);
+int GPU_max_cube_map_size(void);
int GPU_color_depth(void);
void GPU_get_dfdy_factors(float fac[2]);
@@ -79,194 +65,30 @@ void GPU_code_generate_glsl_lib(void);
/* GPU Types */
typedef enum GPUDeviceType {
- GPU_DEVICE_NVIDIA = (1<<0),
- GPU_DEVICE_ATI = (1<<1),
- GPU_DEVICE_INTEL = (1<<2),
- GPU_DEVICE_SOFTWARE = (1<<3),
- GPU_DEVICE_UNKNOWN = (1<<4),
+ GPU_DEVICE_NVIDIA = (1 << 0),
+ GPU_DEVICE_ATI = (1 << 1),
+ GPU_DEVICE_INTEL = (1 << 2),
+ GPU_DEVICE_SOFTWARE = (1 << 3),
+ GPU_DEVICE_UNKNOWN = (1 << 4),
GPU_DEVICE_ANY = (0xff)
} GPUDeviceType;
typedef enum GPUOSType {
- GPU_OS_WIN = (1<<8),
- GPU_OS_MAC = (1<<9),
- GPU_OS_UNIX = (1<<10),
+ GPU_OS_WIN = (1 << 8),
+ GPU_OS_MAC = (1 << 9),
+ GPU_OS_UNIX = (1 << 10),
GPU_OS_ANY = (0xff00)
} GPUOSType;
typedef enum GPUDriverType {
- GPU_DRIVER_OFFICIAL = (1<<16),
- GPU_DRIVER_OPENSOURCE = (1<<17),
- GPU_DRIVER_SOFTWARE = (1<<18),
+ GPU_DRIVER_OFFICIAL = (1 << 16),
+ GPU_DRIVER_OPENSOURCE = (1 << 17),
+ GPU_DRIVER_SOFTWARE = (1 << 18),
GPU_DRIVER_ANY = (0xff0000)
} GPUDriverType;
bool GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
-/* GPU Texture
- * - always returns unsigned char RGBA textures
- * - if texture with non square dimensions is created, depending on the
- * graphics card capabilities the texture may actually be stored in a
- * larger texture with power of two dimensions. the actual dimensions
- * may be queried with GPU_texture_opengl_width/height. GPU_texture_coord_2f
- * calls glTexCoord2f with the coordinates adjusted for this.
- * - can use reference counting:
- * - reference counter after GPU_texture_create is 1
- * - GPU_texture_ref increases by one
- * - GPU_texture_free decreases by one, and frees if 0
- * - if created with from_blender, will not free the texture
- */
-
-typedef enum GPUHDRType {
- GPU_HDR_NONE = 0,
- GPU_HDR_HALF_FLOAT = 1,
- GPU_HDR_FULL_FLOAT = (1 << 1),
-} GPUHDRType;
-
-GPUTexture *GPU_texture_create_1D(int w, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, GPUHDRType hdr, char err_out[256]);
-GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const float *fpixels);
-GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
-GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
-GPUTexture *GPU_texture_create_2D_procedural(int w, int h, const float *pixels, bool repeat, char err_out[256]);
-GPUTexture *GPU_texture_create_1D_procedural(int w, const float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_from_blender(struct Image *ima,
- struct ImageUser *iuser, bool is_data, double time, int mipmap);
-GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
-void GPU_invalid_tex_init(void);
-void GPU_invalid_tex_bind(int mode);
-void GPU_invalid_tex_free(void);
-
-void GPU_texture_free(GPUTexture *tex);
-
-void GPU_texture_ref(GPUTexture *tex);
-
-void GPU_texture_bind(GPUTexture *tex, int number);
-void GPU_texture_unbind(GPUTexture *tex);
-
-void GPU_texture_filter_mode(GPUTexture *tex, bool compare, bool use_filter);
-
-GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
-
-int GPU_texture_target(const GPUTexture *tex);
-int GPU_texture_opengl_width(const GPUTexture *tex);
-int GPU_texture_opengl_height(const GPUTexture *tex);
-int GPU_texture_opengl_bindcode(const GPUTexture *tex);
-
-/* GPU Framebuffer
- * - this is a wrapper for an OpenGL framebuffer object (FBO). in practice
- * multiple FBO's may be created, to get around limitations on the number
- * of attached textures and the dimension requirements.
- * - after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must
- * be called before rendering to the window framebuffer again */
-
-void GPU_texture_bind_as_framebuffer(GPUTexture *tex);
-
-GPUFrameBuffer *GPU_framebuffer_create(void);
-int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, char err_out[256]);
-void GPU_framebuffer_texture_detach(GPUTexture *tex);
-void GPU_framebuffer_slots_bind(GPUFrameBuffer *fb, int slot);
-void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
-void GPU_framebuffer_free(GPUFrameBuffer *fb);
-bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256]);
-
-void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot);
-
-void GPU_framebuffer_restore(void);
-void GPU_framebuffer_blur(GPUFrameBuffer *fb, GPUTexture *tex, GPUFrameBuffer *blurfb, GPUTexture *blurtex);
-
-/* GPU OffScreen
- * - wrapper around framebuffer and texture for simple offscreen drawing
- * - changes size if graphics card can't support it */
-
-GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256]);
-void GPU_offscreen_free(GPUOffScreen *ofs);
-void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
-void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
-void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
-int GPU_offscreen_width(const GPUOffScreen *ofs);
-int GPU_offscreen_height(const GPUOffScreen *ofs);
-
-/* Builtin/Non-generated shaders */
-typedef enum GPUProgramType {
- GPU_PROGRAM_TYPE_FRAGMENT = 0
-} GPUProgramType;
-
-
-GPUProgram *GPU_program_shader_create(GPUProgramType type, const char *code);
-void GPU_program_free(GPUProgram *program);
-void GPU_program_parameter_4f(GPUProgram *program, unsigned int location, float x, float y, float z, float w);
-void GPU_program_bind(GPUProgram *);
-void GPU_program_unbind(GPUProgram *);
-
-/* GPU Shader
- * - only for fragment shaders now
- * - must call texture bind before setting a texture as uniform! */
-
-GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const char *geocode, const char *libcode, const char *defines, int input, int output, int number);
-enum {
- GPU_SHADER_FLAGS_NONE = 0,
- GPU_SHADER_FLAGS_SPECIAL_OPENSUBDIV = (1 << 0),
-};
-GPUShader *GPU_shader_create_ex(const char *vertexcode,
- const char *fragcode,
- const char *geocode,
- const char *libcode,
- const char *defines,
- int input,
- int output,
- int number,
- const int flags);
-void GPU_shader_free(GPUShader *shader);
-
-void GPU_shader_bind(GPUShader *shader);
-void GPU_shader_unbind(void);
-
-int GPU_shader_get_uniform(GPUShader *shader, const char *name);
-void GPU_shader_uniform_vector(GPUShader *shader, int location, int length,
- int arraysize, const float *value);
-void GPU_shader_uniform_vector_int(GPUShader *shader, int location, int length,
- int arraysize, const int *value);
-
-void GPU_shader_uniform_texture(GPUShader *shader, int location, GPUTexture *tex);
-void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
-void GPU_shader_geometry_stage_primitive_io(GPUShader *shader, int input, int output, int number);
-
-int GPU_shader_get_attribute(GPUShader *shader, const char *name);
-
-/* Builtin/Non-generated shaders */
-typedef enum GPUBuiltinShader {
- GPU_SHADER_VSM_STORE = 0,
- GPU_SHADER_SEP_GAUSSIAN_BLUR = 1,
-} GPUBuiltinShader;
-
-typedef enum GPUBuiltinProgram {
- GPU_PROGRAM_SMOKE = 0,
- GPU_PROGRAM_SMOKE_COLORED = 1,
-} GPUBuiltinProgram;
-
-GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader);
-GPUProgram *GPU_shader_get_builtin_program(GPUBuiltinProgram program);
-GPUShader *GPU_shader_get_builtin_fx_shader(int effects, bool persp);
-
-void GPU_shader_free_builtin_shaders(void);
-
-/* Vertex attributes for shaders */
-
-#define GPU_MAX_ATTRIB 32
-
-typedef struct GPUVertexAttribs {
- struct {
- int type;
- int glindex;
- int gltexco;
- int attribid;
- char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
- } layer[GPU_MAX_ATTRIB];
-
- int totlayer;
-} GPUVertexAttribs;
-
#ifdef __cplusplus
}
#endif