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Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r--source/blender/gpu/GPU_immediate.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2016 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Mike Erwin
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* Immediate mode rendering is powered by the Gawain library.
+ * This file contains any additions or modifications specific to Blender.
+ */
+
+#pragma once
+
+#include "gawain/immediate.h"
+#include "gawain/imm_util.h"
+#include "GPU_shader.h"
+
+/* Extend immBindProgram to use Blender’s library of built-in shader programs.
+ * Use immUnbindProgram() when done. */
+void immBindBuiltinProgram(GPUBuiltinShader shader_id);
+
+/*
+ * Extend immUniformColor to take Blender's themes
+ */
+void immUniformThemeColor(int color_id);
+void immUniformThemeColorShade(int color_id, int offset);
+void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset);
+void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset);