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Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h new file mode 100644 index 00000000000..2eb4eb94f48 --- /dev/null +++ b/source/blender/gpu/GPU_immediate.h @@ -0,0 +1,58 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Mike Erwin + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/* Immediate mode rendering is powered by the Gawain library. + * This file contains any additions or modifications specific to Blender. + */ + +#ifndef __GPU_IMMEDIATE_H__ +#define __GPU_IMMEDIATE_H__ + +#include "../../../intern/gawain/gawain/immediate.h" +#include "../../../intern/gawain/gawain/imm_util.h" + +// TODO: CMake magic to do this: +// #include "gawain/immediate.h" +// #include "gawain/imm_util.h" + +#include "GPU_shader.h" + +/* Extend immBindProgram to use Blender’s library of built-in shader programs. + * Use immUnbindProgram() when done. */ +void immBindBuiltinProgram(GPUBuiltinShader shader_id); + +/* + * Extend immUniformColor to take Blender's themes + */ +void immUniformThemeColor(int color_id); +void immUniformThemeColor3(int color_id); +void immUniformThemeColorShade(int color_id, int offset); +void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset); +void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset); +void immUniformThemeColorBlend(int color_id1, int color_id2, float fac); +void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset); + +#endif /* __GPU_IMMEDIATE_H__ */ |