diff options
Diffstat (limited to 'source/blender/gpu/GPU_immediate_util.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate_util.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h index 25672489612..102bd6c284c 100644 --- a/source/blender/gpu/GPU_immediate_util.h +++ b/source/blender/gpu/GPU_immediate_util.h @@ -61,7 +61,7 @@ void imm_cpack(uint x); * \param shdr_pos: The vertex attribute number for position. * \param x: Horizontal center. * \param y: Vertical center. - * \param rad: The circle's radius. + * \param radius: The circle's radius. * \param nsegments: The number of segments to use in drawing (more = smoother). */ void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments); @@ -72,15 +72,15 @@ void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int * \param shdr_pos: The vertex attribute number for position. * \param x: Horizontal center. * \param y: Vertical center. - * \param rad: The circle's radius. + * \param radius: The circle's radius. * \param nsegments: The number of segments to use in drawing (more = smoother). */ void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments); void imm_draw_circle_wire_aspect_2d( - uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments); + uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments); void imm_draw_circle_fill_aspect_2d( - uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments); + uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments); /** * Use this version when #GPUVertFormat has a vec3 position. @@ -169,7 +169,7 @@ void imm_draw_cylinder_wire_3d( void imm_draw_cylinder_fill_3d( uint pos, float base, float top, float height, int slices, int stacks); -void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos); +void imm_drawcircball(const float cent[3], float radius, const float tmat[4][4], uint pos); #ifdef __cplusplus } #endif |