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Diffstat (limited to 'source/blender/gpu/GPU_lamp.h')
-rw-r--r-- | source/blender/gpu/GPU_lamp.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_lamp.h b/source/blender/gpu/GPU_lamp.h new file mode 100644 index 00000000000..87350f1ceb4 --- /dev/null +++ b/source/blender/gpu/GPU_lamp.h @@ -0,0 +1,77 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Brecht Van Lommel, Clément Foucault. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file GPU_lamp.h + * \ingroup gpu + */ + +#ifndef __GPU_LAMP_H__ +#define __GPU_LAMP_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +struct Scene; +struct Object; +struct RenderEngineType; + +typedef struct GPULamp GPULamp; + +#define MAX_LAMP_DATA 2 + +typedef struct LampEngineData { + void *storage[MAX_LAMP_DATA]; +} LampEngineData; + +LampEngineData *GPU_lamp_engine_data_get(struct Scene *scene, struct Object *ob, struct Object *par, struct RenderEngineType *re); + +GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par); +void GPU_lamp_free(struct Object *ob); +void GPU_lamp_engine_data_free(LampEngineData *led); + +bool GPU_lamp_visible(GPULamp *lamp, struct Material *ma); +bool GPU_lamp_has_shadow_buffer(GPULamp *lamp); +void GPU_lamp_update_buffer_mats(GPULamp *lamp); +void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); +void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); +int GPU_lamp_shadow_buffer_type(GPULamp *lamp); +int GPU_lamp_shadow_bind_code(GPULamp *lamp); +float *GPU_lamp_dynpersmat(GPULamp *lamp); + +void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]); +void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy); +void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2, + float coeff_const, float coeff_lin, float coeff_quad); +void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend); +int GPU_lamp_shadow_layer(GPULamp *lamp); + +#ifdef __cplusplus +} +#endif + +#endif /* __GPU_LAMP_H__ */ |