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Diffstat (limited to 'source/blender/gpu/GPU_lamp.h')
-rw-r--r-- | source/blender/gpu/GPU_lamp.h | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/source/blender/gpu/GPU_lamp.h b/source/blender/gpu/GPU_lamp.h deleted file mode 100644 index 87350f1ceb4..00000000000 --- a/source/blender/gpu/GPU_lamp.h +++ /dev/null @@ -1,77 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): Brecht Van Lommel, Clément Foucault. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file GPU_lamp.h - * \ingroup gpu - */ - -#ifndef __GPU_LAMP_H__ -#define __GPU_LAMP_H__ - -#ifdef __cplusplus -extern "C" { -#endif - -struct Scene; -struct Object; -struct RenderEngineType; - -typedef struct GPULamp GPULamp; - -#define MAX_LAMP_DATA 2 - -typedef struct LampEngineData { - void *storage[MAX_LAMP_DATA]; -} LampEngineData; - -LampEngineData *GPU_lamp_engine_data_get(struct Scene *scene, struct Object *ob, struct Object *par, struct RenderEngineType *re); - -GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par); -void GPU_lamp_free(struct Object *ob); -void GPU_lamp_engine_data_free(LampEngineData *led); - -bool GPU_lamp_visible(GPULamp *lamp, struct Material *ma); -bool GPU_lamp_has_shadow_buffer(GPULamp *lamp); -void GPU_lamp_update_buffer_mats(GPULamp *lamp); -void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); -void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); -int GPU_lamp_shadow_buffer_type(GPULamp *lamp); -int GPU_lamp_shadow_bind_code(GPULamp *lamp); -float *GPU_lamp_dynpersmat(GPULamp *lamp); - -void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]); -void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy); -void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2, - float coeff_const, float coeff_lin, float coeff_quad); -void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend); -int GPU_lamp_shadow_layer(GPULamp *lamp); - -#ifdef __cplusplus -} -#endif - -#endif /* __GPU_LAMP_H__ */ |